The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

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  • Announcements regarding our community

    63 Topics
    139 Posts
    FichomF
    Check out a new unit database made by ETFreeman with a modern look and plethora of tools and settings you can tinker with. You can find all the usual unit details - including from the Nomads faction - as well as some that were not displayed in older alternatives. It can also be set as your default client Units database (requires client version 2026.4.1 and above) - In client Settings > General > Unit Database. Some of its special features: Browse units by faction & tech tier, or by unit type Compare any units side by side — shareable URLs, section toggles, all settings saved between sessions Game-accurate DPS — replicates the game's own calculations: beams, salvos, fragments, DoT Efficiency metrics — DPS/mass, DPS/energy, DPS/BT, all invertible Custom stat formulas — write your own expressions using 70+ unit properties Covers all factions including Nomads Shows even "hidden" features like ability to fire from transport or missile splitting when TMD hits Installable as mobile app (visit the db with your phone, the suggestion to install it will appear) If you have any feedback, please leave tit at the forums: https://forum.faforever.com/topic/10050/etfreeman-db-feedback-thread
  • The real competition starts here.

    257 Topics
    7k Posts
    FutureManF
    sign up Futureman as a free agent
  • 454 Topics
    5k Posts
    wilson_W
    @Sheikah Thanks for the clarification. As said before, it's just what I've heard from folks being in charge of the pools, who might not have the best understanding how the architecture looks like. How much effort would that be? Would it be somewhat feasible?
  • A place to talk about whatever you want

    2k Topics
    26k Posts
    D
    Just want to clarify that I thought you were a part of the balance team, but now realize that this is not the case. *Sorry for the misunderstanding.
  • 3k Topics
    16k Posts
    D
    Just use templates. People generally don't put anything around T3 power generators except items for adjacency. Rarely do you see anyone over 1200 surround with e-storage. Same with T3 mass fabricators, such as surrounding with storage.
  • For people who want to add more stuff to FAF

    598 Topics
    8k Posts
    maudlin27M
    v303 Update 2 Updates for Aeon M1 (redundancies for an issue where naval factories could get blocked by engineers they'd just built) 3 Changes for Aeon M2 (Getting T1 PD at the start of the game, self-destructing friendly units on an island with nowhere to attack when near the unit cap) 14 changes for Aeon M3 (including various adjustments to make the ACU both retreat into water when dying, and then pop out of the water to attack nearby land units, and adding a redundancy to cover cases where M28 loses its power and doesn't realise, so doesnt build more) 12 Changes based on an AI vs AI replay, including engineers not trying to capture part-built T1 mexes, ACUs being more aggressive, and plateau factories being less likely to build units if there are no enemies on the plateau and they're stalling mass.
  • A readonly copy of our previous forums on phpbb3. (Not all uploaded files are available.)
    Search only via google using the site:forums.faforever.com option.