Sparky with shit suit:
- I need engie spam to make radar - if I invest in major t1 engie spam, kinda ruins a lot of the point of this compact bp
- I need t2 engie to make nearly all relevant t2 structures - kinda ruins the point of even bothering with sparky
- Ah you say, but you can make firebases and be aggressive with them! - can’t make facs and need to bring t1-t2 engies with them to ever make half the things for a firebase, instead ill make t2 uef acu and not have to deal with specifically selecting my t1 engies among my sparkies cuz the blueprints cause them to not be able to select to build facs if you select all of them
Idk how dudes can say “no point for sparky blueprints” as though 8 posts in this thread didn’t talk about it.
Boggles my mind it seems like half of FAF is ready to burst into tears at the possibility that you might not see the classic 1-2 t2 engie transition, the humanity of having it replaced with a unit that might encourage a longer form t2 stage that could play differently than generic space4man upgrade all facs to t2 tanks.
I'm not even arguing FOR that situation of sparky replacing t2 engie, I don't care if sparky is given a larger cost nerf, I mostly want the QoL of being able to actually build things when I select sparky + a glob of engies and also not needing to calculate exactly how many sparkies I can fit in X transport size because I always need 1 empty space for the t2 engie in a sparky drop. I see the QoL leading to increased usage, same as the QoL of SCU presets saw an increased usage of them, even if you account for the gain in utility by nerfing the cost. The decision between t2 engie and sparky should be a decision based on mass efficiency, not "oh I need one unit to build 100% of the stuff I ever want in t2 stage and I might sometimes want that other unit if I feel particularly spicy today"