@sheikah said in Your opinion about maps with map-wide assets:
The large size of these maps and their inclusion in the matchmakers is the main reason I decided not to implement the client feature that would require people to download all the maps before joining a queue. The reason for this is that if someone has a slow internet connection or the download of this map freezes which I have gotten reports of then that would effectively stop these players from being able to use the matchmaker. This was not a tradeoff I was willing to make.
This is essentially the issue for the ladder / TMM aspect. It is a lot to download and that just takes time. Meanwhile people get stuck in the 'Preparing auto match' indicating 'Waiting for people to finish downloading'. This is what @maudlin27 is talking about too. And that is why I feel they can do more harm than good, at least for ladder / TMM.