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    A Shocker bug?

    Scheduled Pinned Locked Moved General Discussion
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    • JipJ
      Jip
      last edited by

      With regard to the claws - I do not recall them leaving a wreckage. They do not do so on Steam FA. @Tagada should they leave wreckage when using the claws?

      A work of art is never finished, merely abandoned

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      • T
        Tagada Balance Team
        last edited by

        Idk, I am fine with it either way.

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        • Anachronism_A
          Anachronism_
          last edited by Anachronism_

          It might be nice if the GC claws were to either leave a wreckage or give the GC owner the reclaim value when they consume a unit.

          pfp credit to gieb

          1 Reply Last reply Reply Quote 2
          • TheVVheelboyT
            TheVVheelboy
            last edited by

            Please no, that would be dumbing the game to much and would make GC OP. That shit would literally pay itself off by just walking into any random t3 army.

            1 Reply Last reply Reply Quote 2
            • ZeldafanboyZ
              Zeldafanboy
              last edited by

              While mechanically very cool yeah I think a GC being able to convert a bunch of Percevals or Bricks to mass can be a snowbally scenario. If you want sturdy build power you should have to invest in sacus

              put the xbox units in the game pls u_u

              1 Reply Last reply Reply Quote 1
              • FtXCommandoF
                FtXCommando
                last edited by

                It would be a great addition to the list on how making percy automatically loses u the game tho

                1 Reply Last reply Reply Quote 0
                • ZeldafanboyZ
                  Zeldafanboy
                  last edited by

                  Laughs in higher Cybran HP, somehow

                  put the xbox units in the game pls u_u

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                  • ArranA
                    Arran
                    last edited by

                    @FtXCommando I thought Percival's were rather strong, and hard to lose the game with?
                    @Emperor_Penguin Your idea is honestly quite appealing, but consuming the full value of the unit would be OP like @RandomWheelchair said. A compromise of getting only a % of the wreck mass may compensate for the GC being (as I understand it) more expensive compared to the Ythotha and performing worse.
                    It would be nice if that idea was seriously considered, instead of being dismissed completely out of hand.

                    FtXCommandoF 1 Reply Last reply Reply Quote 2
                    • ArranA
                      Arran
                      last edited by

                      Thanks @Jip for your reply 🙂

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                      • TheVVheelboyT
                        TheVVheelboy
                        last edited by

                        I don't think there is need to touch GC when it have such a good suite of support units and doesn't require micro unlike Ythotha.
                        Also you shouldn't be forgetting that your GC can be supported by Harbs which can already reclaim on the spot, just look into the claws not leaving reclaim that's it.

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                        • FtXCommandoF
                          FtXCommando @Arran
                          last edited by

                          @arran said in A Shocker bug?:

                          @FtXCommando I thought Percival's were rather strong, and hard to lose the game with?

                          Best April Fool's post

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                          • veteranasheV
                            veteranashe
                            last edited by

                            Might be nice to turn the claws off so you can be sure to leave reclaim

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