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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
    UvesoU Offline
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    Topics

    • UvesoU

      Updated Mods for FAF and Vanilla Steam

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      Somebody help please, I can't download anything from here safely according to my puter
    • UvesoU

      XtremWars 1.7 for all game versions

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      said in XtremWars 1.7 for all game versions: BUG Report: The "hide bones" command in the script files of units UEL0103, URS0201, and URS0202 is only effective when the units are being constructed. It only takes effect when the units are generated using the F2 modifier. Taking unit UEL0103 as an example, there is a piece of code in its script: " OnCreate = function(self) TLandUnit.OnCreate(self) self:HideBone('Origine_01', true) self:HideBone('Origine_04', true) self:HideBone('Turret', true) end,“ The code in the above section becomes invalid when the unit is produced normally from the factory. This causes the unnecessary gun barrels and turrets that should be hidden to be clearly visible when the unit fires. You can use Shift + F2 to bring up this unit. This unit is normal. By comparing it with the same unit produced by the factory, you will be able to identify the problem. Thank you to Caliber. He proposed a solution on Discord, which seems feasible. https://discord.com/channels/197033481883222026/832710161847287819/143002781836810649
    • UvesoU

      Wyvern Battle Pack v5 for all game versions

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      @Hariz Your browser is trying to protect you, use right click and "save as". Also I really like the mod but I have placeholdder icons on every unit and building. Using latest FAF client.
    • UvesoU

      Total Mayhem 1.37 for all game versions

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      DDDXD
      Asked ChatGPT about it: One of the vertex_index_x values is greater than 65535 Why this happens: The exporter assumes the mesh has fewer than 65536 vertices (so all vertex indices fit in a 16-bit unsigned integer).
    • UvesoU

      Smart Tactical Missiles V21 for all game versions

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    • UvesoU

      Quantum Resource Generators V18 for all game versions

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      UvesoU
      Update 27.Apr.2022 (v18) Added synergy for multiple Resource Generators. (Generators will be more powerfull if you build more) Changed DamageType for weapon (Death Weapon) from Normal to 'Nuke'.
    • UvesoU

      Orbital Wars 1.37 for all game versions

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    • UvesoU

      Nuclear Repulsor Shields V23 for all game versions

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      Love all the mods, love this mod especially as it allows us to repell M28 AI's long enough to fight back! However!! Recently, on some maps, the enemy is firing some sort of EMP nuke that lands on the shields, Village, City or Metropolis, and after a few seconds, ALL shields go down. Regardless of how many you may have up. Shields are not being damaged, they just disappear and need to charge up again. Does anyone know what weapon this is, we can't find anything that will do this! Driving us crazy lol Thanks, Ritchie
    • UvesoU

      Ninja Reclaim Drones V19 for all game versions

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      UvesoU
      Update 02.Nov.2024 (v19) fixed cloak
    • UvesoU

      Experimentals Wars 1.87 for gameversion 3652+(FAF)

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      I dont know if this is an error or not but for some reason when the mod is enabled majority of the turrets when built all start pointing upwards? not sure why is there a way to fix this?
    • UvesoU

      BlackOpsFAF-EXUnits only for FAF v22

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      UvesoU
      Update 02.Nov.2024 (v22) UEFClusterCruise01_proj.bp fix DesiredShooterCap not matching health fixed VisionRadius, OmniRadius, WaterVisionRadius Unit eeb0402 (Stellar Generator) Fixed collision size (for torpedo hit) fixed cloak ERL0301
    • UvesoU

      BlackOpsFAF-Unleashed only for FAF v26

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      DoompantsD
      Interesting. EES0302 is actually the Escort Frigate. Seawolf is EES0301. We hadn't noticed lag or caught that the torps weren't doing damage. I'll test that one and add it to the list for next time. Might be a bit, but this is definitely more the kind of bug I want to devote time to figuring out.
    • UvesoU

      BlackOpsFAF-ACUs only for FAF v20

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      Lol, I just found it: All modded ACUs are missing the AverageDensity parameter.
    • UvesoU

      All faction ACU, support for Black Ops ACU and Nomads (v4)

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    • UvesoU

      AI-Uveso (v116) - AI mod for FAForever

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      UvesoU
      @sinhosie This version will not spawn additional units for humans. Only for AI. (Have in mind if you want to play this with friends, everyone need this mod installed. You can have the original and this mod in the same directory but don't activate both at the same time ) AllFactions_FAF_BO_Nomads_AIONLY-V1.zip