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    J
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    • Posts 237
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    Posts

    Recent Best Controversial
    • RE: Was this a cheat or what ?

      The drain of Nukes sometimes flickers to 80M/s. I don't know why but it is common.

      posted in General Discussion
      J
      JazzFunkNoob
    • RE: Can we Pleaassee have 1 v1 random map only queue?

      I find mapgen only 1v1 very dull. The majority of maps generated are pretty trash B(

      posted in General Discussion
      J
      JazzFunkNoob
    • RE: Re-joining active game in FAF

      Rejoining after the game has been closed or you have been ejected is not possible. This has technical reasons that are beyond FAFs capability to change.

      posted in I need help
      J
      JazzFunkNoob
    • RE: FAF client won't download

      I used to have a very slow connection to Github. For me it turned out it was Hamachi messing with the settings of the transmission control protocoll. Maybe you are lucky and this resolves your issue:
      https://community.logmein.com/t5/Hamachi-Discussions/Slow-internet-speeds-after-installing-Hamachi/td-p/210879#:~:text=Re%3A Slow downloads after installing Hamachi&text=The settings need to be,Scaling State enabled as well.

      posted in FAF support (client and account issues)
      J
      JazzFunkNoob
    • RE: 1v1 map pool - feedback

      me ~2k ladder
      my-image.png

      posted in General Discussion
      J
      JazzFunkNoob
    • RE: 2022 Legend of the Stars World Championship Group Stage

      time to get him banned B)

      posted in Tournaments
      J
      JazzFunkNoob
    • RE: Legend of The Stars 2022 Qualifier 1

      Also playing
      Ladder: 2041

      posted in Tournaments
      J
      JazzFunkNoob
    • RE: 2022 Fall Invitational Qualifier

      signing up

      posted in Tournaments
      J
      JazzFunkNoob
    • RE: Should we include the 2v2 and 4v4 TMM rank for tournaments?

      Is there an update on the list?

      posted in Balance Discussion
      J
      JazzFunkNoob
    • RE: Should we include the 2v2 and 4v4 TMM rank for tournaments?

      I'm temtped now to host a tournament where I just put people in a rating bracket. Wonder how much worse that would be objectively then going via rating, besides everyone hating me ofc xD.

      posted in Balance Discussion
      J
      JazzFunkNoob
    • RE: What makes a map good?

      Big issue with the newer maps I see is the reclaim placement. Often there are 20 spots with 200 mass in rocks. This forces you to manually reclaim them, which is horrible game play. A very good example on how to handle reclaim is cadmium green (asides from the trees). There are 3 patches of different size of rocks per player. This makes it easily reclaimable by attack move and two of those patches are raidable which adds to the dynamic of the game.
      If you want to look at a couple more good example of maps, look at the ones that biass did. Most of them play quite refreshing with a distinct artistic style.

      posted in General Discussion
      J
      JazzFunkNoob
    • RE: Weird connection issue with friends only

      @yellowterra you can try forcing the relay connection in the faf client options. Sometimes Internet providers have weird compatibility issues with each other.

      posted in Game Issues and Gameplay questions
      J
      JazzFunkNoob
    • RE: Full-Share Cannot Avoid Reality of Math

      @arma473 Wrong. Economy scales exponentially. Just set up the differential equation and solve it. 😛
      But I don't quite get how the math is helping here at proving a point. Losing a base is setting you back quite a bit in time if you see the economy as an exponential function of time. It sets you even more back, because you have to spend all your mass into units afterwards to close the huge gap in the front line.
      @Pure
      I kinda see your point. When I was 1.2k rated I loved to play wonder and the air player meta was to go for a t2 air snipe (back in 2019). Nearly every game was decided via t2 air snipe in combination with an acu push. I quite enjoyed that type of game play back then. It felt like action! But the problem is that this tactic stays the meta even with higher rated players. It is so strong it kills nearly every other tactic, or the game just devolves even harder into an eco/ turtle fest.
      The reason why t2 air snipes are so strong is because they are comparatively cheap. This is due to them being balanced around 1v1, where we want them to be a viable comeback strategy and 1v1s are generally played on a way tighter margin in terms of how much you can afford besides land units.
      So the thing is we want to have more viable strategies in team games and most FAF players prefer the death of a thousand slices as Blodir would say. We do not want every game to be immediately decided by one mispositioned ACU.
      The one thing I really dislike about full share game is when you intentionally leave a lower rated player alive to not give a stronger player the double base. This is only viable when the rating difference is quite significant (more then 500 I would say). Otherwise you really notice when a team is down a player, at least in the higher rated lobbies. In the lower rated Lobbies this isn't that obvious because the effect of being down a player is just drowned in the noise of varying player performance.

      posted in General Discussion
      J
      JazzFunkNoob
    • RE: FAF & Steam Deck

      @h-master Now that is sweaty af!

      posted in FAF support (client and account issues)
      J
      JazzFunkNoob
    • RE: Humans can use factory attack move but AI's can't?

      ahem factory attack move is the only thing that makes setons interesting so no...

      posted in General Discussion
      J
      JazzFunkNoob
    • RE: Add mapgen-only TMM queue(s)

      Everyone gets their own queue!

      posted in Suggestions
      J
      JazzFunkNoob
    • RE: Weekly Discussion #9 - Advice for your noob self

      Stop trying to figure everything out yourself, look at guides listen to the people who are high ranked ( and therefore probably know what they are talking about)

      posted in Weekly Discussions
      J
      JazzFunkNoob
    • RE: Weekly Discussion #10 - Frequent noob mistakes

      Really new to the game usually shows in idle Units. And the well known storage around t1 mex or hydro.

      posted in Weekly Discussions
      J
      JazzFunkNoob