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    Posts

    Recent Best Controversial
    • RE: Suggestion for SAMS - Heavy AA

      @funkoff said in Suggestion for SAMS - Heavy AA:

      @zeldafanboy said in Suggestion for SAMS - Heavy AA:

      Sams are still incredibly tanky even after the HP nerf and it would be trivial to spam them to cover their blind spots.

      The intent is to make SAMs different from T3 mobile AA, not to necessarily nerf them or buff them.

      I'm not sure I understand the point here. They're all fairly different from mobile AA as it is, certainly much more different than when you compare T2 mobile and static AA. In general I would say the extremely fast projectile speed of T3 mobile AA is far more effective then T3 static AA except for Seraphim.

      posted in Balance Discussion
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      RedX
    • RE: Punish bad lobbies

      @ftxcommando said in Punish bad lobbies:

      just play matchmaker

      Sad past-10PM EST player noises

      posted in General Discussion
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      RedX
    • RE: Matchmaker Pool Feedback Thread

      @freemanitsnothe said in Matchmaker Pool Feedback Thread:

      @redx said in Matchmaker Pool Feedback Thread:

      @freemanitsnothe said in Matchmaker Pool Feedback Thread:

      @erador mapgen dont give good maps for <200 map pool he will always very bad

      Who are you exactly? There are no replays for this player name. Really makes it seem like you're just here to troll.

      what sense 90% people in forum dont play faf like ftxcommando

      Ok so you really are just here to troll then. ftx has more games last week than you do ever.

      posted in General Discussion
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      RedX
    • RE: Matchmaker Pool Feedback Thread

      @freemanitsnothe said in Matchmaker Pool Feedback Thread:

      @erador mapgen dont give good maps for <200 map pool he will always very bad

      Who are you exactly? There are no replays for this player name. Really makes it seem like you're just here to troll.

      posted in General Discussion
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      RedX
    • RE: Overcharge now works with 4000 energy?

      Ah that's why I have seen auto OC shooting T1 tanks and them not dying.

      posted in General Discussion
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      RedX
    • RE: Allow repeat build for (air) experimentals

      tbh if you're in a game that's gone long enough to be mass producing experimentals like that, you should have no problem getting an engie from a teammate. Just build engineering stations and have a small number of T3 engies starting the experimentals to avoid pathing hell. This feels like such a niche issue as to not be worth radical changes or a lot of coding.

      posted in Suggestions
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      RedX
    • RE: Why would you have left FAF?

      Step 1: Stupid post

      Step 2: Attack them so they reply

      Step 3: "Gee man that's a whole lotta posts, why don't you just quit?"

      I swear it's like you guys want the game to be even more dead than it already is. It was a stupid post, I get it, you can stop now.

      posted in General Discussion
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      RedX
    • RE: Why would you have left FAF?

      @deletethis said in Why would you have left FAF?:

      @redx said in Why would you have left FAF?:

      I had to sit and watch

      I'm not here to judge you and in general (less hate) would apply, but you did not, in fact, have to sit and watch if you didn't want to.

      You're right of course, but the other option was go sit through another half hour of queue failures (and in fact I got a 30 minute timeout when I tried after this, so...) It's just a shit waste of time.

      posted in General Discussion
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      RedX
    • RE: Developers Iteration IV of 2023

      (#5543) Context-based templates can now trigger on your build preview:

      Context-based templates no longer rely solely on the context of the mouse. With this change, they can also use the build preview as context to cycle through templates. For instance, if you have a Tech 2 Radar in the build preview, you can cycle to a build template that surrounds the radar with power generators. Similarly, if a Tech 3 Power Generator is in the build preview, you can switch to a build template that surrounds the power generator with air factories. These new templates can be edited, extended, or replaced just like the old ones.

      What does "build preview" mean? Does that mean if I select a structure to build and have it on my cursor but have not place a build order yet?

      posted in Contribution
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      RedX
    • RE: Why would you have left FAF?

      Only "out of position" because I got mobbed by both players tanks, tanks that then somehow failed to stop a whole 2 factories worth of arty. If I'm not allowed to be pissed I had to sit and watch the stupidest win in human history after that, what am I allowed to be pissed about? I just want to play the game, not sit in queue for 30 minutes and then die in 5 minutes because people double my rating ganged up on me and then turned into potatoes.

      Maybe I shouldn't have posted but I can't delete it now so I guess go ahead and mock me for the next week, that's all this thread is for right?

      posted in General Discussion
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      RedX
    • RE: Why would you have left FAF?

      Not my fault they decided to turn off their brains and essentially AFK what should've been an easy win after denying me any enjoyment of FAF at all. Funny how often that happens.

      posted in General Discussion
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      RedX
    • RE: Why would you have left FAF?

      @sladow-noob said in Why would you have left FAF?:

      @RedX That's how the system works though? But first of all, the "0" wasn't a zero rated player. It only shows 0 for the very first game they play. The rating is actually global-400 or smth like that iirc.
      So the 900 is accurate. The 2000 global should be like 1600 ranked if it was his first game and it is possible to get matched if you wait long enough since the rating range increases a bit over time.

      So yes. It's a general problem with newer queues that ppl tend to be ~300 pts underrated, but that's smth every game has and is mostly gone now since 2v2 isn't that new anymore. However it does still happen as you can see.

      I'm not I understand what you're saying here. Regardless of being underrated across the board or not, the game put both better players on the same team by a large margin. A 1200 and 1000 vs 1400 and 2000 makes no sense. I'm sure somewhere in the bowels of the rating system it made sense, but that doesn't make it any less demoralizing when that's what you get, especially after so many failed launches. Is it actual problem? Idk, honestly. Just saying I understand where people are coming from.

      posted in General Discussion
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      RedX
    • Can we please disable queue timeouts until the connection issues are fixed?

      f039a030-0a49-4061-9a8b-636112dab52e-image.png

      This sucks. Everybody knows it sucks. The relays are having issues, it's not my fault, why punish me for it? I had somebody direct connected to me, why would I be penalized because the relays aren't working? Please disable this feature until connections are stable again. To be clear, I understand the connection issues are a work in progress. I'm not upset about that, I get it. But the queue timeouts as a result are a gigantic pain added on top of the already existing issues.

      I'm attaching my logs anyway but I'm 99% sure this is not my problem.advanced-ice-adapter.log

      posted in FAF support (client and account issues)
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      RedX
    • RE: Why would you have left FAF?

      You know, I'm starting to understand why the complaining about rating in this thread... Just played a 2v2 game. The ratings shown in game were 0 and 916 vs 1008 and 1121. The problem? The "0 and 916" were actually 2000 and 1400 global rating vs 1200 and 1000. After trying 4 times to connect, getting placed in that absolute waste of time stomp is incredibly demoralizing and feels like even trying to play the game is a total waste of time.

      posted in General Discussion
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      RedX
    • RE: unable to launch any maps in FaF

      From your error log:

      Caused by: java.nio.file.AccessDeniedException: C:\ProgramData\FAForever\cache\featured_mod\bin\dead6eddef8a7786ec13a327513cedfa -> C:\ProgramData\FAForever\bin\ForgedAlliance.exe

      Something is preventing access to the ForgedAlliance.exe file or holding the file open. First I would reboot, then disable any antivirus that could be interfering. You could also check if there's any weird permissions on either of those folders.

      posted in FAF support (client and account issues)
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      RedX
    • RE: Connection issues never been this bad

      @hoschmosch said in Connection issues never been this bad:

      @redx said in Connection issues never been this bad:

      @hoschmosch said in Connection issues never been this bad:

      @spikeynoob said in Connection issues never been this bad:

      @hoschmosch said in Connection issues never been this bad:

      That's your personal opinion, and that's okay. What does one need as a mod? A lot of time, a great deal of knowledge about the game, and a respectful, neutral, and objective approach. Do I have all of that?

      Given your response to the ddos attack, it is evident that you are neither knowledgeable nor respectful. Hope this helps!

      Yes, it helps, but not in the way you might imagine

      In the first place, it is evidence that I don't care as little as those who could solve it. In the second place, you seem to have trouble understanding the meaning of your words. I was respectful by not addressing anyone personally. I haven't downvoted your posts either. I also haven't attempted a second-class joke at your expense, like your... let's say, feeble attempt just now.

      And that I have no detailed knowledge of IT matters, I have mentioned myself a long time ago.

      "I haven't done any of the horrible you've done to me! All I have done is accuse people who have spent many, many hours improving this project of not caring because I'm mad I can't play as many gap games a day!"

      Attacking someone in a game forum because they are actually one of the few who are still playing the game... smart boy

      You're right, I'm sorry. I underestimated how important you are. It's far more noble to attack one of the few people keeping this thing alive so you have a game to play at all. Keeping FAF running is easy, playing Gap all day is the true challenge.

      posted in General Discussion
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      RedX
    • RE: Connection issues never been this bad

      @hoschmosch said in Connection issues never been this bad:

      @spikeynoob said in Connection issues never been this bad:

      @hoschmosch said in Connection issues never been this bad:

      That's your personal opinion, and that's okay. What does one need as a mod? A lot of time, a great deal of knowledge about the game, and a respectful, neutral, and objective approach. Do I have all of that?

      Given your response to the ddos attack, it is evident that you are neither knowledgeable nor respectful. Hope this helps!

      Yes, it helps, but not in the way you might imagine

      In the first place, it is evidence that I don't care as little as those who could solve it. In the second place, you seem to have trouble understanding the meaning of your words. I was respectful by not addressing anyone personally. I haven't downvoted your posts either. I also haven't attempted a second-class joke at your expense, like your... let's say, feeble attempt just now.

      And that I have no detailed knowledge of IT matters, I have mentioned myself a long time ago.

      "I haven't done any of the horrible you've done to me! All I have done is accuse people who have spent many, many hours improving this project of not caring because I'm mad I can't play as many gap games a day!"

      posted in General Discussion
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      RedX
    • RE: Connection issues never been this bad

      This thread is just "Gap addict in withdrawal" at this point.

      posted in General Discussion
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      RedX
    • RE: Who owns the rights to the SC:FA source code?

      I would think the odds are a master would be even lower than the odds of a source code release. Maybe I am not fully aware of the economic forces behind this franchise, but I cannot imagine there being enough of a market to justify remastering this game.

      posted in General Discussion
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      RedX
    • RE: Forum bug report -Radio button on forum report screen not visible

      I wish I could say I'm surprised it's not as simple as updating a stylesheet, I am not surprised. The one universal constant is that forum software will always be annoying as hell to run.

      posted in FAF support (client and account issues)
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      RedX