Nobody uses the mobile factory aspects of units except for maybe T3 aircraft carriers. I would allow Fatboys to construct units whole moving for example, and buff Megalith buildrate
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Fanart, can't wait to watch the tournament.
Every Cybran T3 air unit has stealth, even free stealth in the case of the spy plane. The Soul Ripper is the most lackluster air experimental that doesn't really do anything interesting. I've never seen a cool play with a bug, unlike a CZAR or an Ahwassa ctrl+k. Giving it stealth, for free or at a constant energy cost, would give it more of a niche without really buffing it all that much. Thoughts?
100 DPS is already nothing for T2 units, you need OC to be able to safely handle more than 2-3 T2 tanks. Halving ACU DPS will just make it comically easy for T1 spam to kill it. If you wanted to make T2 stronger you should nerf OC not base shot damage
a worrying amount of people hate fun
Cybran had a T1 scout submarine and Aeon had a T1 static arty
The fact that each faction gets their own ACU icon is very cool
Race science and shitty balance takes, this post has it all.
The Scathis, Mavor, and Salvation are pretty unique but they all need to have very long range to be useable at all (due to their buildtime, cost, and low hp).
Asking to make a game ender arty short range for faction diversity is like asking for one faction to have slower ASF. It will make the unit useless.
T1 land doesn't need any more new units. Save your effort for T1 naval.
Do people realize that this won't affect how 95% of structures look? They will be placed on flat ground anyways and will look the same. On the other hand this could reward creative placement of point defense
It's called Forged Alliance Forever, not Forged Alliance Remixed or whatever. The job of the balance team is to make sure that each faction and the capabilities available to each aren't overpowered or underpowered in real games on most maps. The game isn't stale because the balance patches are too conservative (they aren't) or infrequent. The game isn't stale-- you are playing stale maps.
Cybran T3 Engineers can build Salems on land like tiny experimentals
Is there a way to mute the in game voice clips people spam they’re annoying. Can an option be added to disable them if that doesn’t yet exist? I haven’t seen anything related to muting them in any options menu.
Please don't remove colors from markers as 9/10 people play with normal color settings and its helpful
T2 torp launchers are awful for the mass cost, and honestly at at the T2 stage they get owned by destroyers and torp bombers
What would you even build them for? You can rush a T1 torp def to stop a t1 sub rush.
They have better stats than the T1 torp launcher but they're worse in the current metagame
Ok just make it able to be targeted by TMD on return if possible. It's a small tactical missile, and loyalists can deflect all tac missiles no matter how expensive or destructive
HARMs is a stalling unit. Getting rid of its stealth AND lowering its range AND gutting its hp all compound to make it too easy to be bursted down. The GitHub comment even says that now T2 destroyers would have a chance against them. Why should T2 mobile units have a chance against T3 static defense? It should be 2 out of the 3 nerfs— lower the range and hp but keep stealth seems fine, or lower hp and remove stealth but keep range etc. Halving the build time just makes it easier to HARMS creep or use them offensively with underwater SACUs which is annoying enough to deal with
@rredmage said in Idea for Kamikaze units in FAF:
for example I propose for Aeon a T2 plane with name "Resurrection"
with
- ~300 mass cost, 6k energy cost , buildpower requirement of around 2k
- vision around 15
- speed 10
- 3min fuel
- 2400 damage single non-missable kamikaze attack
Yeah I agree this unit should be in the game, but I don’t like the name Resurrection, how about Schmercy or Blurcey
The T3 MAA becoming cheaper and more spammable + HP normalization is good. Flak all have the same HP, which is good, although T1 MAA have slightly different HP (And Aeon has the lowest, not Cybran). I guess air gets so much more important the longer the game goes on its only fair for every faction to have identical HP on their land AA.
The T2 air changes are mostly lip curling. Nerfing T2 transport speed again? Making the Stinger even weaker and more spammable so it's even worse against flak? Making the Vulthoo even denser so it's better against flak? Nerfing the Janus spamability? Making ASF even more resistant to ground AA?
Air HQ timing coming online a bit later is whatever. Although that combined with the UEF air nerfs seems punishing for air UEF players.
Teleport being worthless (aside from Billy memes, the teleport upgrade is now worthless on ACUS) is so lame. When you take the E cost into account, Telemaser can be countered quite cost-effectively with multiple shield layering and T2 PD. The Cybran ACU just continues to be homogenized with increased vision nerfing stealth, getting nano-regen, and now this.
For SACUs, now Aeons can't tele sacrifice GC. Seraphim can't tele OC. Seems like it just makes the late game less dynamic and volatile.