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    K
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    Posts

    Recent Best Controversial
    • RE: FAF changes summary

      First of all thank you very much for the answer and the info. Much appreciated. 👍 😃
      I didn't thought to look on Google, as I supposed it would be readily available on the wiki in a highlighted spot not lost in the FAQ, specially since it is not in the FAQ tab, but accessible via the "Play" section lost in the "Common questions"here : https://wiki.faforever.com/en/Play/Learning/New-To-FAF. Also some of the info is here : https://wiki.faforever.com/en/Play/Game-Modifications-(Mods)
      And AFAIK some of the QoL changes are not present such as the new shaders.
      Maybe creating a "changes from Steam" tab on the left side menu and gathering all the info in a single place would be a good idea ? Anyways just a suggestion.

      posted in General Discussion
      K
      Krapougnak
    • FAF changes summary

      I was curious to look at a summary of all the main changes FAF brought to vanilla SCFA since the begining (Engies mod, HQ factories, new shaders etc...). I looked through the wiki but could not find it. Does such a summary even exists ?

      posted in General Discussion
      K
      Krapougnak
    • RE: 4DFAF Uploaded

      @resin_smoker said in 4DFAF Uploaded:
      If you think what I've done was good, prepare to be shocked.

      I am prepared, shoot ! 😁 👍 👏

      posted in Modding & Tools
      K
      Krapougnak
    • RE: 4DFAF Uploaded

      @resin_smoker said in 4DFAF Uploaded:

      So apart from feedback, what from DMS would folks like to see incorporated?

      Maybe a list of what features are inside DMS would help feedback on what to incorporate ?

      posted in Modding & Tools
      K
      Krapougnak
    • RE: Time to move on

      The game is not about apm "manual reclaim" but about strategy, building bases and fighting bots and vehicles. Keep area reclaim.

      posted in Contribution
      K
      Krapougnak
    • RE: 4DC_FAF_Release_V0.3 (2014)

      So many memories... love you r units still play with them.

      posted in Modding & Tools
      K
      Krapougnak
    • RE: Galactic Colossus unit thrower V0.6 (2014)

      Hello Resin, long time no see ! Glad you are still around. Loved your mod back in the day with Domino. Greatly appreciated the inventiveness of 4DC and DMS (holograms, shields, gc unit thrower, phasing, antistun etc...) . Still play with most of it in my homebrew compilation mod. Thank you for years of great gaming and happy to see you back.

      posted in Modding & Tools
      K
      Krapougnak
    • RE: Talking about the Fatty

      OK I understand. But maybe as an enhancement with adequate costs that would give the Fatboy another wepon option. Otherwise just modify the model and get rid of the napalm turret because just now it looks weird, a weapon turret without any weapon on it.

      Also, fantastic job on the Atlantis and very nice model for the Enforcer.

      posted in Balance Discussion
      K
      Krapougnak
    • RE: Talking about the Fatty

      @saver Hi, I have been playing with your mods, specially the new fatboy. I was wondering, would it be possible to give him back the napalm launcher weapon on his back ? Maybe as an enhancement ? As the model looks weird with the missile launcher on top and no missile weapon whatsoever. Thanks.

      posted in Balance Discussion
      K
      Krapougnak
    • Cannot download big mods anymore

      For the last two weeks each time I try to download big mods I get an error: "Connection reset". No problem for maps or small mods though.

      SOLVED. It was a problem of VPN.

      posted in FAF support (client and account issues)
      K
      Krapougnak
    • RE: Factory models

      Could we at least have the Engie mod on the vault for legacy purposes an so the hq models are not lost forever ? AFAIK it isn't. Thanks.

      posted in General Discussion
      K
      Krapougnak
    • RE: Redesign of the Cybran air factory

      The "new" cybran air support factories just look plain ugly. I won't call cutting part of the original air factories model a "new design". Looks rather like a half-baked piece of work. If you have to replace HQ factories (I personally don't see the need too) make new models, distinguishable and grandiose, they are HQ after all.

      posted in Suggestions
      K
      Krapougnak
    • RE: Factory models

      @jip You "prefer moving forward" and it is fine by me. Even if I do like the actual HQ models I'm not opposed to replace them with something better, graphically, gamewise but also visually. The people behind the Engie mod made the effort to create true HQ models visually striking and that you could clearly identify. The changes you are proposing are bland, half-baked and not an improvement visually speaking. They don't bring anything to the game visually on the contrary. HQ should look like HQ, the old ones did, whatever their graphical imperfections, yours don't. Replace the actual HQ models with new true HQ models and keep the original game factory models for the support factories. You are doing a fantastic job on FAF and I do support your work, the direction you have taken FAF and the changes made so far and I thank you for that. This needed to be said.

      posted in General Discussion
      K
      Krapougnak
    • RE: Redesign of the Cybran air factory

      The old design was visually striking and original the new one is not.

      posted in Suggestions
      K
      Krapougnak
    • RE: Redesign of the Aeon air factory

      Visually not an improvement compared to the old design even with all its imperfections.

      posted in Suggestions
      K
      Krapougnak
    • RE: Redesign of the Cybran land factory

      I also agree with @Chenbro101. I like the old design much better.

      posted in Suggestions
      K
      Krapougnak
    • RE: Factory models

      The old design proposed new models and new shapes and I'll rather have them even with all their bad textures and bad lights than the new design which just feels bland and boring. The new design is paradoxically not an improvement to the visuals of the game.

      posted in General Discussion
      K
      Krapougnak
    • RE: Redesign of the Aeon naval factory

      What can I say, I understand your motives but the old design still looks way better than the new one even with stretched textures, bad ambient lightning etc... . And I agree with Angelofd347h, the new factories look unfinished. Get rid of a panel to make them different is just a cheap solution. In the old HQ factories at least there was an effort made at redesign and create a new model.
      The new design is clearly not an improvement to the visuals or the game.

      posted in Suggestions
      K
      Krapougnak
    • RE: Factory models

      I like old models better too. New ones are not doing it. It is a downgrade in terms of visuals not an improvement.

      posted in General Discussion
      K
      Krapougnak
    • RE: Implement the Mole's Deploy Function

      +1

      posted in Suggestions
      K
      Krapougnak