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    Caster UI Mod Functionality Brainstorming

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    • RoweyR
      Rowey
      last edited by

      So realy this mod needs to replace alot of the current Ui when in Observatior mod

      "The needs of the many outweigh the needs of the few" - Spock

      Eternal-E 1 Reply Last reply Reply Quote 0
      • Eternal-E
        Eternal- @Rowey
        last edited by Eternal-

        @rowey if you follow the game architecture, you can create a new, 5th type of layout display, which you change via ctrl + arrows. But i think, it makes it much difficult

        Profile | Eternal MOD pack | Check new client

        FemboyF 1 Reply Last reply Reply Quote 0
        • FemboyF
          Femboy Promotions team @Eternal-
          last edited by

          @eternal As of right now, I'm speaking with SamKeene to see if we can update his UI mod. I will bring updates soon.

          FAF Website Developer

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          • MoraxM
            Morax
            last edited by

            Well this would 100% be better than having to adjust things in stream labs. Hope someone will take on the project to completion!

            1 Reply Last reply Reply Quote 0
            • Ctrl-KC
              Ctrl-K
              last edited by

              As i can tell, getting information about army's units requires being observer for this army, so, it wont be that easy to make accurate

              “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
              — Steve Jobs.
              My UI Mods
              Support me

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              • FemboyF
                Femboy Promotions team
                last edited by

                93b05b1f-21b5-49d7-9171-992b2ac6f424-image.png

                Currently I'm working with SamKenne's Casting mod. I believe it is quite amazing on its current state.

                It can inform you on when navy, land or air facs are first made, when a higher tech is achieved on either of these, mass invested into any type of unit (no more having to check ASF, t1 tank or frigate numbers! You get a clear picture of who has more or less mass invested into those units in REAL TIME), it also obviously gives you mass production, reclaim and total mass values! It needs some love on the UI department but functionally it's pretty crazy in my opinion.

                FAF Website Developer

                KeeneK 1 Reply Last reply Reply Quote 1
                • KeeneK
                  Keene @Femboy
                  last edited by

                  @femboy Why you gotta post a picture of it looking like everything is fucked up (you on a tiny resolution or changed things up)? xd Here is its current state for reference:

                  ce23c528-c175-42f8-976e-a84d6556a4de-image.png

                  arma473A 1 Reply Last reply Reply Quote 4
                  • AskaholicA
                    Askaholic
                    last edited by

                    What about team games?

                    1 Reply Last reply Reply Quote 0
                    • JipJ
                      Jip
                      last edited by

                      Lets focus on 1v1 for now.

                      A work of art is never finished, merely abandoned

                      1 Reply Last reply Reply Quote 2
                      • archsimkatA
                        archsimkat
                        last edited by

                        I should have specified that this was to create a casting interface for 1v1 replays (live or from the vault) or the observer view. Teamgames will require a different designed and set of specifications so it's not included in this post.

                        Eternal-E 1 Reply Last reply Reply Quote 1
                        • Eternal-E
                          Eternal- @archsimkat
                          last edited by

                          @archsimkat If you divide the functionality, you will be able to use the developments immediately for team games

                          Profile | Eternal MOD pack | Check new client

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                          • Anachronism_A
                            Anachronism_
                            last edited by

                            I imagine it shouldn't be that hard to modify this to be usable for team games if it's sufficiently soft-coded...
                            Perhaps a simple interface could be added for switching what is shown on those 2 displays mid-cast (in the above pic, grimplex is on the left display and Keene is on the right display). For example, there could be a button corresponding to each player in the game as well as a button for each team in the game. Then, when you click on the button for a player or a team and then click on either the left or right side of the display, it could display the relevant info on the clicked side of the display.

                            pfp credit to gieb

                            arma473A 1 Reply Last reply Reply Quote 1
                            • arma473A
                              arma473 @Anachronism_
                              last edited by

                              @emperor_penguin said in Caster UI Mod Functionality Brainstorming:

                              I imagine it shouldn't be that hard to modify this to be usable for team games if it's sufficiently soft-coded...

                              Which is why creating the 1v1 version is the priority. If anyone wants to make plans, pitch ideas, or solicit suggestions for a team version of the caster UI, that should all happen on a separate thread

                              FemboyF 1 Reply Last reply Reply Quote 0
                              • FemboyF
                                Femboy Promotions team @arma473
                                last edited by

                                Well as of right now me and @Keene are working on this for 1v1. It is expected to be done in about a week. It is very functional right now, its just needs a few retouches here and there in the UI department. We'll post an image soon once I update the UI more

                                FAF Website Developer

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                                • FemboyF
                                  Femboy Promotions team
                                  last edited by

                                  53edf75a-8ae4-4646-a8ba-71642f23edb5-image.png

                                  vs
                                  8f0b740f-da80-4fa7-a209-edb10c016507-image.png

                                  Would appreciate opinions on the green icons, currently the fonts are the only thing I'm going to change about them. But feel free to give your feedback

                                  FAF Website Developer

                                  1 Reply Last reply Reply Quote 1
                                  • T
                                    Tagada Balance Team
                                    last edited by

                                    The first one.

                                    1 Reply Last reply Reply Quote 1
                                    • JipJ
                                      Jip
                                      last edited by

                                      They're not at the same zoom level, I think?

                                      A work of art is never finished, merely abandoned

                                      FemboyF 1 Reply Last reply Reply Quote 0
                                      • FemboyF
                                        Femboy Promotions team @Jip
                                        last edited by

                                        @jip Well rather than zoom its size, the bottom ones are 32x32 and the top ones are 48x48.

                                        FAF Website Developer

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                                        • Eternal-E
                                          Eternal-
                                          last edited by Eternal-

                                          Most of the elements from the game. Also, I know this is not what you need, but I was wondering.

                                          CAST UI2.png CAST UI.png

                                          Profile | Eternal MOD pack | Check new client

                                          1 Reply Last reply Reply Quote 2
                                          • FemboyF
                                            Femboy Promotions team
                                            last edited by Femboy

                                            This is the UI (Its off-scale, clipping and messed up because my FAF UI being scaled to 150% throws the mod off, it will probably be fixed to scale adequately with UI)
                                            854cbca1-e361-434b-9e2f-adc5b87ffa03-image.png

                                            a0f453a0-b425-47aa-8966-96e835d61f5a-image.png
                                            I would like opinions on what looks better between the land icon's bars and the navy ones. This feature will tell the tier level in land, air and navy. I'm updating the icons and I want to hear opinions on what do you think the new one (T1 LAND) looks compared to the old style (T3 Navy). I still have to adjust the air and naval icons/00df3308-0a43-4600-b73c-b68a27d8957f-image.png
                                            this one above has darker borders, is it better?
                                            516c9240-316d-4c83-9892-cd19a9a52d09-image.png
                                            Also does T3 land's bars look like too much or is it good enough?

                                            FAF Website Developer

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