In limited use I have noticed client 2025.2.0-alpha-1 seems to keep chat connected.
Posts
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RE: Why does faf chat constantly disconnect?
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RE: How to mod unknown unit icon?
@atomic8733 said in How to mod unknown unit icon?:
@Dorset hi Dorset, Yes, both my menu and lobby is enabled, and all other custom icon works but the unknown icon. I also tired the "Scale Strategic Icon" in the option but it scale all icons including the medium sized which make it too large. Does your unknow icon change when using custom icon?
I am no expert but what I have is the "Redux Strategic Icons Large" mod along with the "Redux ACU Icons"
I have these activated and my in game interface settings are all on except for scaling I have that off. One of the options is something like "on with tech marker" and the rest are all on.
I hope that helps.
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RE: How to mod unknown unit icon?
Make sure the mod is enabled in the mods menu and in the game lobby window under the mods tab. Also there are settings in the options that changes the size of the strategic icons so play around with those as well
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RE: Why does faf chat constantly disconnect?
I experience this as much as you say and it even has adverse affects of not being about to ping a player in a lobby who hasn't x because their chat is disconnected. I also experience disconnects from FAF while the client is open or when I am in a long lobby sim every hour give or take. It causes me to have to refaf mid lobby for no reason. Never get disconnects that effect me once a game is started though which is nice.
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RE: 1v1 Ladder
@maudlin27 said in 1v1 Ladder:
My concern with combining the ratings in that way is that it's not possible to distinguish between someone who plays 1v1 winter duel only (and becomes very good on that map but is terrible in 1v1 ladder) vs someone who plays 1v1s on a variety of maps.
Having said that, I'm not sure if it'd be that big of an issue anyway - it'd make someone's 1v1 rating a bit less valuable on the face of it (due to the potential for excelling on a single map that doesnt translate well to others), but if they queue 1v1s when overrating they'd fairly quickly lower it, and it'd mean their global rating (which is primarily relevant for teamgames for balancing) wouldnt be impacted as much by how well they do on such 1v1 maps. Meanwhile for people who play 1v1s in custom (that aren't just on a single map) it'd be much easier to assess if a matchup is likely to be relatively competitive (since 1v1 ability can be massively different to global ratings).
But if these people are not playing 1v1 ladder anyways than doesnt the fact that they play 1v1 (custom tab ladder) means its a win for the 1v1 brand? As it stands right now there are many players that only play one map and inflate their custom rank.
I wont mention names but not long ago I played dual gap for some reason. Because I had a 33 min mavor and not a 31 minute mavor the entire team began the campaign of insults and straight up toxicity of what a noob I am.
So I challenged them to come join some mapgen custom games at the 1.4k+ level....one of the 1900 ranks did and he literally had ZERO clue how to play FAF.
If some 1v1 ladder ranking become inflated it just means they get crushed hard when they play "real" ladder players.
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RE: Vision and radar of killed units.
Im a noob and so my point of view is I like this little ......whats the word....quirk. Imo it still costs apm to be able to take advantage of this so its a skill thing when it comes down to it. How many times I will be watching a scout, have to return to my acu/army to micro and then guess the timing of the crashed scout to switch back real quick in order to catch a glimpse. I do like the ideas and conversations about realism so the idea of slowing the wrecked scout down (and speeding naval wrecks up?) is intriguing but to me its one of the many nice little quirks about this game that have kinda become meta at this point if that makes sense.
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RE: 1v1 Ladder
@Nuggets said in 1v1 Ladder:
Not quite the right topic ...but, I dont remember who i've told this, but i think 1v1 games hosted in global should automatically count towards 1v1 rating instead of global. I can guarantee way more people will play 1v1 (custom 1v1 in this case) and it will solve way more problems than it creates
I can report with 100% certainty I would play 1v1 in the custom tab religiously if your suggestion was implemented and I would venture to bet that I would have no problem finding games. I just simply am not willing to risk my global rating for this.
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RE: 1v1 Ladder
Just since it was brought up in this thread I am one of the people who never uses discord. I haven't been on a voice chat type app since TeamSpeak 2 was a thing back in the day so I feel it's good that such things are brought to the forum because it's the only way a guy like me will learn about it.
That said I do wish there was the way that I as a 700 or 800 ranked ladder player could just right now play against 1200 or 1300 plus players. I know it may sound strange but I play a lot better on the map pools of the higher ratings than I do on these damn noob maps.
Another problem I'm running into now that I'm trying to take 1v1 seriously is I'm rated 700 and I just can't seem to find games. What typically happens is whenever I do get a game it's against someone that I'm able to absolutely crush and then we match again the next game and they either quit or play one more and then I won't match again with anyone for a while.
I have played 5,000 games of faf before I played any ladder any 1v1 ladder. (Well I played like 40 when I was super noob and I've played 10-20ish in the 4 years since) And at this point I would rather be matched up against people that crush me as I'm sure a 1200 or 1300 ranked ladder player would but I feel I would get a lot more out of it and be able to skill up quicker than this time loop I'm currently in with lower rated players. If I knew I was logging in and matching against players that I could be competitive against even if they ended up crushing me every time I would be far more excited to join ladder than the thought of waiting forever for a match just to play a noob and absolutely crush them. There's nothing from the replay for me. Nothing I can gain from playing a match like this but being matched up against higher rated players.... The same players I'm lane opponents against custom games, I personally would be far more engaged and would have a lot to gain from replays and collaboration and such and so I would be playing ladder a lot more than I am now.
My thought in all this is about potentially a way to match players in different brackets based on the total games they've played globally. If someone is a super noob then yes keep them down but if someone is a 1300 to 1500 ranked global player with several thousand games maybe they get bumped up to the next level. And maybe bump some higher rated players down a level. Across all brackets this might provide more opportunity to get some game time. I think there'd be a lot of players like me who would suddenly want to try ladder so would be nice if my opponents could be 1,000 rank at least right now.
I'm sure there's something like this built into the Matchmaker but it just seems to sit there on searching for hours on my end.
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RE: problem since new version
Did you try a full reinstall? That's a good first step. Do a full windows reinstall while you're at it for max nerd points.
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RE: Play solo Coop but with full lobby difficulty
Are you just referring to being able to close spots and launch? Try that if that's what you are talking about.
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RE: Where is Gyle?
Gyle is Gyle. He is always battling health issues but does post to patreon more frequently. Strategic Launch puts on a solid daily cast that I really enjoy. Don't think I have missed one since he started. Even when I travel I download them to watch on the plane.
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RE: AEONS are GARBAGE!
With all due respect Aya, Sera wasn't being rude or arrogant he was being straightforward. He's right. Ranking is what matters. You can't say that because you have 12,000 games you can play every faction as good as a 2K rated player. They understand things and are capable of doing things that we can't at level 1400. Rating is what matters. I have 5,000 games which is like twice as much as many of the 2ks I play with but I am a fraction of the player they are.
Reading the deep insights that FTX (and others) outlined in this post basically answered all of your points, you're just not wanting to accept them.
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RE: Unify TMM rankings & leagues
@maudlin27 said in Unify TMM rankings & leagues:
2v2 plays much more like 1v1 than 3v3 (the few games of it I've played), if the rankings were to be unified I'd rather 1v1+2v2 were combined, and 3v3+4v4 combined.
This makes sense!
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RE: Unify TMM rankings & leagues
This would be nice because as it stands I always have to play another 10 games on each mode just to re-establish my ranking every 3 months and I have grown so tired of that I refuse to play TMM anymore. Really don't understand why ranking is lost every 3 months but I don't need to worry about it because I've abandoned TMM
If the rankings were unified I may pick it up again but if the ranking was lost in 3 months and I had to do another 10 games just to get reclassified then yeah probably still would never play TMM again.
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RE: Trainer Team About Me Page!
@Strydxr said in Trainer Team About Me Page!:
@Dorset You should give it a try! Plenty of us teach multiple skills at all levels
But then I would have to go on discord and talk to other humans... Terrifying!
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RE: Trainer Team About Me Page!
This is awesome!! I am far too antisocial to utilize a trainer but it's amazing that such esteemed players are willing to put themselves out there and be of service to FAF like this for all those that will utilize trainers. Well done all.
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RE: AEONS are GARBAGE!
Seems like this type of complaint all stems from what I believe makes FAF so great, the fact that certain things are only possible for higher skilled players meaning the skill gap actually means something.
Just because I'm garbage at using aeon doesn't mean aeon is garbage.
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RE: SUGGESTION: AEON T2 Shield Generator Fix
Please don't make every faction a reskin of the others. Having units/structures that are different and completely weaker or stronger than their inter-faction counterparts is what makes FAF so great.