Try walking in a circle lol
Controversial posts made by Zeldafanboy
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RE: T2 used for sniping just makes for a sad game
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RE: Pending Balance Changes Feedback Thread
@ftxcommando said in Pending Balance Changes Feedback Thread:
It is a big loss, but min 28 ur base runs itself so losing a player is trivial. No mexes to upgrade, minimal scale to keep going beyond dumping more mass into the mass fab grids you are already scaling in your home base.
How is it both a big loss and trivial, what? I’ve always been generally against fullshare, especially on non-Setons maps, but now you’re admitting that it’s actually not a big loss at all once a certain state of the game is reached? (Obviously map dependent) You didn’t use to argue in those terms on the topic of fullshare.
Edit: just to prove I’m not going crazy, this was just a year ago
https://forum.faforever.com/topic/4608/full-share-cannot-avoid-reality-of-math/49?_=1695818543382
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RE: Pending Balance Changes Feedback Thread
@atlas_ said in Pending Balance Changes Feedback Thread:
If I'm correct that the goal is to nerf arty drops specifically, I'd propose that T1 arty be given a "drop cooldown" that prevents them from firing for 2-2.5x their typical reload time after being dropped from a transport. You could also potentially add some small movement freeze (1-3sec). That increases the response time before they begin doing damage, allowing typical counters like LABs and T1 bombers to get in range before arty DPS is being applied. This could have some interesting consequences, like incentivizing people to mix in some tanks for instant DPS application.
Wow I was reading the changes and I didn't think anyone would propose something even worse instead of an improvement. Impressive.