Looks like something directed to players like me.
When i have started playing i was interested in big units, big explosions, big battles.
i theoretically could let my opponent finish their experimental so we would have experimental fight
or we could just mass as many units as we can and then when we are both ready - attack each other so we will have big army fights. We often played with 2x resources and 20 minute no rush
Then very quickly i got into actual multiplayer with not just friends but random people and 1v1 ladder where goal is to win by any means necessary.
And i still was enjoying the game and was trying to improve.
I no longer care if my opponent is not ready when i am attacking, i probably just go ahead and win the game, if i don't, it will be just "playing with the food" and "bad manners"
So naturally i'd just improve my rating and play with players that would not instantly collapse and we would have an actual fight
The amount of time it take for the battle is no longer relevant to me.
The amount of fighting and interaction with my opponent matters
maybe i can still enjoy some spectacle... like when you have dozens of t4 units and nukes and strat bombers and other stuff but it is like 10% of original excitement.
Now i care more about tactic and strategy my opponent has used. If tactic was creative and interesting it might not matter that game is over before 5 minute mark.
You can try to extend the amount of time by playing bigger maps
if i play 40 km map to artificially extend the game time then it will dilute the experience cause i will just interact more with my own base than with my opponent.
And game turns into 99% game of economy and one player just wins cause he has more stuff and i don't really like that
i enjoy maps where i can interact more with my opponent, kinda like map Eye of the storm.
you can attack by land, by air, by navy, by fast comwalk, can do drops, TML (or TML ACU), t2 land push or t2 hover push, torpedo commander, gun commander push and can even to economy (but can't lose to t2 navy). There also are some fun build orders that rely on stealing reclaim from opponent's side of the map. maybe can even bomb opponnet's reclaim with 1rst bomber. even light assault bots are almost viable
Right now I just try to win and then fun just occurs by itself, if my opponent loses or i lose - then fun ends, but i can just start next game instantly (hopefully)
Edit: instead of letting my opponent to build up an army or giving him time to develop I may use more fun tactic that is suboptimal but i will still play for the win after that