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    Ban less and more

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    • QuietJoyQ Offline
      QuietJoy
      last edited by

      Do we not have the ability/technology to pull chat logs from all games automatically and compare all text against a list of offensive words and then generate a report of offensive comments made when and by who. I'd think it should be fairly easy to setup and then find toxic players. I'm thinking of racial slurs etc - truly nasty stuff that has no place in FAF
      And what about saving the lobby chat too, loads of weird stuff goes on in lobbies..

      Eternal-E 1 Reply Last reply Reply Quote 0
      • Eternal-E Offline
        Eternal- @QuietJoy
        last edited by

        @laconic You can

        Profile | Eternal MOD pack | Check new client

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        • JipJ Offline
          Jip
          last edited by

          The messages of the lobby are not included in the replay format. Unlikely that you can retrieve those

          A work of art is never finished, merely abandoned

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          • FtXCommandoF Offline
            FtXCommando
            last edited by

            How exactly did you remove toxicity by banning people when nobody personally involved cared to report? It’s the word equivalent of surfing through the replay vault to report people that quit games early or start dicking around and reclaiming their teammate’s stuff even though nobody in the game cared.

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            • B Offline
              Blodir @FtXCommando
              last edited by Blodir

              @ftxcommando said in Ban less and more:

              How exactly did you remove toxicity by banning people when nobody personally involved cared to report? It’s the word equivalent of surfing through the replay vault to report people that quit games early or start dicking around and reclaiming their teammate’s stuff even though nobody in the game cared.

              How often do you, as a viewer, report a bot on twitch stream spamming ads for adult dating site x or viewbotting service y?

              But yea I agree with you I wouldn't go scanning games either. Games are a private venue. Aeolus, discord and forums (twitch too) are public venues. In a public venue mods should be actively enforcing rules regardless of if anyone reports it or not (such as in the twitch example), but in a private venue there needs to be a confirmation that there is a problem.

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              • FtXCommandoF Offline
                FtXCommando
                last edited by

                What’s the rationale for how a game is private but a Discord convo is public?

                The games are recorded for eternity, Discord convo is recorded for eternity.

                You can access any game, you actually can’t access every Discord convo but you can in generic, public channels.

                The only real difference I see is that it’s incredibly easy to ctrl+f and sort thru Discord while FAF has no real such tools for games. I guess it has Kazbek’s analysis tools but that isn’t really the same thing.

                BlackYpsB 1 Reply Last reply Reply Quote 0
                • TheWeakieT Offline
                  TheWeakie
                  last edited by

                  Speak for yourself bud i report all my bots

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                  • FtXCommandoF Offline
                    FtXCommando
                    last edited by FtXCommando

                    I guess the big difference is that a FAF game is an enclosed experience. It has a start and an end and you are either part of it or you aren’t. You can in theory respond to a Discord convo at any point or get personally involved whenever.

                    However, Discord also has threads which can be archived in a few days. If you read those in a public channel and it made you sad, I don’t really see how that’s any different than getting sad because a person was mean in a FAF game where you weren’t involved.

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                    • N Offline
                      Nex @FtXCommando
                      last edited by

                      @ftxcommando said in Ban less and more:

                      How exactly did you remove toxicity by banning people when nobody personally involved cared to report?

                      Why would they report it, if they can just stop playing the game?
                      and there are probably a lot of people feeling offended, but don't want to put in any effort, to report people otherwise change their situation aside from being pissed about it.
                      So if you let things go, because everyone currently involved is either fine with it or doesn't report it (due to being lazy or just because "no one else reports it either") is not the greatest idea. Because once you meet someone ready to report such behavior it might already be to late.
                      I mean you wouldn't get a ban for something like that right away and explicitly private games should probably also be excluded, but in all welcome or TMM games, repeated offenses should be punishable regardless if they get reported or not.
                      And since replays are available for a long time, maybe deleting offensive messages from the replays would be good (if that's possible), as is done with messages on Discord or the forums.

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                      • FtXCommandoF Offline
                        FtXCommando
                        last edited by

                        Great, problem is as Gieb said the moderation manpower is two sticks and a rock.

                        So what does your good intention policy intended to guess whether people are actually upset lead to? Dudes combing through replays to find something to ban people they already have a problem with due to other circumstances. Is that more or less toxic than the current situation?

                        J 1 Reply Last reply Reply Quote 0
                        • BlackYpsB Offline
                          BlackYps @FtXCommando
                          last edited by

                          @ftxcommando said in Ban less and more:

                          What’s the rationale for how a game is private but a Discord convo is public?

                          The only real difference I see is that it’s incredibly easy to ctrl+f and sort thru Discord while FAF has no real such tools for games.

                          You must be playing odd games if that is the only difference you can see.

                          A game has at most 16 players and that group is fixed once the game launches. The discord server has thousands of users and people can join any time. Moderators are already present in discord while most games don't have a moderator in it.

                          If you want to argue that the faf discord server is private, then you are stretching the meaning of the word private so far out that it basically loses all meaning.

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                          • B Offline
                            BrainDeadCommand
                            last edited by

                            #FreeFEATHER

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                            • J Offline
                              jcvjcvjcvjcv @FtXCommando
                              last edited by

                              @ftxcommando said in Ban less and more:

                              Great, problem is as Gieb said the moderation manpower is two sticks and a rock.

                              So what does your good intention policy intended to guess whether people are actually upset lead to? Dudes combing through replays to find something to ban people they already have a problem with due to other circumstances. Is that more or less toxic than the current situation?

                              More

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