ZLO 1942
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Posts
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RE: Proposal for [Challenge Accounts] | Feedback Wanted!
i want second account to play at 20 APM and see how much rating i can get with that challenge
Edit: i actually did that already and not 100% remember exactly what happened but probably account got banned, but there also were weird technical issues that i can't even explain (somehow i got two accounts on 1 email and account had to be deleted or something like that)
Also i have been trying challenge of winning while pretending to be AFK
Basically you start by rushing drone or a transport and fly away with engineers and reclaim your whole base and move commander back to spawn spot and make it face right waypray that opponent does not notice decals on the ground left by all the structures and when you make a proxy base and play from there while pretending to be AFK with your commander.
it is very hard to win against anyone at all with that strategy and you need suitable map for that -
RE: FAF on windows 11
Can it be related to the fact that "program files" folders are special and have restricted access?
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RE: Possible to pull players’ APM from replays?
However you need to remember that numbers are pulled from the amount of commands that player makes. So afaik shift+clicking units in factory will give 5 commands
dragging a 100 power generator line - 100 commands. Selecting 10 factories and queuing 5 units in each with a single click will count like 50 commands.But also it does not count any clicks or pressed that don't do commands (because they are not written into a replay)
Selecting something will not count towards commands at all
pressing hotkeys to move around the map will not count towards commands too
clicking multiple buttons to do one command will still count toward only one commandEdit: Also, afaik this tool no longer works with replay IDs
you need to download the file and show the file to the website, can't just enter the ID -
RE: 15minutes of gaming?
@Caliber said in 15minutes of gaming?:
I have to agree players spend 30 plus mins in lobby just to desperatly end the game quickly by shift g units, its pretty sad state of play.
i fail to see how this is different from just "not killing enemy commander when given the chance"
and how is that different from losing on purpose?imagine looking at your ally standing with his superior t1 army next to enemy commander and not killing him just because "it will end game to quickly". Wouldn't that be infuriating? He is 1 click away from wining. He will probably get pinged to death by his team
Sometimes you can look at player and think "he is not even trying to win"
Now i know that people like that actually exist.At the same time (even if that maybe contradicts my previous words) i can agree that some all-ins are probably lame and are not interesting to play against.
and i respect player's desire to play longer game with t2 and t3 -
RE: 15minutes of gaming?
Looks like something directed to players like me.
When i have started playing i was interested in big units, big explosions, big battles.
i theoretically could let my opponent finish their experimental so we would have experimental fight
or we could just mass as many units as we can and then when we are both ready - attack each other so we will have big army fights. We often played with 2x resources and 20 minute no rushThen very quickly i got into actual multiplayer with not just friends but random people and 1v1 ladder where goal is to win by any means necessary.
And i still was enjoying the game and was trying to improve.
I no longer care if my opponent is not ready when i am attacking, i probably just go ahead and win the game, if i don't, it will be just "playing with the food" and "bad manners"
So naturally i'd just improve my rating and play with players that would not instantly collapse and we would have an actual fightThe amount of time it take for the battle is no longer relevant to me.
The amount of fighting and interaction with my opponent matters
maybe i can still enjoy some spectacle... like when you have dozens of t4 units and nukes and strat bombers and other stuff but it is like 10% of original excitement.
Now i care more about tactic and strategy my opponent has used. If tactic was creative and interesting it might not matter that game is over before 5 minute mark.You can try to extend the amount of time by playing bigger maps
if i play 40 km map to artificially extend the game time then it will dilute the experience cause i will just interact more with my own base than with my opponent.
And game turns into 99% game of economy and one player just wins cause he has more stuff and i don't really like thati enjoy maps where i can interact more with my opponent, kinda like map Eye of the storm.
you can attack by land, by air, by navy, by fast comwalk, can do drops, TML (or TML ACU), t2 land push or t2 hover push, torpedo commander, gun commander push and can even to economy (but can't lose to t2 navy). There also are some fun build orders that rely on stealing reclaim from opponent's side of the map. maybe can even bomb opponnet's reclaim with 1rst bomber. even light assault bots are almost viableRight now I just try to win and then fun just occurs by itself, if my opponent loses or i lose - then fun ends, but i can just start next game instantly (hopefully)
Edit: instead of letting my opponent to build up an army or giving him time to develop I may use more fun tactic that is suboptimal but i will still play for the win after that
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RE: 413 Payload Too Large from POST https://api.faforever.com/mods/upload
any ideas why ~330 mb one is failing to upload? (is it gettnig bigger after it gets uploaded? :D)
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RE: 413 Payload Too Large from POST https://api.faforever.com/mods/upload
@Brutus5000 said in 413 Payload Too Large from POST https://api.faforever.com/mods/upload:
It would be helpful if the author could upload the current folder zipped to a Google drive or somewhere.
https://disk.yandex.ru/d/7krrkoNgsaG-5w updated mod that they could not upload. Size did not increase compared to previous version.
https://disk.yandex.ru/d/UbzdKvyZCFm2Ig same mod but split into two parts and also failed to upload -
RE: Legend of the Stars 2024
will there be auto-qualified players?
and if so then who is automatically qualified? -
RE: 413 Payload Too Large from POST https://api.faforever.com/mods/upload
@Jip said in 413 Payload Too Large from POST https://api.faforever.com/mods/upload:
@ZLO said in 413 Payload Too Large from POST https://api.faforever.com/mods/upload:
Can we come back to this? They can't solve the problem.
We need a clearer understanding of what the problem exactly is.
And what can be done.
and if they need to decrease the file size then how much it needs to be decreased?
They have tried 307MB (before compression). that is ~50% mod size decrease and it does not let them upload the file.
also tested 100MB (before compression) and it lets them upload the mod, but they can't decrease mod size this much.
When talking about file size limits pls mention if it is before or after compression pls.What is the mod about?
If it is a unit mod then you can split them over several, smaller mods. You would need to enable them all manually of course, but it would be the easiest approach.
Yes, it is a unit mod.
Okay that is one possible solution...
But splitting to like 6 smaller mods is pretty annoyingIdeal would be to fix something on the server, we just don't understand how is that possible that we were able to upload 600mb mod before and now we can't, while file size limit did not get changed for 4 years, and halving the mod size does not help
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RE: 413 Payload Too Large from POST https://api.faforever.com/mods/upload
Can we come back to this? They can't solve the problem.
We need a clearer understanding of what the problem exactly is.
And what can be done.
and if they need to decrease the file size then how much it needs to be decreased?
They have tried 307MB (before compression). that is ~50% mod size decrease and it does not let them upload the file.
also tested 100MB (before compression) and it lets them upload the mod, but they can't decrease mod size this much.
When talking about file size limits pls mention if it is before or after compression pls. -
RE: Are autotargetting SMLs legal?
SML = Strategic missile launcher = nuke
TML = Tactical missile launcher = t2 stationary missile launcher with 6k dmg per missile
he build TMLs and queued bunch of random orders, there was no autotargetting from what i can see. -
RE: New update desyncr without error message
i guess we need to see local replays from both players then?
or at least have a local replay that is different from replay on the server -
RE: UI mod request, stop base ctrl+k
@exselsior said in UI mod request, stop base ctrl+k:
Make it whenever more than a single mex is selected and I’d probably use it just to keep my once every thousand games mistake of ctrl-k all t2 mexes when I meant to only do one from happening.
interesting idea.... maybe whenever single mex + some other buildings are selected...
like storage or factories... ( i ctrl+k-ed my HQ couple of times by accident when trying to ctrl+k t1 pgens next to it)my idea is only to stop people from ctrl+k their base to ruin the game.
And try to not create problems anywhere else
so people can still ctrl+k part of their army or part of their base to not give veteranicy for example
imho a typical base will have at least 8 types of things...- t1 or t2 mex
- pgens
- ACU
- land fac
- air fac
6-7) pds or units or planes - t1 engies
so people could voluntarily install this mod so they don't ctrl+k their whole base and don't ruin games for other
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UI mod request, stop base ctrl+k
Deny ctrl+K orders when more than certain amount of unit types are selected simultaneously (from 8 to 10 can be default)
this is so players can make sure to stop themself from ctrl+k-ing their base when they rage or something like that.
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RE: How is FAF doing?
Afaik Summer invitational was canceled cause high level players were not willing to participate.
However qualifier for that tournament got 24 signups
https://forum.faforever.com/topic/5936/2023-spring-invitational-qualifier?_=1724225911728 -
RE: Why do so many things have friendly fire disabled?
making enemy units do friendly fire to their own units is very fun
i remember doing that with bombers and with cruisers and with t3 mobile arty
it is probably no big deal if that gets removed but maybe kinda sad.
afaik rawagers and strats still do friendly fire (at least to your own stuff), as well as t1 and t2 bombers
(Edit: oh yea, in BAR it is probably extra fun as there are few direct fire units with gigantic splash damage and slow projectiles and yes people sometimes have to micro them by putting them on hold fire (but you can still shoot stuff even with "hold fire enabled if you give attack order or target priority order) -
RE: Will TML ever be balanced?
@caliber said in Will TML ever be balanced?:
its like GPG added it to the game as a joke and people havnt noticed yet
this reminded me that in supreme commander before forged alliance TML was a homing missile launcher
Tho it did have much less range there -
RE: ASF Micro
https://www.youtube.com/watch?v=3JYe6DrXi3s - Yudi's video on how to do air fights with 100+ ASF without micro
https://www.youtube.com/watch?v=sMd1oa9Z8MI very old, don't listen to the things about fire states - no need to put ASF in ground fire mode, it is just as an example of people doing ASF micro
Afaik if it is low numbers and therefore it is not chaotic you just try to get to the enemy back by doing tightest possible turns.
So you kinda turn even ahead of time, you click in place where enemy ASF might end up in next 1-2 seconds.The another "secret" is that afaik to turn tighter you wanna slow down your asfs, so you need to clikc your move commands closer to them...
also you should just get someone in a sandbox game and spawn 25 50 75 ect ASFs and make multiple practice fights