Update 18.Nov.2024 (v1.7)
removed Hydroelectric Power Generator from custom units. (was stalling eco for AI in early game)
unit ualew0001 (Tech 1 Hover Tank Experimental) changed TransportClass from 4 to 3
unit ual0401 (Experimental Assault Bot) changed TransportClass from 4 to 3
unit urlew0001 (Tech 1 Experimental Deployable Bot) changed TransportClass from 4 to 3
unit url0402 (Experimental Spiderbot) changed TransportClass from 4 to 3
unit xsle0001 (Experimental Tech 1 Assault Bot) changed TransportClass from 4 to 3
unit xsl0401 (Experimental Assault Bot) changed TransportClass from 4 to 3
unit uelew0001 (Tech 1 Heavy Tank Experimental) changed TransportClass from 4 to 3
unit uea0112 (Tech 1 Gunship) added Class1Capacity = 1
unit uea0112 (Tech 1 Gunship) fixed wrong class name
unit uea0112 (Tech 1 Gunship) fix values in weapon TDFGunShipMissile01_proj.bp
unit uea0203 (Tech 1 Gunship) Added missing transport capacity variable (Class1Capacity = 1,)
unit ueb2201 (Anti Navy Installation) fixed wrong weapon hook (wrong file)
unit uea0105 (A215F Support Rev Destructor) fixed wrong weapon hook (wrong file)
unit urb4401 (Tech 3 Experimental Anti-Nuke.) fixed wrong weapon hook (wrong file)
unit url0320 (Scorpion) fixed wrong weapon hook (wrong file)
unit urb2306 (Obelisk) fixed wrong weapon hook (wrong file)
unit xsse0001 (Experimental Tech1 Spaceship) fixed wrong weapon hook (wrong file)
unit uea0402 (Tech 3 Experimental Transportation Spaceship) Added missing transport capacity variable (Class1Capacity = 3,)
unit ura0402 (Tech 3 Experimental Transportation Spaceship) Added missing transport capacity variable (Class1Capacity = 1,)
unit dea0202 (Fighter/Bomber) fixed nil error in case the unit is dead
unit xel0306 (Mobile Missile Platform) Added Effect groups table with bone lists to blueprint
unit uas0203 (Attack Submarine) fixed missing MuzzleBone (muzzle_01)
unit dra0202 (Fighter/Bomber) fix nil error in monitor wings
unit xss0104 (Arty Frigate) fixed missing MuzzleBone Back_Turret_Muzzle01, ...02, ...03
projectile UEFTorp (Angler Torpedo) fixed physics values
projectile TDFAntiShipGauss01 (Gauss Cannon) fixed physics values
projectile Tech1UpgradeMissile01_proj.bp (Nanite Missile System) fixed physics values
projectile TDFGunShipMissile01_proj.bp (Nanite Missile System) fixed physics values
@Naplucia
checked Aeon ACU (All ACUs are functioning properly)
@JQtwo
checked Scavenger (It's working, and the damage has also been addressed)
@Spyder1495
checked Experimental Mobile Factory (It is by design that the Fatboy does not have a factory or a landing platform.)
The mod is also tested in multiplayer and shows no desyncs.
To check if the mod is in a good state, see the game.log.
Example:
info: * Extreme Wars: Mod "Extreme Wars" version (17) is active.
info: * Extreme Wars: [siminit.lua, line:595] Running from: @c:\programdata\faforever\repo\fa\lua\siminit.lua.
info: * Extreme Wars: [siminit.lua, line:596] Checking directory "/mods/XtremWars"...
info: * Extreme Wars: [siminit.lua, line:607] Found mod in correct directory: /mods/xtremwars/mod_info.lua.
info: * Extreme Wars: [siminit.lua, line:615] Check OK. Found 1 "XtremWars" directory.
info: * Extreme Wars: [siminit.lua, line:619] Checking files and filesize for "Extreme Wars"...
info: * Extreme Wars: [siminit.lua, line:647] Check OK! files: 923, bytecount: 97438472.