FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login
    1. Home
    2. Krapougnak
    3. Best
    K
    • Profile
    • Following 0
    • Followers 0
    • Topics 3
    • Posts 30
    • Groups 0

    Posts

    Recent Best Controversial
    • RE: Galactic Colossus unit thrower V0.6 (2014)

      Hello Resin, long time no see ! Glad you are still around. Loved your mod back in the day with Domino. Greatly appreciated the inventiveness of 4DC and DMS (holograms, shields, gc unit thrower, phasing, antistun etc...) . Still play with most of it in my homebrew compilation mod. Thank you for years of great gaming and happy to see you back.

      posted in Modding & Tools
      K
      Krapougnak
    • RE: Factory models

      The old design proposed new models and new shapes and I'll rather have them even with all their bad textures and bad lights than the new design which just feels bland and boring. The new design is paradoxically not an improvement to the visuals of the game.

      posted in General Discussion
      K
      Krapougnak
    • RE: Redesign of the Aeon naval factory

      What can I say, I understand your motives but the old design still looks way better than the new one even with stretched textures, bad ambient lightning etc... . And I agree with Angelofd347h, the new factories look unfinished. Get rid of a panel to make them different is just a cheap solution. In the old HQ factories at least there was an effort made at redesign and create a new model.
      The new design is clearly not an improvement to the visuals or the game.

      posted in Suggestions
      K
      Krapougnak
    • RE: Factory models

      @jip You "prefer moving forward" and it is fine by me. Even if I do like the actual HQ models I'm not opposed to replace them with something better, graphically, gamewise but also visually. The people behind the Engie mod made the effort to create true HQ models visually striking and that you could clearly identify. The changes you are proposing are bland, half-baked and not an improvement visually speaking. They don't bring anything to the game visually on the contrary. HQ should look like HQ, the old ones did, whatever their graphical imperfections, yours don't. Replace the actual HQ models with new true HQ models and keep the original game factory models for the support factories. You are doing a fantastic job on FAF and I do support your work, the direction you have taken FAF and the changes made so far and I thank you for that. This needed to be said.

      posted in General Discussion
      K
      Krapougnak
    • RE: Redesign of the Cybran air factory

      The old design was visually striking and original the new one is not.

      posted in Suggestions
      K
      Krapougnak
    • RE: Unit Creation Tourney #1 (October of 2020)

      @KaletheQuick
      Hi,
      tested the unit but doesn't seem to do anything to shields. No faster regeneration when they are hit.

      posted in Tournaments
      K
      Krapougnak
    • RE: Factory models

      I like old models better too. New ones are not doing it. It is a downgrade in terms of visuals not an improvement.

      posted in General Discussion
      K
      Krapougnak
    • RE: Redesign of the Cybran air factory

      The "new" cybran air support factories just look plain ugly. I won't call cutting part of the original air factories model a "new design". Looks rather like a half-baked piece of work. If you have to replace HQ factories (I personally don't see the need too) make new models, distinguishable and grandiose, they are HQ after all.

      posted in Suggestions
      K
      Krapougnak
    • RE: Unit Creation Tourney #1 (October of 2020)

      Hi thanks for the video, very explicit.
      I tested the shaman without any other mods activated on my retail version of the game and on FAF. I switched the shields off and on and compared those within the range to those autside. I also made some enemy AI units fire at the shields till depletion.

      No effect at all all the shields regenerate at the same speed for me.

      I think another tester is needed, this unit doesn't seem to work for me.

      A pity I liked the concept and the model.

      posted in Tournaments
      K
      Krapougnak
    • RE: FAF changes summary

      First of all thank you very much for the answer and the info. Much appreciated. 👍 😃
      I didn't thought to look on Google, as I supposed it would be readily available on the wiki in a highlighted spot not lost in the FAQ, specially since it is not in the FAQ tab, but accessible via the "Play" section lost in the "Common questions"here : https://wiki.faforever.com/en/Play/Learning/New-To-FAF. Also some of the info is here : https://wiki.faforever.com/en/Play/Game-Modifications-(Mods)
      And AFAIK some of the QoL changes are not present such as the new shaders.
      Maybe creating a "changes from Steam" tab on the left side menu and gathering all the info in a single place would be a good idea ? Anyways just a suggestion.

      posted in General Discussion
      K
      Krapougnak
    • RE: Talking about the Fatty

      @saver Hi, I have been playing with your mods, specially the new fatboy. I was wondering, would it be possible to give him back the napalm launcher weapon on his back ? Maybe as an enhancement ? As the model looks weird with the missile launcher on top and no missile weapon whatsoever. Thanks.

      posted in Balance Discussion
      K
      Krapougnak
    • RE: 4DC_FAF_Release_V0.3 (2014)

      So many memories... love you r units still play with them.

      posted in Modding & Tools
      K
      Krapougnak
    • RE: 4DFAF Uploaded

      @resin_smoker said in 4DFAF Uploaded:
      If you think what I've done was good, prepare to be shocked.

      I am prepared, shoot ! 😁 👍 👏

      posted in Modding & Tools
      K
      Krapougnak