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    Caster UI Mod Functionality Brainstorming

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    • archsimkatA
      archsimkat
      last edited by

      I should have specified that this was to create a casting interface for 1v1 replays (live or from the vault) or the observer view. Teamgames will require a different designed and set of specifications so it's not included in this post.

      Eternal-E 1 Reply Last reply Reply Quote 1
      • Eternal-E
        Eternal- @archsimkat
        last edited by

        @archsimkat If you divide the functionality, you will be able to use the developments immediately for team games

        Profile | Eternal MOD pack | Check new client

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        • Anachronism_A
          Anachronism_
          last edited by

          I imagine it shouldn't be that hard to modify this to be usable for team games if it's sufficiently soft-coded...
          Perhaps a simple interface could be added for switching what is shown on those 2 displays mid-cast (in the above pic, grimplex is on the left display and Keene is on the right display). For example, there could be a button corresponding to each player in the game as well as a button for each team in the game. Then, when you click on the button for a player or a team and then click on either the left or right side of the display, it could display the relevant info on the clicked side of the display.

          pfp credit to gieb

          arma473A 1 Reply Last reply Reply Quote 1
          • arma473A
            arma473 @Anachronism_
            last edited by

            @emperor_penguin said in Caster UI Mod Functionality Brainstorming:

            I imagine it shouldn't be that hard to modify this to be usable for team games if it's sufficiently soft-coded...

            Which is why creating the 1v1 version is the priority. If anyone wants to make plans, pitch ideas, or solicit suggestions for a team version of the caster UI, that should all happen on a separate thread

            FemboyF 1 Reply Last reply Reply Quote 0
            • FemboyF
              Femboy Promotions team @arma473
              last edited by

              Well as of right now me and @Keene are working on this for 1v1. It is expected to be done in about a week. It is very functional right now, its just needs a few retouches here and there in the UI department. We'll post an image soon once I update the UI more

              FAF Website Developer

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              • FemboyF
                Femboy Promotions team
                last edited by

                53edf75a-8ae4-4646-a8ba-71642f23edb5-image.png

                vs
                8f0b740f-da80-4fa7-a209-edb10c016507-image.png

                Would appreciate opinions on the green icons, currently the fonts are the only thing I'm going to change about them. But feel free to give your feedback

                FAF Website Developer

                1 Reply Last reply Reply Quote 1
                • T
                  Tagada Balance Team
                  last edited by

                  The first one.

                  1 Reply Last reply Reply Quote 1
                  • JipJ
                    Jip
                    last edited by

                    They're not at the same zoom level, I think?

                    A work of art is never finished, merely abandoned

                    FemboyF 1 Reply Last reply Reply Quote 0
                    • FemboyF
                      Femboy Promotions team @Jip
                      last edited by

                      @jip Well rather than zoom its size, the bottom ones are 32x32 and the top ones are 48x48.

                      FAF Website Developer

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                      • Eternal-E
                        Eternal-
                        last edited by Eternal-

                        Most of the elements from the game. Also, I know this is not what you need, but I was wondering.

                        CAST UI2.png CAST UI.png

                        Profile | Eternal MOD pack | Check new client

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                        • FemboyF
                          Femboy Promotions team
                          last edited by Femboy

                          This is the UI (Its off-scale, clipping and messed up because my FAF UI being scaled to 150% throws the mod off, it will probably be fixed to scale adequately with UI)
                          854cbca1-e361-434b-9e2f-adc5b87ffa03-image.png

                          a0f453a0-b425-47aa-8966-96e835d61f5a-image.png
                          I would like opinions on what looks better between the land icon's bars and the navy ones. This feature will tell the tier level in land, air and navy. I'm updating the icons and I want to hear opinions on what do you think the new one (T1 LAND) looks compared to the old style (T3 Navy). I still have to adjust the air and naval icons/00df3308-0a43-4600-b73c-b68a27d8957f-image.png
                          this one above has darker borders, is it better?
                          516c9240-316d-4c83-9892-cd19a9a52d09-image.png
                          Also does T3 land's bars look like too much or is it good enough?

                          FAF Website Developer

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                          • archsimkatA
                            archsimkat
                            last edited by

                            @Eternal I like the stylization you've done! The areas around the side look too intrusive to keep on for the entire duration of the cast, but it looks really nice and might work well for an introduction.

                            @Javi can you please fix the scaling issues before asking for opinions?

                            FemboyF 1 Reply Last reply Reply Quote 0
                            • FemboyF
                              Femboy Promotions team @archsimkat
                              last edited by Femboy

                              @archsimkat d1a60c32-2ca2-4593-af7c-e3b80b672437-image.png
                              73ccfad1-742e-4402-a193-d941d3f7a9e4-image.png

                              I just want opinions on the icons, my work is in the UI department not in the coding xdxd.

                              FAF Website Developer

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                              • archsimkatA
                                archsimkat
                                last edited by

                                They should all be the same size. Not sure why land > air > navy in terms of icon size.

                                FemboyF 1 Reply Last reply Reply Quote 0
                                • arma473A
                                  arma473 @Keene
                                  last edited by

                                  @keene I like it, but I think it needs a subtle marker showing the halfway point on the bars

                                  Because otherwise it's not immediately obvious which player has more or less than 50%

                                  I would suggest putting markers at the halfway point, and also 5/9 of the way and 4/9 of the way between the two extremes (because those marks correspond to one player having 20% more than the other player). Then it would be easier to see who has more and who has less.

                                  People shouldn't have to read the numbers at the edge of the bars or use their eyes to guess at which bar is bigger. Come colors "pop" more than other colors, so it might be if you're bright pink at 48% to 52%, it looks like your bar is bigger than your opponent's. If there's a subtle mark at the 50% point, that takes away the ambiguity.

                                  1 Reply Last reply Reply Quote 0
                                  • TheWeakieT
                                    TheWeakie
                                    last edited by

                                    How about faf using some bucks to pay someone to design a professional looking ui

                                    1 Reply Last reply Reply Quote 4
                                    • biassB
                                      biass
                                      last edited by

                                      You should put the ui on the bottom. If you click on a unit for any reason, and you’ll be doing that during a cast: you’re now obscuring a solid third of the screen with the caster ui and the selection menu. This problem will be worse when you attempt to ghetto rig this product for anything higher than a 1v1. At least the ui functions of the game around the top of the screen can be hidden or used in synergy with the ui - because the top half of the viewport was made to be kept clear of anything outside of the most critical information.

                                      Also someone please explain why it’s made with slab serif and no tracking LMAO

                                      we live in a society

                                      Eternal-E FemboyF 2 Replies Last reply Reply Quote 1
                                      • Eternal-E
                                        Eternal- @biass
                                        last edited by

                                        @biass It is not necessary to try to save the previous layout of the game UI. We always can move some ui to another place, and make it more presentable

                                        Profile | Eternal MOD pack | Check new client

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                                        • FemboyF
                                          Femboy Promotions team @archsimkat
                                          last edited by

                                          @archsimkat Arch have you ever worked on a coding or design thing, where its almost like you dont always present an end product but a comparison between old and new or just a prototype xD?

                                          Yes, the sizes will be the same but right now I'm asking between the new style seen in the T1 land icon and the old style between t3 navy. Are they different sizes? is something else clipping or looking meh? There is a high chance it looks like that because its a WIP and not a finished product.

                                          Here, the t1 land has a smother shape on the edges, the bar in the middle has some edges and a small highlight behind it. The t3 navy is more simpler and the 3 bars dont have anything behind it. I'll try being more specific about this next time lol

                                          FAF Website Developer

                                          Eternal-E 1 Reply Last reply Reply Quote 0
                                          • FemboyF
                                            Femboy Promotions team @biass
                                            last edited by

                                            @biass I mean I think it could be possible to write code for Team 1 mass = Player1.massincome + Player2.massincome and so on, so you could get a clear view of the whole teams rather than all the players. But tbh right now we just want to finish it for 1v1 and then possibly move on towards teamgames.

                                            Also I'm not very sure since I'm just the UI person but how would we hide the selection menu? Is that possible? or should the casting UI be placed on top of it and shadow it completely (with the ability of being minimized if someone wants to see the selection menu).

                                            Also I didn't know about tracking until now. Thanks for letting me know about it

                                            FAF Website Developer

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