The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

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  • Announcements regarding our community

    63 Topics
    139 Posts
    FichomF
    Check out a new unit database made by ETFreeman with a modern look and plethora of tools and settings you can tinker with. You can find all the usual unit details - including from the Nomads faction - as well as some that were not displayed in older alternatives. It can also be set as your default client Units database (requires client version 2026.4.1 and above) - In client Settings > General > Unit Database. Some of its special features: Browse units by faction & tech tier, or by unit type Compare any units side by side — shareable URLs, section toggles, all settings saved between sessions Game-accurate DPS — replicates the game's own calculations: beams, salvos, fragments, DoT Efficiency metrics — DPS/mass, DPS/energy, DPS/BT, all invertible Custom stat formulas — write your own expressions using 70+ unit properties Covers all factions including Nomads Shows even "hidden" features like ability to fire from transport or missile splitting when TMD hits Installable as mobile app (visit the db with your phone, the suggestion to install it will appear) If you have any feedback, please leave tit at the forums: https://forum.faforever.com/topic/10050/etfreeman-db-feedback-thread
  • The real competition starts here.

    257 Topics
    7k Posts
    wilson_W
    The first team has signed up, two free agents are already available
  • 454 Topics
    5k Posts
    wilson_W
    @Sheikah Thanks for the clarification. As said before, it's just what I've heard from folks being in charge of the pools, who might not have the best understanding how the architecture looks like. How much effort would that be? Would it be somewhat feasible?
  • A place to talk about whatever you want

    2k Topics
    26k Posts
    WhocaresbruhXDW
    thanks for the reply!
  • 3k Topics
    16k Posts
    N
    Ive had this a couple of times before. Not with tmm, but when leaving games (im assuming the tmm game got cancelled because of connections or crash, so it booted you into the main menu) So I'd say its more of a legendary tier bug unstead of mythic
  • For people who want to add more stuff to FAF

    600 Topics
    8k Posts
    maggeM
    Hover over any enemy unit/structure and left-double-click (customizable) to automatically place markers like: SMD 15:34 NUKE 18:42 T3 ART 22:10 T3 LAND FAC HQ 9:31 ... For unfinished enemy structures, the marker can include progress percentage, e.g. HYDRO 37% 1:22. You can config the mod by clicking on [image: 1781535016854-7fc7224d-262e-46f9-aa4c-88aa8afaae08-image.jpeg] which will be in the middle top screen by default and can be moved around. Setting Window: [image: 1781569001967-ad844b63-5639-4169-9dbb-b65b377f9579-image.jpeg] Limitations: The percentage is based on visible health/max health. This matches build progress for unfinished structures, but damaged completed structures can show a similar percentage. Keep that in mind. Disclaimer: This mod was developed with Codex. I reviewed, tested it in-game, and spent time fixing tag cases. If you still find a wrong label, let me know and the Aigent will get it corrected quickly. By default, time and structure percentages are disabled to keep the mod simple for new users. Advanced users who are familiar with BO timings may find them valuable for their bigger strategic picture. Coverage: The mod folder includes COVERAGE_REPORT.html, a readable reference that documents the current tag mapping and shows how units are labelled by the mod. Credits Unit coverage and reference data are based on @etfreeman FAF unit database.
  • A readonly copy of our previous forums on phpbb3. (Not all uploaded files are available.)
    Search only via google using the site:forums.faforever.com option.