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    Topics

    • ZLOZ

      UI mod request, stop base ctrl+k

      Watching Ignoring Scheduled Pinned Locked Moved Modding & Tools
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      IndexLibrorumI

      Better to just not execute it then. Don't want to accidentally have your com explode.

    • ZLOZ

      Enable allies see veteranicy and mass killed of ally units

      Watching Ignoring Scheduled Pinned Locked Moved Suggestions
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      K

      @snagglefox said in Enable allies see veteranicy and mass killed of ally units:

      I would imagine adding such a feature would also open up another vector for cheats as well, I.E intercepting the information so you can see your enemies' SMD load count. So I'd keep that in mind too.

      That information is already on your client. With Supcom, you can not prevent vision / information cheats, like at all. And im pretty sure this is the case for every deterministic strategy game.

    • ZLOZ

      Is mercy too strong in team games? What you think?

      Watching Ignoring Scheduled Pinned Locked Moved Balance Discussion
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      MechM

      Well tbh this doesnt sound like a bad idea, but making them a tml projectile doesnt realy make any difference when you want to snipe a pushing acu (they wont have tmd).
      When it comes to sniping somebody sitting in a base i think this would be a massive buff to mercys since nobody really has more than 2 tmds sitting in one place to defend vs 15 tml rockets and 1 or 2 aa wouldnt be able to to kill a mojority of the mercys, sice they have way more hp now.

      I think if you remove the homig missile part this would actually make more sense.

    • ZLOZ

      Drone pathfinding bug

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion
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      T

      It's a known issue

    • ZLOZ

      UEF TMD Bug report & reproduce

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion
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      deja vu: https://forums.faforever.com/viewtopic.php?f=3&t=10631

    • ZLOZ

      CPU performance tests

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion
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      JipJ

      @goblinsly2 said in CPU performance tests:

      Do you have any data on performance ? I am on 5600x and get severe lagging when playing with 11 M28's on 20x20 maps. After about an hour, depending on unit limitations, it will go down to -5. Mainly im interested on effect of x3d, to figure out if 5700x3d would be a worthy upgrade for me

      This game is not made for 11 AIs of any kind. The Lua thread that AIs run on is single threaded. No matter how good your CPU is, you'll never be able to run 11 AIs.

      My reference was to typical pvp games, campaign maps and/or games with 1 - 3 AIs.