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    About Neroxis map generator...

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    • T Offline
      Tex
      last edited by

      I've only had gotten 2 so far on ladder.(small sample size, obviously. Take with grain of salt) Got a 5x5 and 20x20, both were quite reasonable in terms of how they looked and how they played. Saw a 10k map Swkoll had generated as well, looked fun as well, but snowball potential was high. So far I am impressed with map gen in ladder, but I haven't gotten anything bad yet so YMMV.

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      • AurikoA Offline
        Auriko
        last edited by

        Quite happy with mapgen. For me it's not a problem to have a "meh" map once a while, i'm quite confident that the diversity of maps layout will eventually offset that once you will have played more.

        1 Reply Last reply Reply Quote 3
        • MoraxM Offline
          Morax
          last edited by

          Sounds like I have been quite unlucky thus far... lame! Per the conversation that started this post I’ll be giving it a little more time to evaluate. I kind of got discouraged after 3 meh maps!

          1 Reply Last reply Reply Quote 0
          • ResistanceR Offline
            Resistance
            last edited by

            there're some layouts that need rework yes,i got about 120 games by now on mapgen and most feel different from the classic BO whoring where there is almost no difference between boosted and good players since there're just op tactics and the ability to adapt just gets erased completely,overall most of the land 10x10-blind-10 players feel ok and quite active,way better as t3 mex simulator tbh x)

            queuing with a newbie to show him the beauty of tmm and meeting tagada be like:
            https://www.youtube.com/watch?v=yLcRpdZ0Xb0&ab_channel=Tomoko

            1 Reply Last reply Reply Quote 1
            • ThomasHiattT Offline
              ThomasHiatt
              last edited by

              I like mapgen and hardffa a lot in ladder. I have more fun on even the worst mapgen maps than I do on most of the authored maps in the pool.

              1 Reply Last reply Reply Quote 7
              • S Offline
                SanguisAter
                last edited by

                I just love playing on mapgen maps! It feels like a whole new dimension to the game.

                1 Reply Last reply Reply Quote 2
                • BlackheartB Offline
                  Blackheart
                  last edited by

                  I also enjoyed the showmatch vs Petric even though it had some bugs for the unexplored mode. In general I do absolutely think that mapgen should become the standard in future tournaments and in general the standard for competition. It takes the game back to economic and strategic decisions and does not allow you to patch up bad on-the-fly decisions with studying 25 replays and spending hours creating 25 BOs.

                  Ban Anime

                  1 Reply Last reply Reply Quote 7
                  • tatsuT Offline
                    tatsu
                    last edited by

                    Yeah the minor quirks that I do get (1 pixel of sea in the corner of the map, so random!!) are in no way game breaking and generally the layouts and mass distribution is just amazingly good for interesting and dynamic gameplay.

                    why only 10-12% of chance to get mapgen, may I ask?

                    How to setup FAF on linux

                    1 Reply Last reply Reply Quote 0
                    • S Offline
                      Sheikah
                      last edited by

                      That one pixel of sea is not actually a bug and is a holdover as a solution from when the black plane bug appeared on maps. Just as an FYI.

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                      • tatsuT Offline
                        tatsu
                        last edited by

                        oh ok! thanks! I also had mountains that were so low they ended up being partially pathable.

                        How to setup FAF on linux

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                        • S Offline
                          Sheikah
                          last edited by

                          those are probably just hills and are not supposed to look like mountains and I need to make that clearer

                          1 Reply Last reply Reply Quote 1
                          • tatsuT Offline
                            tatsu
                            last edited by

                            oh ok. but why bother with hills at all? let's just have either 100% mountain or 100% plain.

                            I say that's better for gameplay

                            How to setup FAF on linux

                            FemtoZettaF 1 Reply Last reply Reply Quote 1
                            • FemtoZettaF Offline
                              FemtoZetta @tatsu
                              last edited by

                              This post is deleted!
                              1 Reply Last reply Reply Quote 0
                              • S Offline
                                Sheikah
                                last edited by

                                The hills allow for different gameplay interactions somewhat and also break up the visual monotony. Earlier versions had no hills and it was mentioned that adding mild hills would be a decent addition.

                                1 Reply Last reply Reply Quote 2
                                • FtXCommandoF Offline
                                  FtXCommando
                                  last edited by FtXCommando

                                  Hills allow for the tradeoffs between units to shift and introduce another factor into calculating how to play a matchup. For example, artillery can become viable to mix into unit mixes much earlier if they're being sent to an area where hills provide cover from direct fire. It also makes it possible to attack pd that was placed poorly or keep things like radar safer.

                                  It also makes any sort of large impassable terrain much easier to look at. I'm not even "the aesthetics guy" but I don't think there is very much more awkward in this game that having a straight 90 degree impassable slope rise out of entirely flat ground. It's obnoxious and immediately makes you think "this is a game" when you see it.

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                                  • ThomasHiattT Offline
                                    ThomasHiatt
                                    last edited by

                                    This is a game.

                                    1 Reply Last reply Reply Quote 1
                                    • FtXCommandoF Offline
                                      FtXCommando
                                      last edited by

                                      That's crazy, why has there been a general trend toward moving into hyperrealism in most games? To the point we have now peaked with intentionally not fun game mechanics in Death Stranding 4head.

                                      1 Reply Last reply Reply Quote 0
                                      • epic-bennisE Offline
                                        epic-bennis Banned
                                        last edited by

                                        How about a separate queue for random maps with separate rating. I think that would tickle many people's ambitions.

                                        1 Reply Last reply Reply Quote 1
                                        • Z Offline
                                          Zokora
                                          last edited by

                                          I would really like a ladder MMR only for random maps. At least test it how people respond to it.

                                          1 Reply Last reply Reply Quote 0
                                          • FtXCommandoF Offline
                                            FtXCommando
                                            last edited by FtXCommando

                                            There would hardly be enough variance between RMG and premade ladder to warrant yet another TrueSkill.

                                            The two systems I’d say are viable are:
                                            2 queues, one premade one not, both using the same rating.

                                            1 queue, using premade maps for lower rated players to make the transition of learning the game easier and then transitioning to RMG in higher rated pools.

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