this mode was removed in vain.
on the wave of novelty, 4vs4_FS of course became wildly popular, but over time (a year / a half) 4vs4_NS would inevitably begin to gain momentum. After all, the automatic game distributes teams more fairly and gives a variety of maps.
look at how they basically create lobby's in the global: 1-2 seton; 3-6 dual gap; at least 2 the pass; 10 astrocraters.
rarely will any streamer make canis or twin rivers or something no less hackneyed, but rare in comparison with astro and gap.
inevitably, people will look for a way out of this situation and will go to play 4vs4_NS
in general, in my opinion, they were very hasty with the removal.
they could have put a drop of effort into advertising this game mode.