413 Payload Too Large from POST https://api.faforever.com/mods/upload
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i guess i tuched the limit 4 years ago. Does that mean its now possible to upload Total Mayhem ~325MB ?
Nice, will try this in near future -
Also the problem is not the single file, but this:
That is 10 versions alone within 1 1/2 months eating 2 Gigabyte of disk space. Now if your uploads get bigger an bigger it would be 6GB or more if your file size keeps to grow like this... and we only have limited disk space available.
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when downloading the mod, it stops at a volume of 221.6 MB, I attach screenshots
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We are actively working on balancing and correcting the errors of our mod, so please delete the archived versions of our mod. Please do not store them on the server, leave only the current version
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We can't only keep the latest version - it would break all replays that use* a previous version.
If you want to test your mod with a select couple of people it is better to share the mod manually instead of uploading gigabytes worth of data to the server.
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Can we come back to this? They can't solve the problem.
We need a clearer understanding of what the problem exactly is.
And what can be done.
and if they need to decrease the file size then how much it needs to be decreased?
They have tried 307MB (before compression). that is ~50% mod size decrease and it does not let them upload the file.
also tested 100MB (before compression) and it lets them upload the mod, but they can't decrease mod size this much.
When talking about file size limits pls mention if it is before or after compression pls. -
@Jip said in 413 Payload Too Large from POST https://api.faforever.com/mods/upload:
We can't only keep the latest version - it would break all replays that use* a previous version.
If you want to test your mod with a select couple of people it is better to share the mod manually instead of uploading gigabytes worth of data to the server.
This is important to myself and others who VERY MUCH enjoy watching older replays.
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@ZLO said in 413 Payload Too Large from POST https://api.faforever.com/mods/upload:
Can we come back to this? They can't solve the problem.
We need a clearer understanding of what the problem exactly is.
And what can be done.
and if they need to decrease the file size then how much it needs to be decreased?
They have tried 307MB (before compression). that is ~50% mod size decrease and it does not let them upload the file.
also tested 100MB (before compression) and it lets them upload the mod, but they can't decrease mod size this much.
When talking about file size limits pls mention if it is before or after compression pls.What is the mod about?
If it is a unit mod then you can split them over several, smaller mods. You would need to enable them all manually of course, but it would be the easiest approach.
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@Jip said in 413 Payload Too Large from POST https://api.faforever.com/mods/upload:
@ZLO said in 413 Payload Too Large from POST https://api.faforever.com/mods/upload:
Can we come back to this? They can't solve the problem.
We need a clearer understanding of what the problem exactly is.
And what can be done.
and if they need to decrease the file size then how much it needs to be decreased?
They have tried 307MB (before compression). that is ~50% mod size decrease and it does not let them upload the file.
also tested 100MB (before compression) and it lets them upload the mod, but they can't decrease mod size this much.
When talking about file size limits pls mention if it is before or after compression pls.What is the mod about?
If it is a unit mod then you can split them over several, smaller mods. You would need to enable them all manually of course, but it would be the easiest approach.
Yes, it is a unit mod.
Okay that is one possible solution...
But splitting to like 6 smaller mods is pretty annoyingIdeal would be to fix something on the server, we just don't understand how is that possible that we were able to upload 600mb mod before and now we can't, while file size limit did not get changed for 4 years, and halving the mod size does not help
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It would be helpful if the author could upload the current folder zipped to a Google drive or somewhere.
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The best solution will be splitting mod assets and code, so code can be changed frequently without involving reupload or assets