They don't get overcharged or killed by t2 + t1 pds under shield
Posts made by ZLO
better add that toggle to engineers, most people play in teamgames anyway so overflowing is good for teammates
Also you if that will be done then you can't grief your air playing by giving him mass.
i think i have seen people rage quit from air slot if someone gives them mass (you lose all reclaim orders if you hit 80% storage full on both mass and energy)
Edit: would be interesting if you could pause engineer to pause reclaim... but controvertial as it breaks fast-reclaim trick with dragging factory around with paused engineer
yea, sometimes it actually takes multiple seconds to calculate enemy spawns and map symmetry
Usually it is not a big deal but i remember sending lab to a wrong expansion couple of times or just generally not being sure if i calculated spawns correctly
I tried everything I could with a USB 3d sound headset. Didn't get it to work. In the end I am using 2 headsets. One for FAF and one for other purposes.
did you try windows accesebility setting for mono sound?
Yes, I still hear all the game sounds even though I am zoomed out. For example, when playing a replay, I can hear all the buildings of all the bases being built.
When switching back to a 2.1 speaker set, everything is fine.
oh... weird, i thought you are supposed to hear pretty much everything that is in your view... i am not 100% sure, i don't remember how it is for me
I tried everything I could with a USB 3d sound headset. Didn't get it to work. In the end I am using 2 headsets. One for FAF and one for other purposes.
did you try windows accesebility setting for mono sound?
https://youtu.be/e8Oe4xVbKLQ for those who are to lazy to watch replay.
i personally have no idea
Нужны подробности в виде логов, скриншотов
и в этой папке последний game.log и может быть client.log
лучше это в английском дискорде спрашивать в разделе технической поддержке
https://discordapp.com/invite/hgvj6Af
На крайний случай можно спросить в русском дискорде но там меньше специалистов
https://discord.gg/Pn5J8ZP
В этом пути не должно быть oneDrive или русских букв, нужно создать новую папку где хочешь и прописать путь к ней
Sincerely sorry for not showing up... i had 2 other tourneys at that time (only one of them was FAF but still)
we need tourney calendar xD
@reckless_charger said in What happened to pathfinding?:
Why didn't they like it? It's a rubbish 'feature'
Because after that "fix" those units behaved exactly like regulat unist, no wobble, no turning their body toward enemy, no sliding around, no wiggle, no weird slowdowns :D. i think it just felt wrong, units lost all their character and just became another version of sera t2 hover tank
Hover unit thing is not a bug, currently it is a feature.
it has been this way all the time
and afaik fix is easy. just turn every hover unit into t2 sera hovertank
Tests were done and people who worked on it didn't like it so it was never fixed
i'd also play (but not 100% sure atm if i can be home in time)
could instruct all players below 2000 rating to 2v1 2000+ rated players xD
Youtuber 1 https://www.youtube.com/watch?v=L9a5jQfdK7E
2nd channel for supcom only https://www.youtube.com/@professionalsupreme
youtuber 2 https://www.youtube.com/watch?v=1aNeiZsk3x0
3 https://www.youtube.com/@lenkin
4 https://www.youtube.com/@BassetH/search?query=Supreme commander
5 https://www.youtube.com/watch?v=Yj_ubAd4j1Q
Then there is Sid, FAF_Putin, Robogear, Arthas, Finisterre, Paralon, Wifi, Blinchik, Bravo
also me
Sid made a discord server for russians and groups in VK social network
there was some other group before that that had 4000+ subscribers despite being dead and admin gone
There were at least two websites about supreme commander in Russian
Thoreyed mentioned at #2 not just made few youtube videos, he was explaining how to get started, made VK groups and discord server and many people joined there.
this is kinda from 2021 but not super accurate
i manually searched for youtube channels that have featured supcom at least once
as you can see many of them are Russian
sorted by subscriber count
as you can see few are bigger than Gyle and if you see subscriber counts now, Gyle didn't really grow afaik, while for example Lenkin is 130k or something
i don't exactly know why Russians like it, but they do and it had kickstarted a chain of events when Yuri The Professional was making supcom vids and people (especially me) were helping and encouraging to make more.
Eventually his tetris video got millions of views and people started clicking to see the channel and they found supcom videos
Edit:
i have surely forgot some people like Espiranto, Banani, Kite, SMT5015, demonstreamer and more
There is just to many of those small Russian youtube channels
Edit2: I might be wrong but the part of the answer why there are so many Russians is that randomly some famous Russian state propaganda guy reposted Yuri Ivanov video about tetris and his youtube channel blew up in popularity and before that tetris video he was making quite a few SupCom videos.
additional customisation of interface can give advantage.
additional options for hotkeys as well.
but for that you usually need to invest time to spend it in settings or get used to new hotkeys and interface.
some mods give advantage without any drawback.. like "no shake"
with ACU highligt you will never confuse sacu for ACU
i don't use to many of them to give more examples
But it is kinda more important that they make game easyer to play and more enjoyable.
While advantage from UI mods is not big and most UI mods are available for everyone.
just like you can go to settings and adjust stuff for yourself, you can go to mod vault and setup UI mods for yourself
@thegman121 said in What would be an efficient use of FAF's funds to improve FAF?:
Paying someone to finish the Mac version would greatly expand the number of possible players. The game is old enough to be playable on macbook pros from the last 5 years or so. As some of the most popular computers on the planet, it could allow more players to join.
pretty much only answering cause i think you are exaggerating
• PC is surely more popular, mac is probably only popular in US
• new macs use ARM processors that cause desync (at least with players on X86 in multiplayer)
• You'd need a PR campaign to let mac users know that they can play FAF
so to sum it up good defence is only a 1-2 flaks and the rest should be spend on interceptors?
cause if you invest into ground based aa then enemy will just attack your base instead of com, or your ally com, or your ally base or at the very least he is gonna kill raiding units.
you do endup be very very limited by energy as interceptors cost a lot of energy.... also
imagine if one snipes some com... does not this makes other air auto-win at t3 and kill all enemy t2 mexes with a strat or kill some coms with t3 gunships? (i know that rarely actually happens but it should be happening in theory right? xD)
Even if you make inties you may still get a problem of fighter bombers hitting and then running away to their own flak...
tbh the answer is that air is OP, just don't lose air, every player should make some air or have dedicated t1 air roles kinda like on setons and those players have to keep an eye on whole map too.
just make your own t2 bombers and inties after you made t2 pds to defend
make them push each other away so you can't have two of them shoot the same thing so 2 t2 shields will always be enough to protect anything unless guy gonna groundfire exavtly inbetween two shields to make them both go down at the same time or something
Significantly reducing attack range may also help to prevent lots of fast retargetting
not 100% sure but afaik last time novax was changed the idea was to make it weaker but give it intel
so "i build one to scout for my arty" idea is used, so people don't just spam them but the unit itself is still consistently getting build. Like so you don't get benefits from spamming more satelites.
Maybe we could lower DPS a little (i agree that satelite is usually strong and often pays off, as well is making multiple of them)
Then we could make it fire in more of a burst way, so it is shooting for less time (would not like to increase the damage per 1 laser charge but instead make it so it shoots harder but for less time) hopefully it makes it harder to keep retargetting laser to kill 8 different small things in one base, like imagine shields go down and isntanly 4 mass fabs around 4 different mexes are getting killed and then all the shields also getting killed, this aspect of satelite is pretty OP.
alternatively could be cool to somehow make it so you just can't retarget while laser is firing, but idk how to make it natural, and it probably just gonna be extremely anoying.
imho biggest problem is the map:
•it makes commander leave the base early so when you make aa labs will just drop from transport
•Only frontline is the middle player, nobody else makes land units - after labs are dropped they can run to the back and kill more engineers
• trees get broken if labs escape
It is pretty strong on setons, so kinda weird that it is rare there, however rock players already often start with air fac and 4 engies and then and air scout to scout beach to see if they rush toward island