@archsimkat said in I want to start a noob support community, what do? Also, does anyone want to participate?:
Right now there are the <300 and <800 meetup channels on Discord, which are meant to be a place for noobs to find games and have discussion, but are "locked" behind reacting to a role, which most noobs probably won't do. As a result those channels are pretty dead. I think a simple change would be adding a new channel on Discord for noobs to find games and have discussion, so if there aren't any objections I could do that at some point.
No the issue is that there aren’t enough new players at any given point on the Discord to organize said games. The point of these channels being locked by rating is that you can’t ping roles for 1v1, 2v2, big teamgames, modded games, etc without pinging all 18,000 players on the Discord that put those roles. I don’t think Tagada wants to be pinged by an American 200 to play a 1v1 at 2 am.
Better solution is to actually make the react channel mandatory to go through prior to entering the rest of the Discord same as other communities do. Can also loosen the rating brackets so that there are more people in each category. Currently it is 5, could make it 3.
I’d also say this thread is mixing up a few things. @Jip says the campaign is a great introduction to the tools of the game but it isn’t. The feedback loops of the campaign very specifically encourage you to play in a 20 minute no rush style and is probably the reason why that sort of gameplay is so prevalent in lower rated lobbies. I know when I finished the campaign all my skirmishes against AI were with no rush because it’s just how the campaign taught me the pace of the game.
In terms of actually grabbing players the campaign is fine since people with no experience like the stress free style of pve but this thread is already written under the presumption of using pvp as an introduction for new players.
FAF made missions also don’t really improve on this beyond the point of making missions auto expand at some intervals. Many times they make even heavier attacks happen at expansions which encourage you to abuse the time for free development as much as possible. Several others induce difficulty by making you do things like fight monkeylords when the strongest unit you can make is a pillar.
There really does need to be less of a giant gap in user experience between pvp and pve on FAF.