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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
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    • N

      Missing maps from vault

      Watching Ignoring Scheduled Pinned Locked Moved Mapping
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      IndexLibrorumI
      @Nooby In that case you could manually download them through the API, if you're familiar with how to access those.
    • N

      Data driven balance with automated replay watching

      Watching Ignoring Scheduled Pinned Locked Moved Balance Discussion
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      N
      I now have 1400 ranked 1v1 and sentons games simulated of average ratings > 800 https://forum.faforever.com/post/69369 This is well structured dataset with an example of contents shown in above link and I am sure some good balance analysis can be done on some of this data now Please pm me for the full dataset, and I will continue to grow it
    • N

      Unit Logger mod

      Watching Ignoring Scheduled Pinned Locked Moved Modding & Tools
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      N
      I now have a few gigabytes from 1400 games of 1v1 ranked and sentons of structured data. If you would like this data just PM me. The data format is below: An index file is created that shows all the replays, this is created from the replay file replay_id scfa_version replay_version has_mods has_ai has_unit_restrictions cheats_enabled ranked game_start_epoch game_end_epoch no_players no_teams scenario_type victory_condition teams_locked unranked map_folder_name sim_ticks desync_tick share average_rating 21013072 3770 Replay v1.9 False False False False False 1697735541 1697737795 8 2 skirmish demoralization True False SCMP_009 19991 0 FullShare 1883 21013451 3770 Replay v1.9 False False False False True 1697737205 1697738254 2 2 skirmish demoralization True False frithen.v0004 715 0 FullShare 1853 21021738 3770 Replay v1.9 False False False False False 1697830981 1697834029 8 2 skirmish demoralization True False SCMP_009 24578 0 FullShare 977 21029660 3770 Replay v1.9 False False False False True 1697906403 1697906892 2 2 skirmish demoralization True False neroxis_map_generator_1.9.0_aj5umyuf4xuk6_aqea 4512 0 FullShare 1456 an index file is created for all the games that have been simulated replay_id desync end_of_replay_reached sim_time_seconds 21013072 False True 3868 21013451 False True 162 21021738 False True 4460 21029660 False True 558 21029783 False True 6580 each game has an armies file generated directly from the replay file army_name player_id player_name rating_mean rating_deviation faction team start_spot player_color human ai_personality ARMY_2 413862 cZARJc 2048 95 4 3 2 6 True ARMY_4 420129 HorohLoxMato 2123 94 4 3 4 19 True ARMY_8 145 ZLO 2359 71 1 3 8 17 True ARMY_3 393899 GULMO 2242 94 1 2 3 9 True ARMY_7 372109 Terarii 2543 95 1 2 7 7 True ARMY_6 304809 ZmeiGorinich 2099 94 1 3 6 1 True ARMY_5 486930 el_PISTOLERO 2027 97 2 2 5 2 True ARMY_1 278651 ERROR_4O4 1831 94 2 2 1 3 True each game has an armies result file generated after simulation is complete army_index army_name result 1 ARMY_1 won 2 ARMY_2 defeated 3 ARMY_3 won 4 ARMY_4 defeated 5 ARMY_5 defeated 6 ARMY_6 defeated 7 ARMY_7 won 8 ARMY_8 defeated Each game has a economy.tsv file GameTick Army lastUseRequested.MASS lastUseRequested.ENERGY lastUseActual.MASS lastUseActual.ENERGY stored.MASS stored.ENERGY income.MASS income.ENERGY maxStorage.MASS maxStorage.ENERGY reclaimed.MASS reclaimed.ENERGY 13 1 0.00 0.00 0.00 0.00 650.00 3924.00 0.10 2.00 650.00 4000.00 0.00 0.00 20 1 0.00 0.00 0.00 0.00 650.00 3938.00 0.10 2.00 650.00 4000.00 0.00 0.00 27 1 0.00 0.00 0.00 0.00 650.00 3952.00 0.10 2.00 650.00 4000.00 0.00 0.00 34 1 0.00 0.00 0.00 0.00 650.00 3966.00 0.10 2.00 650.00 4000.00 0.00 0.00 46 2 0.00 0.00 0.00 0.00 650.00 3990.00 0.10 2.00 650.00 4000.00 0.00 0.00 52 3 0.00 0.00 0.00 0.00 650.00 4000.00 0.10 2.00 650.00 4000.00 0.00 0.00 59 3 0.00 0.00 0.00 0.00 650.00 4000.00 0.10 2.00 650.00 4000.00 0.00 0.00 66 3 0.00 0.00 0.00 0.00 650.00 4000.00 0.10 2.00 650.00 4000.00 0.00 0.00 each game has a units.tsv file. FractionComplete is % built GameTick Army EntityId UnitId FractionComplete Position.x Position.y Position.z MaxHealth Health ShieldRatio IsIdle MassKilled 13 1 0 uel0001 1 63.50 25.53 468.50 12000 12000 0 1 0 19 2 1048576 xsl0001 1 448.50 25.53 43.50 11500 11500 0 1 0 67 1 0 uel0001 1 63.50 25.53 468.50 12000 12000 0 1 0 67 1 1 ueb0101 0.04 67.50 25.56 454.50 4000 148 0 1 0 73 2 1048577 xsb0101 0.06 440.50 25.58 46.50 3500 199 0 1 0 73 2 1048576 xsl0001 1 448.50 25.53 43.50 11500 11500 0 1 0 109 1 0 uel0001 1 63.50 25.53 468.50 12000 12000 0 1 0 109 1 1 ueb0101 0.18 67.50 25.56 454.50 4000 708 0 1 0
    • N

      Add a latest replay URL

      Watching Ignoring Scheduled Pinned Locked Moved Modding & Tools
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      N
      I have created the "Unit Logger" mod. It is in the mod vault. It is a UI mod. EDIT - V2 Released with reduced decimal places and unit masskilled added Logs information on every unit of of focus army every 10 game ticks, configureable in main.lua Information logged: "UL02","GameTick","EntityId","Army","UnitId","FractionComplete","Position.x","Position.y","Position.z","MaxHealth","Health","ShieldRatio","IsIdle","MassKilled" WARNING: If you have 1500 units and an hour game expect gigabyte size logs. It works in replays if you select the army of the player you require logging. It requires UMT / UI Mod Tools / ui-mod-tools-4z0t-v12 Thanks for 4z0t for some of the code that makes this work This data is not in an eficcient format at all - that can be done after the game has ended. I need to look at logging all units from all armies at once when observer. i dont know if this is possible with a UI mod. Example data: info: UL02 GameTick EntityId Army UnitId FractionComplete Position.x Position.y Position.z MaxHealth Health ShieldRatio IsIdle MassKilled info: UL02 1350 321 1 uea0303 1 171.915 35.555 717.439 2300 1550 0 0 180 info: UL02 1350 421 1 uea0303 1 231.838 34.695 652.384 2300 300 0 0 482 info: UL02 1350 344 1 uea0303 1 109.883 35.376 720.888 2300 2050 0 0 45 info: UL02 1350 369 1 uea0303 1 142.596 38.140 688.592 2300 1300 0 0 45 info: UL02 1360 736 1 uea0303 1 111.701 36.286 717.892 2300 1550 0 0 270 info: UL02 1360 0 1 ual0001 1 108.207 25.830 920.259 11000 11000 0 1 0 info: UL02 1360 262 1 uea0303 1 98.083 37.232 730.919 2300 1550 0 0 450 info: UL02 1360 280 1 uea0303 1 97.939 36.571 708.237 2300 1050 0 0 90 info: UL02 1360 364 1 uea0303 1 145.077 37.485 686.651 2300 1800 0 0 225 info: UL02 1360 318 1 uea0303 1 142.312 37.525 684.928 2300 1550 0 0 360 info: UL02 1360 438 1 uea0303 1 196.809 37.850 668.522 2300 1550 0 0 433
    • N

      Change SACU explosion sound

      Watching Ignoring Scheduled Pinned Locked Moved Suggestions
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      EdtjuhE
      Maybe add a 1 second implosion sound for the ACU like they did for the particle cannon for the new Shockwave mod for Zero Hour? Shit is very distinct
    • N

      In game chat dump from 631 711 replays and 23 929 players

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion
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      R
      How does one find their user-id?
    • N

      40K Map Tourney Proposal

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion
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      FtXCommandoF
      The ideas would be to buff the speed of everything so the map functionally becomes 20x20.
    • N

      Replay vault download

      Watching Ignoring Scheduled Pinned Locked Moved Contribution
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      N
      I have a python3 wget script that grabs the direct link and saves the replays, incrementally. It is rate limited to stop ddos but if anyone would like it here it is. replaygrabber.zip
    • N

      UI mods - What do you currently use?

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion
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      K
      UI party is a must imo