I don't think this is ever going to happen, baring in mind the guy is being paid to do the exact same thing for Sanctuary Shattered Sun.
Posts made by Freedom_
Those charts are cool but meaningless, look at mine, you can make some crazy statements about Cybran being completely broken
90% win rate and I barely play the faction, clearly Cybran needs a load of nerfs. (games since 2022-01-01)
Good job working this out
I thought I was just going insane when I was getting Cybran or Sera on the TMM, recently I've only been playing UEF and Aeon on it, but sometimes would randomly get the other factions and couldn't for the life of me work out how or why it was happening.
we should make the UEF ACU gun upgrade the same as the rest of them while we are at it, then it's fair
@Penguin_ oh I assumed I'd get 10x10 maps, and majority 12x12 and 13x13 based on what the Map List gives me.
I would prefer them all smaller, currently almost all games are won/lost in the expansion phase of the game, which I'm assuming is exaggerated because it's a generated map
they are too big and I seem to get them every game
In answer to the original question
It counters, UEF gun at t1, and mongoose/hoplites
@morax
Because it was imba with the bottom team having an extra mex; It is generally good to see that maps are fixed regardless of whether I like them or not. Equally I think it is a nice map, but it is a 5v5, with the air spot unpopulated and the fact no one really knows what they are doing on it because of that makes me not want to play it in tmm.
Therefore it gets an E.
If you are playing super late game, it all depends on where you have omni.
With no Omni, Cybran is better, with stealthed bricks and megas.
With Omni fatty just kites everything to death and percys mop up the rest.
If you aren't allowed radar except for land scouts, then Cybran wins, stealthed megas will waste everything before the UEF gets vision to shoot.
tmm : 1906
Good to see Falcon Stone River got fixed
They are a pointless waste of mass, you should put the mass into mexes and then a t3 land HQ and build t3 mobile arty
@melanol said in You have failed to find a place for your building. Try again:
@freedom_ I use it. Unrelated.
well then you don't
@melanol said in You have failed to find a place for your building. Try again:
have to click on the building icon again
You can always just ignore them, it's a valid tactic that I implement regularly
Use hotbuilding instead, press f1 and then go to the hotbuilding section
@thewheelie said in Novax needs to be nerfed, here's why.:
@freedom_ said in Novax needs to be nerfed, here's why.:
Ideally, it needs a complete rework, where it cannot stray further than roughly 256 range from the control centre but has better weaponry to compensate
That will literally do the opposite of what you want. It'll be similar as old scathis. Target in range = OP. Tqrget not in range = useless
What I want is the novax just deleted from the game.
Ideally, it needs a complete rework, where it cannot stray further than roughly 256 range from the control centre but has better weaponry to compensate
it's fairly simple,
Aeon t3 arty does 6000 damage twice about a second apart for a total of 12k damage, firing a shot every 20 seconds for 600 dps.
Your t3 reactor that explodes was not entire under the t3 shield indicated in your second screenshot, but is entirely under the t3 shield that is down in the first screenshot and up in the second.
The t2 shield covering the reactor - just to the left of the reactor - has less than 50% health in the first screenshot.
The shell impacts in a way that downs the t2 shield with the first 6k damage and then because the reactor is sticking out of the assisted t3 shield takes the second 6k damage. Because you are cybran it kills it, note any other factions reactor would have survived.
Equally AOE damage is sometimes transferred through shields to the units below them when they collapse/AOE just hits units under shields (partial why the Ahwassa is a beast). Which might have killed it instead. You'll need a better viewing angle to be certain.
Your second t3 sera shield comes back on to shield the now dead reactor.
also after it happens to log back in I have to login via the browser for some reason
java.util.concurrent.CancellationException
at java.base/java.util.concurrent.CompletableFuture.cancel(CompletableFuture.java:2478)
at reactor.core.publisher.MonoToCompletableFuture.cancel(MonoToCompletableFuture.java:40)
at com.faforever.client.remote.FafServerAccessor.disconnect(FafServerAccessor.java:186)
at com.faforever.client.remote.FafServerAccessor.reconnect(FafServerAccessor.java:200)
at com.faforever.client.user.UserService.reconnectToLobby(UserService.java:178)
at com.faforever.client.ui.statusbar.StatusBarController.onFafReconnectClicked(StatusBarController.java:138)
at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77)
at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.base/java.lang.reflect.Method.invoke(Method.java:568)
at com.sun.javafx.reflect.Trampoline.invoke(MethodUtil.java:77)
at jdk.internal.reflect.GeneratedMethodAccessor95.invoke(Unknown Source)
at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.base/java.lang.reflect.Method.invoke(Method.java:568)
at com.sun.javafx.reflect.MethodUtil.invoke(MethodUtil.java:275)
at com.sun.javafx.fxml.MethodHelper.invoke(MethodHelper.java:84)
at javafx.fxml.FXMLLoader$MethodHandler.invoke(FXMLLoader.java:1854)
at javafx.fxml.FXMLLoader$ControllerMethodEventHandler.handle(FXMLLoader.java:1724)
at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:86)
at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:234)
at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:49)
at javafx.event.Event.fireEvent(Event.java:198)
at javafx.scene.control.MenuItem.fire(MenuItem.java:459)
at com.sun.javafx.scene.control.ContextMenuContent$MenuItemContainer.doSelect(ContextMenuContent.java:1385)
at com.sun.javafx.scene.control.ContextMenuContent$MenuItemContainer.lambda$createChildren$12(ContextMenuContent.java:1338)
at com.sun.javafx.event.CompositeEventHandler$NormalEventHandlerRecord.handleBubblingEvent(CompositeEventHandler.java:247)
at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:80)
at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:234)
at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191)
at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:54)
at javafx.event.Event.fireEvent(Event.java:198)
at javafx.scene.Scene$MouseHandler.process(Scene.java:3881)
at javafx.scene.Scene.processMouseEvent(Scene.java:1874)
at javafx.scene.Scene$ScenePeerListener.mouseEvent(Scene.java:2607)
at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:411)
at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:301)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.tk.quantum.GlassViewEventHandler.lambda$handleMouseEvent$2(GlassViewEventHandler.java:450)
at com.sun.javafx.tk.quantum.QuantumToolkit.runWithoutRenderLock(QuantumToolkit.java:424)
at com.sun.javafx.tk.quantum.GlassViewEventHandler.handleMouseEvent(GlassViewEventHandler.java:449)
at com.sun.glass.ui.View.handleMouseEvent(View.java:551)
at com.sun.glass.ui.View.notifyMouse(View.java:937)
at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:184)
at java.base/java.lang.Thread.run(Thread.java:833)
The real issue with any of this is that there is no temporal space in the game to have a force of SACUs become the core of your army.
The power and built time cost of all units and buildings that come after the SACUs need pushing up by an order of magnitude
In team games there is barely temporal space for t3 atm nevermind a whole extra phase before t4 come out