@tagada said in Sparky Rationalization:
@thewheelie I disagree, having the engineer being slower and very low hp (t1 die to 1 t2 bomber, t2 die to 2 t2 bombers) is a significant difference. Random T1 tanks won't kill your sparky but they will kill your T2 engineer. If your T2 engie is behind your army and you retreat enemy can just kill your engies for free while a sparky will be able to retreat as fast as your army. If you allow it to both make radars and factories in my opinion T2 UEF Land will become too oppressive, as soon as you lose 1 fight they will snowball insanely hard since they will be able to convert that win into a significant unit lead very quickly and without a significant mass investment (having factories and T1 engineers everywhere) nor APM investment (dropping T1 engies with a transport).
If you think such a small and minute buff as giving the sparky the ability to make radars and facs will suddenly make uef oppressive you're seriously off the rails. Also IF it is too strong you can just nerf sparkies in a different field, like mass cost.
You know what you can do too btw? If you decide to push already queue engies and/or attack move land facs to get the reclaim while the battle is still going on. Don't say that this doesn't work because i've seen it happen enough times already. You just need to give a little bit of effort to make it work.
apm this apm that. Guess what, queuing up a few transports to drop engies around the map on reclaim patches isn't all that much work. It's just that people aren't used to doing it so it feels like a lot more than it actually is since it's not really an automated process.
At the end of the day there were a billion other changes in faf that had a higher risk of causing an imbalance than this . I'd say new beetle buff is way closer than being imbalanced than this, or buffing the already very strong titan by making it more spammable.