Subcategories

  • Desync issue

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    A

    @Aurahead said in Desync issue:

    @magge said in Desync issue:

    From the first log I saw:

    warning: SND: XACT3DApply failed.

    So, I would guess try to solve it via this: https://forum.faforever.com/topic/4084/solutions-for-snd-error-xact-invalid-arg-xact3dapply-failed

    I have tried most of on list but still cannot find issue, now I use cable headphone gonna see if that is the issue. Was using wireless with usb dongle. Here is latest crash. game_24297012.log

    This is super weird, I have played 6 games tonight without any desync, I removed my USB wireless headphone and use wired. If this was the issue lol then I am happy.

  • This topic is deleted!

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  • Why does faf chat constantly disconnect?

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    D

    In limited use I have noticed client 2025.2.0-alpha-1 seems to keep chat connected.

  • How to mod unknown unit icon?

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    D

    @atomic8733 said in How to mod unknown unit icon?:

    @Dorset hi Dorset, Yes, both my menu and lobby is enabled, and all other custom icon works but the unknown icon. I also tired the "Scale Strategic Icon" in the option but it scale all icons including the medium sized which make it too large. Does your unknow icon change when using custom icon?

    I am no expert but what I have is the "Redux Strategic Icons Large" mod along with the "Redux ACU Icons"

    I have these activated and my in game interface settings are all on except for scaling I have that off. One of the options is something like "on with tech marker" and the rest are all on.

    I hope that helps.

  • env.nx2 ошибка

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  • Audio that sounds like interference

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  • Can't Host new Co-OP Mission - Overlord Surth-Velsok

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    F

    Stilll not working, which is unfortunate for a big undertaking like a coop mission

  • M27 ai vs. m28 ai

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    maudlin27M

    Best way of seeing how they're different is to play against each of them. M28 is a bit harder, runs faster (relevant if you have a bad CPU or play on large maps with lots of players), is more compatible with mods, and has a range of customisation options.

    M27 is a bit more 'player-like' in how it manages units (M28 coordinates its units as a team, whereas M27 does it on a per-player basis for the most part), and is more heavily impacted by intel (if it cant see a unit it doesnt realise it's there; whereas for M28 it remembers if it saw that unit a few seconds ago even if it loses intel). It also has a few strategies it still does better than M28 (such as rushing a strategic bomber, or building a firebase on a map like astro craters).

  • This topic is deleted!

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  • Ranked vs unranked games

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    N

    @Nuggets said in Ranked vs unranked games:

    i have 0 trust in anything else it shows from lobby settings

    Its display of the share condition is bugged but everything else is good I think.

  • Play solo Coop but with full lobby difficulty

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    Ctrl-KC

    I think you can just put bots on player spots and remove them at start with cheats. But most of coop maps may break due to some stuff relating on players

  • Cant log in, and even offline isnt working

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  • Deleted music files but still crash in about 50% of my games

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  • Highest cpu rating as host?

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    S

    It also works other way around. Lower CPU rating = better CPU

  • Getting error: The game could not be started

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    C

    Client Version: 2024.6.2
    java.util.concurrent.CompletionException: java.lang.UnsupportedOperationException: Unable to patch Forged Alliance to the required version due to conflicting version running
    at java.base/java.util.concurrent.CompletableFuture.encodeThrowable(CompletableFuture.java:315)
    at java.base/java.util.concurrent.CompletableFuture.completeThrowable(CompletableFuture.java:320)
    at java.base/java.util.concurrent.CompletableFuture.uniExceptionally(CompletableFuture.java:994)
    at java.base/java.util.concurrent.CompletableFuture$UniExceptionally.tryFire(CompletableFuture.java:974)
    at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510)
    at java.base/java.util.concurrent.CompletableFuture.completeExceptionally(CompletableFuture.java:2194)
    at com.faforever.client.task.CompletableTask.lambda$new$1(CompletableTask.java:19)
    at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:86)
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:232)
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:189)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
    at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:54)
    at javafx.event.Event.fireEvent(Event.java:198)
    at javafx.concurrent.EventHelper.fireEvent(EventHelper.java:219)
    at javafx.concurrent.Task.fireEvent(Task.java:1332)
    at javafx.concurrent.Task.setState(Task.java:709)
    at javafx.concurrent.Task$TaskCallable.lambda$call$2(Task.java:1429)
    at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
    at java.base/java.security.AccessController.doPrivileged(AccessController.java:400)
    at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
    at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
    at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
    at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185)
    at java.base/java.lang.Thread.run(Thread.java:1583)
    Caused by: java.lang.UnsupportedOperationException: Unable to patch Forged Alliance to the required version due to conflicting version running
    at com.faforever.client.patch.GameUpdaterImpl.lambda$update$5(GameUpdaterImpl.java:90)
    at java.base/java.util.concurrent.CompletableFuture.uniExceptionally(CompletableFuture.java:990)
    ... 23 more
    Caused by: java.lang.RuntimeException: java.nio.file.AccessDeniedException: C:\ProgramData\FAForever\cache\featured_mod\bin\4e51a196b25cb0279d431dd6ece7032c -> C:\ProgramData\FAForever\bin\ForgedAlliance.exe
    at com.faforever.client.patch.SimpleHttpFeaturedModUpdaterTask.lambda$call$0(SimpleHttpFeaturedModUpdaterTask.java:107)
    at java.base/java.util.ArrayList.forEach(ArrayList.java:1596)
    at com.faforever.client.patch.SimpleHttpFeaturedModUpdaterTask.call(SimpleHttpFeaturedModUpdaterTask.java:83)
    at com.faforever.client.patch.SimpleHttpFeaturedModUpdaterTask.call(SimpleHttpFeaturedModUpdaterTask.java:31)
    at javafx.concurrent.Task$TaskCallable.call(Task.java:1399)
    at java.base/java.util.concurrent.FutureTask.run(FutureTask.java:317)
    at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1144)
    at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:642)
    ... 1 more
    Caused by: java.nio.file.AccessDeniedException: C:\ProgramData\FAForever\cache\featured_mod\bin\4e51a196b25cb0279d431dd6ece7032c -> C:\ProgramData\FAForever\bin\ForgedAlliance.exe
    at java.base/sun.nio.fs.WindowsException.translateToIOException(WindowsException.java:89)
    at java.base/sun.nio.fs.WindowsException.rethrowAsIOException(WindowsException.java:103)
    at java.base/sun.nio.fs.WindowsFileCopy.copy(WindowsFileCopy.java:220)
    at java.base/sun.nio.fs.WindowsFileSystemProvider.copy(WindowsFileSystemProvider.java:282)
    at java.base/java.nio.file.Files.copy(Files.java:1304)
    at com.faforever.client.io.FeaturedModFileCacheService.copyFeaturedModFileFromCache(FeaturedModFileCacheService.java:66)
    at com.faforever.client.patch.SimpleHttpFeaturedModUpdaterTask.lambda$call$0(SimpleHttpFeaturedModUpdaterTask.java:102)
    ... 8 more

    Heeeeeeeeeeeeelp!

  • FAF cannot be installed

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    N

    Thanks for your report @SplashGG

    Please tell your friend to enable dark mode on windows.

  • Uploading Custom Made Map Issue

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    IndexLibrorumI

    @magge said in Uploading Custom Made Map Issue:

    AFAIK, it is not necessary to write "v2" or any version in the map name

    Rather than not necessary, it's not actually allowed. Versioning of maps should be done with the "save as new version" option in the editor.

    @Freelancer54 said in Uploading Custom Made Map Issue:

    Hello, I am new to making maps and I have an issue with uploading maps to FAF.

    Come join us in the FAF discord and head over to the mapping channel. You can share your mapfile with us there and we'll have a closer look.

  • This topic is deleted!

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  • Seeking Help to Develop a Mod: Adjusting Commander Collision Properties

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    N

    You can hack around the issue with projectiles by setting the ACU's hitbox to very small so that it paths around units a bit better, and then creating an entity attached to the commander with a hitbox. Then you can override the new entity's OnCollisionCheck, OnCollisionCheckWeapon, and OnDamage functions with the ACU's versions.

    There is an example of creating an entity attached to a unit in the Aeon T2 Torpedo Launcher script. I don't have an example of an entity with a hitbox passing damage to the base unit, although I know it's possible since giving props projectile collision was an experiment we did.

  • Why does the client constantly crash?

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    maggeM

    I have removed your wall of text; and you pasted the content from 'Game.prefs', instead 'client.log'

    Please attach the client.log as a file.

    C:\Users\%username%\AppData\Roaming\Forged Alliance Forever\logs