This game is a lot better on steam, just play there instead
Controversial posts made by Yew
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RE: Game UI is not right
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RE: What can be done to make 1v1 more popular?
Here's how:
- Delete all 5x5 maps from the pool (maybe 1 is acceptable)
Reason: 95%> of 5x5 map games end within 15minutes, which I bet for most players is not fun. Therefore anything larger, like the customary 10x or 20x maps incentivise longer gameplay. You can rationalise this logic by using an endless amount of analogies. Here's a few.
Analogy 1 - I like to watch TV shows, and find great pleasure in binge watching them. One of my favourite TV shows is Dexter. I recently binge watched the first 5 series (for the second time). When I begin my binge watching, I don't just watch 10 minutes of one episode, or 18 minutes of an episode, what is the point of that, unless you suddenly have to stop watching it for whatever reason. At minimum I watch a full episode, which ranges from 45 - 60 minutes. Often I would watch back to back episodes. By doing this, I see the full arc and plot of the episode, and become engrossed in the story and characters being portrayed.
Analogy 2 - I am partial to a bit of online, and over the board chess. It's a timeless game that millions enjoy. Now imagine a chess game where you're playing bullet chess. Games last <3minutes. Imagine further that every piece on the board is removed for both players, except their king, and 1 or 2 pawns. Each player has 2/3 pieces. Imagine further, instead of the standard 8x8 board of 64 squares, you now have a 3x3 board of 9 squares. Now picture how this hypothetical game looks and feels as a player. It would be very fast, and frankly boring, in which both players gain little to no satisfaction in playing. At least by playing with all your pieces on a full size board you can explore the 10^120 possible moves the game has to offer.
Analogy 3 - As a lover of crisps (potato chip), I can easily devour any size portion of crisps, such as the 30g bag, a 50g bag, 100g or 200g sharing bag, no problem. Let's take the standard serving size bag which is typically around 30g. I open the bag, and I begin eating the contents. I eat the whole bag and finish the contents. The same applies to most bags up to 200g, where I will often save at least half a 200g bag, or a 1/3 if I'm feeling fat that day. I would never open a bag of crisps (30g) eat 1 or 2 crisps and leave the bag to eat later. I will eat the whole bag. There is little point or pleasure in eating a few crisps from the bag, when the bag has so much more to offer, i.e. it's entirety, of which provides a full and satiating serving.
Now,
Similarly, I do not enjoy playing this game for such a short period of time. I want to maximise my fun by playing for not too short a time, but equally not too long a time. Personally, I enjoy games that last a minimum of 40 - 60 minutes irl time. The game has a large scope, with many units, many things to do and actions to execute. This can not be explored to any real degree in such a limited and constrained scenario, of which, a 5x5 1v1 ladder match essentially is.
I understand that many players gain the most satisfaction from playing this game by simply defeating their opponent. Being the victor, the superior player is very satisfying, maybe the most satisfying aspect of any competitive game that requires you to end the virtual existence of your opponent. Defeating them fast can only serve to boost this feeling too right.
But take a step back. In the context of this game. Are you really serving the higher good by beating opponents as fast as humanly possible. Is that encouraging players to want to play more? How sure are you to get another game after you just spend 97 minutes in a queue only to have killed your guy, or being killed by the guy in a mere 9 minutes and 34 seconds? Is playing the game and winning in 9 minutes and 34 seconds more satisfying, pleasurable and entertaining than playing for 43 minutes and 12 seconds, win or lose?
The game was made to have fun, to remove you temporarily from the absurdity that is real life. Yes part of that fun involves beating an opponent in it's online competitive variant, but it's not the only aspect of it.
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RE: Personal/Custom Avatars
@sladow-noob said in Personal/Custom Avatars:
@yew The deal is mentioned in this thread and the discord thread which you apparently didn't follow and the fact that you contributed nothing to the FAF community so it's a hard "no" for your custom avatar anyway imho.
There is a discord thread on avatar policing? My apologies I didn't realise.
The custom ava's for all point went completely over your head didn't it. Tell me, how would custom avatars for everyone be a bad thing? The community is tiny. This would be cool if everyone had an ava of their design and choosing and something akin to a personal profile picture for their Supreme Commander Forged Alliance Forever account.
I understand this would be rather a lot of effort however, and I recognise this will never happen, not that it shouldn't, but it won't cause reason like, Some nonsense about the fact it will take away the meaning of custom ava's people already have; will devalue all those ava's in existence that people have, if everyone has one then you can't distinguish between earned ava's and merely having ava's, and so on and so forth.
"..so it's a hard "no" for your custom avatar anyway imho."
Gosh so many things to unpack there.
Please tell me how you arrived at that conclusion, that I personally want a custom avatar, cause you know we all want those right, they are so cool man, gosh I really love custom avatars for they are really cool and amazing and I really wish I had one for my Supreme Commander Forged Alliance Forever account.
Yeah I could not care less about a custom avatar.
I like how you say hard no, as though there is a difference between no and a hard no, and the fact you put no in quotation marks, what is the point of that exactly? Doesn't make sense in the slightest. "Your custom avatar". What custom avatar would that be then? What makes you say that? Cause I lightly suggested everyone should have a custom avatar, cause you know, cool man. Again, who cares about custom avatar's, tourney avatars, or avatar the movie (actually avatar the movie was good, but not the second one).
I mean obviously you care a lot.
Why?
Because a man's country's leader decided to start a war, now that man can't get paid for a gaming tournament and so as a kind gesture of goodwill and compensation he was given a custom avatar. What is wrong with you?
Let the man have his custom avatar. Why does that bother you so much so you have to create a big post on the forums.
As far as my contribution to Supreme Commander Forged Alliance Forever account goes, well I wouldn't say it's nothing, the fact I play daily is good for the community. As small of a part I play in the survival of this game is, I am still part of the few that keep it alive by playing almost daily. That is a contribution in an of itself.
You telling me I contribute nothing is an egomaniacal statement and you as a mod shouldn't talk down to players like that.
Fine I don't have 50,000 messages in discord "training" people and arguing with people etc...what is your giant contribution to this game exactly?
Anyway I appreciate you gave me your honest opinion on the matter.
"imho" lol.
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RE: FAF CoLoURs Tier List.
Blue red and green are clearly S tier since they're primary colours.
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RE: Personal/Custom Avatars
Why can't we all get custom avatars of our choosing? What's the big deal. This would be nothing but a plus for FAF
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RE: Time to go
@brutus5000 said in Time to go:
It's Endranii, once again pointing out how silly the renaming thing is.
Right click user check name history. Checkmate server admin guy.
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RE: [Rating] Inconsistency when drawing
TMM games, like all global games should be unrated within that first 8 minutes.
Regardless of who is "expected" to win.
Surely that is easy to change. Apply this rule after 8 minutes.
It's plain stupid that rating changes occur during any kind of draw. It defies the definition of the word draw.
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Why?
Why is it that during a game, if someone disconnects, the client and the game take up 100% of my CPU??
It forces me to leave the game due to 1 fps
No other application or game I've ever had on any PC I've owned has this ever occurred, except with this dumb client.
Many games of late I have had to leave prematurely, usually resulting a loss, causing distress to me and my team.
This has to stop.
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RE: Time to go
@brutus5000 said in Time to go:
@yew said in Time to go:
@brutus5000 said in Time to go:
It's Endranii, once again pointing out how silly the renaming thing is.
Right click user check name history. Checkmate server admin guy.
In the forum? On mobile? Tell me more, Mr. Passive Aggressive
In the Forged Alliance Forever Client, Mr. Woke Snowflake
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A miserable experience and frankly broken mechanic
https://replay.faforever.com/22643587
Hover is overpowered, by a considerable amount.
Despite one having at least two times, maybe three, four or more the mass value in a naval fleet, you cannot counter an enemy who makes one hundred factory's or more that spams t1 hover and t2 hover spam.
It's a low skill tactic but has tremendous power in a game vs a player of any calibre, rendering a skilled opponents ability effectively meaningless.
There is nothing you can do beside meet fire with fire, and lower yourself to this low skilled yet highly effective tactic.
It makes for a very miserable experience, not only in it's mindless effectiveness, but also the reduction in simpeed it inevitably induces.
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RE: Username rules updates
@jip What is so difficult about right clicking ones name in FAF, right clicking "show user info", then selecting their name history.
You can determine who the user is that way. Doesn't that by and large negate much of "player impersonation".
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RE: Discussing the "rename rule"
Disrespectful.
Laughing my f*ing a off
If I could literally laugh my a** off right now, my a** would be laughed off.