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    Sera can't deal with enemy's guncom push on t2 without a bunker

    Scheduled Pinned Locked Moved Balance Discussion
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    • E
      Explosive
      last edited by

      I am welcoming every ACU with open arms, wich chooses to push into me when I have more then 4 Illshies.

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      • E
        ETFreeman @keyser
        last edited by ETFreeman

        @keyser uef will already push with cheap nano-regen and shields while sera com wouldn't have nanoregen because too expensive
        no t2 turrets for sera = lose in that case (however, sera nano will be uselles too because UEF still can OC ilshas unless you have a bunker)

        also, you're mistaken, ilshas have 2500 hp, so to OC them you need only 1 energy storage (6500E to OC). To OC pillars you still need 1 energy storage (without it you can't even overcharge)

        pillars are covered with 3000HP shields. You can't even kill anyone with your OC while shields is up, while your expensive ilshas dying and you can do nothing.
        UEF com just needs to click one button when he got 6500e to make a lot of damage to your army, and you can't punish him for that. He just has 30 range, gonna kill ilshas and retreat to his spam if you dear to attack him. Attack with less army, because he already killed atleast 1 ilsh and gonna kill few again before you even can destroy shields

        aeon can cover obsidians with shields too
        aeon can overcharge ilshas from 35 range (sera can do nothing with 35 range except bunker) and also may go chrono that will just destroy sera army, RIP sera

        well, ok, cybran are not the main problem here

        So i'll repeat myself UEF is the best faction to destroy sera on t2 and sera can do nothing with it except bunkerbuilding

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        • E
          ETFreeman @Explosive
          last edited by ETFreeman

          @herzer99 said in Sera can't deal with enemy's guncom push on t2 without a bunker:

          I am welcoming every ACU with open arms, wich chooses to push into me when I have more then 4 Illshies.

          lets 1v1 test? i'll kill your guncom and 5 ilshes with 1 UEF nanoguncom and 2 shields, if just have 3 t2 pgens on the base

          just ez veterancy for UEF com

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          • ThomasHiattT
            ThomasHiatt
            last edited by

            OMG DOOD!! How did we not notice that seraphim is LITERALLY UNPLAYABLE until just now?!? I just lost a game as SERAPHIM because my opponent made a GUNCOM and did a T2 LAND PUSH!! It was TOTALLY UNSTOPPABLE because the GAME IS BROKEN!!! I can even construct an UNLIMITED NUMBER of scenarios IN MY MIND and ON PAPER which PROVE IT.

            (also it is just a fact that it takes more than one energy storage to kill and obsidian or ilshavoh with overcharge. Stop trying to argue against objective facts or you will be banned!)

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            • E
              ETFreeman @ThomasHiatt
              last edited by ETFreeman

              @ThomasHiatt (also it is just a fact that it takes more than one energy storage to kill and obsidian or ilshavoh with overcharge
              dude, r u ok?
              what r u smoking guys? or we play in different games?
              watch that, i made a videotest SPECIAL for you https://youtu.be/HepP72K2HOM

              maybe you was joking then its for @keyser

              and i don't said that sera cannot counter t2 uef nanoguncom-landpush, i said that he cannot do it without bunkerbuilding or totally won air

              if you guys gonna test it you also will see it. Give both players 3 t2 pgens, 1e storage, guns
              nano for uef
              and t2 army for both players (total mass equal) (if you want - give some upgrades to sera com instead of ilshas, just keep mass count equal)
              in this scenario sera loses in 100% cases, just after few OCes from UEF com
              uef com can just go, OC, and retreat until enough ilshas are dead. Sera com will shoot shields and got damaged by gatlings if tries the same

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              • E
                ETFreeman
                last edited by ETFreeman

                even with 2nd regen aura ilshas has only 3000 HP and enemy can oneshot them with just 1e storage
                and sorry, sera can't do anything with that, he has no units with 30+ range on t2 (except MML), no mobile shields, so build a bunker or suck. Nice balance tho.

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                • DeribusD
                  Deribus Global Moderator
                  last edited by

                  Solutions:
                  -Get your own gun, potentially with nano
                  -Rush T3 land for sniper bots, they're basically guncom hard counters
                  -Sera T2 air has the highest damage bombers. If the ACU is dodging bombs it isn't advancing as fast
                  -Sera has the most flak resistant T2 gunships
                  -Use zthuees to kill them during the upgrade
                  -First regen field effectively gives T1 tanks 33% more HP vs gun ACU

                  I'm sure there are plenty of others, but those are a few examples

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                  • E
                    ETFreeman @Deribus
                    last edited by ETFreeman

                    @Deribus said in Sera can't deal with enemy's guncom push on t2 without a bunker:

                    Solutions:
                    -Get your own gun, potentially with nano
                    -Rush T3 land for sniper bots, they're basically guncom hard counters
                    -Sera T2 air has the highest damage bombers. If the ACU is dodging bombs it isn't advancing as fast
                    -Sera has the most flak resistant T2 gunships
                    -Use zthuees to kill them during the upgrade
                    -First regen field effectively gives T1 tanks 33% more HP vs gun ACU

                    I'm sure there are plenty of others, but those are a few examples

                    1)gun is no solution, because you can't OC his units as him. They're shielded. Yours - not.
                    2)t3 factory is not a thing that you can rush fast enough to play t3 units on mid t2 stage. If you're going to t3 that fast - you will have no t2 spam at all, and you dead again (check it's cost and buildtime)
                    3)to play t2 bombers you should win the air first. I consider equal situation. Nothas can't win a fight vs t1 interseptors on equal mass, so if enemy has air spam on equal mass - nothas gonna drop 1 bomb, and then air fight happens, and you loses air.
                    4) same as 3
                    5) ridicolous. zthuees gonna die from him spam. arty cannot fight vs tanks on early game. And he's gonna upgrade on his territorry, not on my base
                    6) t1 spam is uselles against his t2 spam. (And t1 field effectively gives T1 tanks 0% more HP vs UEF 200dmg. gun)

                    any other?

                    DeribusD 1 Reply Last reply Reply Quote 1
                    • DeribusD
                      Deribus Global Moderator @ETFreeman
                      last edited by

                      @ETFreeman You talk about equal mass, but if your opponent has gun, mobile shields, and T2 units while you don't, and you have equal mass, you by definition have the extra mass to spend on these projects.

                      If you're equally matched except the enemy has gun and many more T2 units, then you've lost due to an eco and unit disadvantage, not gun.

                      E 1 Reply Last reply Reply Quote 0
                      • E
                        ETFreeman @Deribus
                        last edited by ETFreeman

                        he has gun, nanoregen and t2 spam. I have gun and spam on equal mass as his nanoregen+his army

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                        • E
                          ETFreeman
                          last edited by ETFreeman

                          nothas actually can do some job if my army has few mobile flaks

                          but then i need t2 land + t2 air, while enemy can focus only on t2 land
                          need to think about that
                          but still quite disappointing that a fraction which must be strong at t2 has to go t2 air just because has no any land/com overcharge counter
                          will continue tomorrow maybe. 4 am for me...

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                          • T
                            Tagada Balance Team
                            last edited by

                            How to win as Seraphim vs UEF considering the positions are equal and both of you switch to t2 land:
                            you get T2 + Gun while UEF ACU gets Nano + Gun.
                            You send your army NOT to your acu but to other frontline where enemy doesn't have ACU either and you abuse the fact that your army is very strong on t2. If enemy acu wants to push you build 1 t2 pd and stand in front of it so that enemy ACU can't kill it. After a while you get 3rd t3 pgen and you can go nano yourself, switch to t3 (UEF switches to t3 as well) and then your ACU + t3 unit composition (Siege tanks, Shield + Snipers) are much better if micro'ed correctly so you can push and win the game by slowly killing his expansions and taking good trades.

                            Now unless you can provide some specific questions, or situations please stop posting so much cause I feel like you ignore other posts and just try to convince everyone of your truth (spoiler alert it's not like that and TOP 10 players are telling you that) and If that's the case just go somewhere else because then this discussion is pointless.

                            E 1 Reply Last reply Reply Quote 3
                            • MazorNoobM
                              MazorNoob
                              last edited by

                              I'm wondering if OP considers Cybran better in this situation.

                              1 Reply Last reply Reply Quote 0
                              • E
                                ETFreeman @Tagada
                                last edited by ETFreeman

                                @Tagada said in Sera can't deal with enemy's guncom push on t2 without a bunker:

                                build 1 t2 pd

                                and that's exactly what i'm talking about, have to build pds to counter
                                and then must defend pds from missiles, for example, and that's how bunker is born
                                just spending mass on something that can't even move, while enemy can make something more useful and then just go another way (depends on the map, yes), forcing you to wasting more mass (more pds) i guess?

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                                • T
                                  Tagada Balance Team
                                  last edited by

                                  Can you even read?
                                  "You send your army NOT to your acu but to other frontline where enemy doesn't have ACU either and you abuse the fact that your army is very strong on t2. If enemy acu wants to push you build 1 t2 pd and stand in front of it so that enemy ACU can't kill it."

                                  1 Reply Last reply Reply Quote 0
                                  • epic-bennisE
                                    epic-bennis Banned
                                    last edited by

                                    I think op is right and sera t2 should be considered t1.5
                                    Ilshies are just too weak compared to other t2 units and a guncom completely devalidates them.

                                    1 Reply Last reply Reply Quote 0
                                    • ThomasHiattT
                                      ThomasHiatt
                                      last edited by

                                      He is correct that Seraphim is quite weak in the T2 stage, but I don't think it is any worse than Cybran (which everyone thinks is OP). It is more an issue of UEF being too strong on the T2 stage since they get mobile shields + mongoose, pillars, and a very strong ACU all at the same stage of the game. Similar issue with Aeon.

                                      I think mobile shields need to be nerfed in some way. They could be made to die when the shield bubble is overcharged, which there is already a PR for on GitHub. Another potential addition to this would be to give them a death weapon that activates when they are hit with overcharge, or other weapon that deals large overkill damage, so that they damage nearby units when they die. As if the shield was being overloaded by this additional damage or whatever.

                                      I admit I was incorrect about it taking more than one energy storage to kill those units and I should be banned for spreading this misinformation. I was confused since it does take more than the minimum required overcharge energy to kill them and I mistakenly believed keyser knew what he was talking about.

                                      1 Reply Last reply Reply Quote 3
                                      • FemtoZettaF
                                        FemtoZetta
                                        last edited by

                                        Is there a T2 units more tanky than Ilsha, so that you actually need 2 storages to kill it? Because I made a loading tip based on this information "To kill with a single overcharge, you need 1 energy storage for T1 units, up to 2 for T2, and up to 4 for T3". Seems I'll have to change it.

                                        K 1 Reply Last reply Reply Quote 0
                                        • biassB
                                          biass @ETFreeman
                                          last edited by

                                          @ETFreeman said in Sera can't deal with enemy's guncom push on t2 without a bunker:

                                          if sera makes t1 spam - he loses, because t1 spam loses against enemy t2 spam

                                          thanks, I didn't know this.

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                                          • K
                                            keyser @FemtoZetta
                                            last edited by

                                            @FemtoZetta yes, when he said that it wasn't the case; i tested again.
                                            This is very weird because i remember testing back at the time when i wrote this.
                                            Seems that T1/T2/loya/titan requires 1 OC; othuums/harbi requires 2, and percy/brick requires 3
                                            I'm very confused because this doesn't match at all previous results.

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