@stlng Buffing cybran T2 subs sounds like a great idea
@fichom said in Why do subs have vision?:
n naval-enabled maps on the medium and smaller side, a single sub can shut down your naval initiation with a bit of micro management, and the submarine-less player is forced to try a reclaim suicide run with engies (if using the ACU is not an option), build T1 torp launcher, or try to sneakily build another naval yard and hope he won't be detected.
You could just build a T1 bomber and ground fire it or just use a torp bomber.
Also having a single frigate will kill their navy production faster, than their sub can kill yours and you can then kill of some eco at the shore, while the sub sits around and tries to kill your frig for like a minute.
@fichom said in Why do subs have vision?:
Also, it would kind of force players to diversify their navy build, instead of spamming T2/T3 subs mid or late game, which also forces T2/T3 sub response by the defender if the air game is not in his favor to rely on torp bombers.
Who is actually spamming Subs late game and winning anything?
I mean Sera T3 Subs are kind of good i guess, but even they can be ground fired by anything with some aoe.
also aside from winning navy subs have no use. So once you destroyed your opponents navy you have dead mass sitting around, while frigates, destros or battleships can wreak havoc on anything remotely close to shore.