Caster UI Mod Functionality Brainstorming

@rowey if you follow the game architecture, you can create a new, 5th type of layout display, which you change via ctrl + arrows. But i think, it makes it much difficult

@eternal As of right now, I'm speaking with SamKeene to see if we can update his UI mod. I will bring updates soon.

FAF Website Developer

Well this would 100% be better than having to adjust things in stream labs. Hope someone will take on the project to completion!

As i can tell, getting information about army's units requires being observer for this army, so, it wont be that easy to make accurate

“Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
— Steve Jobs.
My UI Mods

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Currently I'm working with SamKenne's Casting mod. I believe it is quite amazing on its current state.

It can inform you on when navy, land or air facs are first made, when a higher tech is achieved on either of these, mass invested into any type of unit (no more having to check ASF, t1 tank or frigate numbers! You get a clear picture of who has more or less mass invested into those units in REAL TIME), it also obviously gives you mass production, reclaim and total mass values! It needs some love on the UI department but functionally it's pretty crazy in my opinion.

FAF Website Developer

@femboy Why you gotta post a picture of it looking like everything is fucked up (you on a tiny resolution or changed things up)? xd Here is its current state for reference:

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What about team games?

Lets focus on 1v1 for now.

A work of art is never finished, merely abandoned

I should have specified that this was to create a casting interface for 1v1 replays (live or from the vault) or the observer view. Teamgames will require a different designed and set of specifications so it's not included in this post.

@archsimkat If you divide the functionality, you will be able to use the developments immediately for team games

I imagine it shouldn't be that hard to modify this to be usable for team games if it's sufficiently soft-coded...
Perhaps a simple interface could be added for switching what is shown on those 2 displays mid-cast (in the above pic, grimplex is on the left display and Keene is on the right display). For example, there could be a button corresponding to each player in the game as well as a button for each team in the game. Then, when you click on the button for a player or a team and then click on either the left or right side of the display, it could display the relevant info on the clicked side of the display.

pfp credit to gieb

@emperor_penguin said in Caster UI Mod Functionality Brainstorming:

I imagine it shouldn't be that hard to modify this to be usable for team games if it's sufficiently soft-coded...

Which is why creating the 1v1 version is the priority. If anyone wants to make plans, pitch ideas, or solicit suggestions for a team version of the caster UI, that should all happen on a separate thread

Well as of right now me and @Keene are working on this for 1v1. It is expected to be done in about a week. It is very functional right now, its just needs a few retouches here and there in the UI department. We'll post an image soon once I update the UI more

FAF Website Developer

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vs
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Would appreciate opinions on the green icons, currently the fonts are the only thing I'm going to change about them. But feel free to give your feedback

FAF Website Developer

The first one.

They're not at the same zoom level, I think?

A work of art is never finished, merely abandoned

@jip Well rather than zoom its size, the bottom ones are 32x32 and the top ones are 48x48.

FAF Website Developer

Most of the elements from the game. Also, I know this is not what you need, but I was wondering.

CAST UI2.png CAST UI.png

This is the UI (Its off-scale, clipping and messed up because my FAF UI being scaled to 150% throws the mod off, it will probably be fixed to scale adequately with UI)
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I would like opinions on what looks better between the land icon's bars and the navy ones. This feature will tell the tier level in land, air and navy. I'm updating the icons and I want to hear opinions on what do you think the new one (T1 LAND) looks compared to the old style (T3 Navy). I still have to adjust the air and naval icons/00df3308-0a43-4600-b73c-b68a27d8957f-image.png
this one above has darker borders, is it better?
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Also does T3 land's bars look like too much or is it good enough?

FAF Website Developer

@Eternal I like the stylization you've done! The areas around the side look too intrusive to keep on for the entire duration of the cast, but it looks really nice and might work well for an introduction.

@Javi can you please fix the scaling issues before asking for opinions?