Wouldn't it be better for the lowest rank players to battle it out on air and have a slower building air game while the higher ranked players held the front line arc created by the other three positions?
Posts made by Dorset
@lordfoul13 I have been through this a few times as I have gone from 1k to 1.4k back down to 1.2k and I truly believe the best option is to get better and take your mex faster. Send out those early engines(not actually early just seem early compared to what a higher rank player can do) and if for some reason an 1800 takes "your mex" then don't let it get in your head and eco hard(er) It's annoying yes but trust me you'll enjoy the game more. I view it as a challenge being the lower rank player in the game because I typically only play 1200+ games where there are typically many 1800r to 2000r players. I learned for myself that it was a skill issue on my part and it taught me to change my build order so that I could get those engineers out to those mex on time and take what is mine. I can almost guarantee that if you got to "your mex" first then he wouldn't have taken them.
Also I like to view team games as making sure that your team gets the mex...so long as the enemy doesn't have them then you are on the right path. Think about the effect of that 1800 having more mex than his opponent and possibly gaining an advantage that will help the team win. If that 1800 is able to crush his mirror which is likely a 1700 to 2000 ranked player then your team is much better off in most cases than if you had them.
I play air a lot and sometimes I find if I have fewer mex closer together I can get my eco up faster than if I had more mex that are spread out... Another skill issue I'm working through now.
Talking about all the reasons why it's not OP and how to negate its advantages is not being constructive?.... Not sure what else you're looking for here. The thing is pretty weak as soon as it comes out of the water. T1 scouts show you what faction your opponent is playing minutes into the game and will help you prepare for what's to come on top of negating the stealth affect of the mermaid. I'm no expert on this topic though because I suck at Navy and find DG boring so I tend to play map gen without much water.
Child of 1982 here ... apparently the first year of the millennial.... Me and my people started something great back in 82 just for it to be ruined by the younger folk. Now we millennials get blamed for everything.... It's not my fault I swear.
@brutus5000 said in What is going on with FAF?:
Please guys. If you want to donate for the cause of FAF that is fine. But don't donate and expect and problems to be resolved in return. This is not something we can guarantee.
Absolutely understood. I suppose the better term I should have used is support rather than donate... Support can come in many forms, financial, skill set, or even just positive attitude. All I can do is bring a positive attitude and support the developers by not whining and complaining about the state of FAF every time I log on and I am more than happy to donate financially to a game that I care so much about and spend so much time playing.
It's clear from this thread there is no easy fix so I'm not going to expect the few hundred dollars that I donate a year to instantly change that but it might go towards ensuring our tournaments at FAFLive continue to have great turnouts due to respectable prize pools and that the lights stay on so to speak.
As great as my skill set is in my own life and career it is completely useless for what is required here at FAF but it brings me joy to be able to support financially.
Despite all this bullshit FAF is still worth the trouble and I will play it no matter the trouble. I am sure Sanctuary will be great but I highly doubt it will capture my attention the way FAF has and my hope is that FAF is around for another 20 years. I hope others choose to fight through the pain too rather than move to a different game. After reading this whole thread I think the best thing to do is donate to FAF rather than quit.
I just got back from 8 weeks away for work and notice that there are some changes. When I go to build a mex or hydro it used to suggest that structure when the mouse hovered over the build space but now it doesnt. Is there a setting to turn this back on?
Thanks
@arma473 why are other websites able to achieve this but we cant? How would one person deleting thier account cause another persons account to be deleted? or whatever unintended deletion you speak of happen?
has FAF transitioned to these new servers yet that we have all been expecting for many months now?...if not then what has been the hold up? If so then why are the same problems still so prevalent?
If the account creation process is automated than why cant the account deletion process also be automated?? I agree people should have the right to have their info deleted in a timely manner regardless of how minor it may seem to some.
I never understood why so many websites allow people to create accounts so easily without any moderator to be involved but when it comes to deleting an account its nearly impossible.
@zeldafanboy High capacity for what reason? If you have to much mass then you need more engines to spend it properly.
build engies rather than storage. Store your mass in the form of units/structures...kind of like buying property/investments to store your money rather than keeping it in the bank.. to me the upgradable storages is where it belongs.....in the mod vault.
@greensubmarine said in Suggestion: remove "t2 to t3 mex rebuild" game mechanics maybe?:
In my opinion it looks like a bug that become feature. Since it exists in FAF for ages and people get used to it i doubt that it will be ever changed. But it is very counterintuitive and may lead to accidental ctrl+k of something valuable like already rebuilt t3 mex or even comm. When i started to play FAF i legit had to make ui mod just to make sure i won't ctrl+k something else
I had problems accidently cntrl+k things I didn't mean to so what I do now when I use this technique (very rarely) is I just use my engies to reclaim the mex then build the t3 so there is no risk to make that mistake.
@angelofd347h said in TMM matching:
The issue lies with how do you define a bad connection? Do you ban all Russians because they sometimes have poor connections to Australians (or vice versa)? Similarly how do you determine a bad cpu?
TMM is supposed to be the place where you can't be kicked for your flag, you can't be kicked for CPU and you can't be kicked for some arbitrary host made decision.
Using the foe system doesn't work because then people are capable of abusing the system by foeing opponents they don't want to fight because they know they'll lose.
I misunderstood the intention behind TMM I guess. I thought it was so that people could find a match somewhat fast and consistent and have multiple games in a relatively quick timeframe so as to make FAF more accessible.
I agree I have no idea how the stuff works under the hood of all this but I do think that TMM needs to be the controlled aspect of FAF whereas custom can be the wide open free for all and nobody should feel bad about it.
Minimum specifications are a very real thing in video games and implementing them in certain cases as a hard rule shouldnt be viewed as negative selfish gatekeeping. With CPU scores it is more cut and dry and feels like a no brainer to me. Anyone in a custom lobby who sees someone with a 300+cpu score know that dude is going to be a problem.
With networking/ping stuff it is way more of a grey area I get that. I live on the west coast of Canada, my condo sits directly above the main fiber line that runs down the western seaboard, I have a 1,5g symmetrical fiber connection with cat8 networking cable as my only copper run from the fiber router (or whatever its called) to my PC but even I can be the one guy who needs to be kicked from a lobby if I am matched with some aussies and russians in certain cases. Usually I have no issues but sometimes I do. I shouldn't be banned from TMM for this because networking can change day to day.
I often play with only aussies because I am night shift here in Canada so my schedule lines up with the other side of the world usually. I will join the same custom lobbies day in and day out with the same core group of players but on a random day for some reason it lags and those are the times I should be filtered out of tmm and matched with players I ping nicely with.
Easy to say I know but I guess my main point is that TMM shouldn't be the free for all it currently is and should be gate kept so its the bets experience possible.
Thanks for all your input everyone, I have reached the limit of what I am able to offer such a topic but glad it can at least be discussed openly, this is how problems are solved.
@magge said in TMM matching:
If you encounter someone who is constantly slowing down games or causing network issues, then report them, so we can look into it to find a solution.
You can host your own games with your own CPU rating limit, so you can decide which CPU is good enough for you to play with, same for your friends in team games.
So the solution is to just host a custom game rather than play TMM at all? That's exactly what is happening now and TMM is getting the reputation as a place where laggers and high CPUS go to play. TMM has so much potential and people want to love it but it is ruined by the lack of controls that custom games are able to employ. I am a solo player and don't play with any set group but I often get put on a team with players who are in a group and like I said in the OP one player among the 6-8 player pool has a system that cant handle TMM settings and so everyone has to suffer because that one person is not willing to accept the reality of their situation and make custom lobbies that are better suited to their system.
Hosting your own game isn't so cut and dry either because lobbies don't always fill but there might be 15+ in the TMM ques at that time (and multiple people complaining in chat about the problems with TMM funny enough) The point of TMM in the first place is to be able to just find a quick game without having to host custom lobbies isn't it but its being ruined by a small group of people who cant handle it.
I am not trying to single any one player out because these these people are nice people who just want to play FAF so I never thought to report them and even then how does reporting them fix their 450cpu from 1999? Do the people that keep the FAF ship sailing want a bunch of reports coming in about all this so then you all have that much more work to do sifting through legit and BS reports and then dissecting the technical data on top of that to see what a solution might be when simply limiting TMM to a set CPU score and ping would solve a lot of these problems right off the top and establish a new baseline going forward? I don't sail this ship I just play on it so I don't know the answer there.
I haven't really played FAF since TMM no share was a thing but after trying TMM for the last little bit it didn't take long to notice this glaring problem and notice that many people are saying the same thing about TMM
You cant just take your Toyota Prius onto an race track, most tracks have a minimum spec to what a vehicle must have in order to get on the track. Its just the reality of the situation and like Penguin said if it is technically viable than I think it would be a huge benefit in a number of ways.
@rezy-noob said in TMM matching:
No they don't, there is no way anyone is going to limit someone's access to the game because of a bad cpu, your request is so beyond selfish as well since most maps tend to be low count unit matches
Why take instant offense to things so easy??. My intentions are not selfish even if you interpret them that way for some strange reason. This is a problem that many people are complaining about and I was throwing an idea out there that I think would work. Its not just one single person who has a bad cpu or connection that ruin it for the masses its many people causing the problems because of bad computers and such. I don't see a problem with forcing those people to make custom games that better suit their systems rather than having them ruin TMM matches time and again but If it is not viable then that's fine but getting bitter and accusing me of being selfish is just silly and immature. I'm trying to start a conversation to find a solution, thanks for your constructive input on the matter. It is so helpful!
I had same problem but it just now logged in for first time in 30 mins after being stuck on logging in screen