FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    A Shocker bug?

    Scheduled Pinned Locked Moved General Discussion
    17 Posts 9 Posters 1.0k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • ArranA
      Arran
      last edited by

      Does anyone else have the problem that Galactic Colossus claws do not leave reclaim behind?

      1 Reply Last reply Reply Quote 0
      • E
        Exselsior
        last edited by

        Do you have a replay showing the incorrect damage? And I don’t remember them ever leaving reclaim behind now that I think about it, I’d image they overkill so much that it destroys the reclaim

        1 Reply Last reply Reply Quote 0
        • ArranA
          Arran
          last edited by

          Made just for you. https://replay.faforever.com/16684245

          1 Reply Last reply Reply Quote 0
          • JipJ
            Jip
            last edited by

            This is a known issue and is fixed on FAF Develop:

            219b1638-c90c-466b-a610-30fc247ac55a-image.png

            A work of art is never finished, merely abandoned

            1 Reply Last reply Reply Quote 2
            • JipJ
              Jip
              last edited by

              With regard to the claws - I do not recall them leaving a wreckage. They do not do so on Steam FA. @Tagada should they leave wreckage when using the claws?

              A work of art is never finished, merely abandoned

              1 Reply Last reply Reply Quote 0
              • T
                Tagada Balance Team
                last edited by

                Idk, I am fine with it either way.

                1 Reply Last reply Reply Quote 0
                • Anachronism_A
                  Anachronism_
                  last edited by Anachronism_

                  It might be nice if the GC claws were to either leave a wreckage or give the GC owner the reclaim value when they consume a unit.

                  pfp credit to gieb

                  1 Reply Last reply Reply Quote 2
                  • TheVVheelboyT
                    TheVVheelboy
                    last edited by

                    Please no, that would be dumbing the game to much and would make GC OP. That shit would literally pay itself off by just walking into any random t3 army.

                    1 Reply Last reply Reply Quote 2
                    • ZeldafanboyZ
                      Zeldafanboy
                      last edited by

                      While mechanically very cool yeah I think a GC being able to convert a bunch of Percevals or Bricks to mass can be a snowbally scenario. If you want sturdy build power you should have to invest in sacus

                      put the xbox units in the game pls u_u

                      1 Reply Last reply Reply Quote 1
                      • FtXCommandoF
                        FtXCommando
                        last edited by

                        It would be a great addition to the list on how making percy automatically loses u the game tho

                        1 Reply Last reply Reply Quote 0
                        • ZeldafanboyZ
                          Zeldafanboy
                          last edited by

                          Laughs in higher Cybran HP, somehow

                          put the xbox units in the game pls u_u

                          1 Reply Last reply Reply Quote 0
                          • ArranA
                            Arran
                            last edited by

                            @FtXCommando I thought Percival's were rather strong, and hard to lose the game with?
                            @Emperor_Penguin Your idea is honestly quite appealing, but consuming the full value of the unit would be OP like @RandomWheelchair said. A compromise of getting only a % of the wreck mass may compensate for the GC being (as I understand it) more expensive compared to the Ythotha and performing worse.
                            It would be nice if that idea was seriously considered, instead of being dismissed completely out of hand.

                            FtXCommandoF 1 Reply Last reply Reply Quote 2
                            • ArranA
                              Arran
                              last edited by

                              Thanks @Jip for your reply 🙂

                              1 Reply Last reply Reply Quote 0
                              • TheVVheelboyT
                                TheVVheelboy
                                last edited by

                                I don't think there is need to touch GC when it have such a good suite of support units and doesn't require micro unlike Ythotha.
                                Also you shouldn't be forgetting that your GC can be supported by Harbs which can already reclaim on the spot, just look into the claws not leaving reclaim that's it.

                                1 Reply Last reply Reply Quote 0
                                • FtXCommandoF
                                  FtXCommando @Arran
                                  last edited by

                                  @arran said in A Shocker bug?:

                                  @FtXCommando I thought Percival's were rather strong, and hard to lose the game with?

                                  Best April Fool's post

                                  1 Reply Last reply Reply Quote 0
                                  • veteranasheV
                                    veteranashe
                                    last edited by

                                    Might be nice to turn the claws off so you can be sure to leave reclaim

                                    1 Reply Last reply Reply Quote 0
                                    • First post
                                      Last post