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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
    DoompantsD Offline
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    Topics

    • DoompantsD

      BlackOpsFAF Balance and Patch Mod 2026

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      Hey fellas, The Inquisitor is nigh unkillable. I wish I could get a snapshot that features all different angles for the incoming fire. In any case the only unit doing damage was the engineer seen in the pic. I previously rammed the Experimental with a Mazer ACU, and the only angle from which it was able to deal damage was directly below. Even torpedoes miss that bastard. There are still quite a few issues with BlackOps that I'm willing to organize into a list if that would be useful. Off the top of my head, the Aeon ACU's second intel upgrade -the one with Eye of Rihanne-style quantum optics- costs 270 mass, which I'm pretty sure is meant to be 2700, matching the cost of a similar intel upgrade for another ACU. (270 is unbalanced for multiple reasons: 1. it grants too much health for such a low cost, 2. the peeping module is extremely powerful on its own, and 3. Aeon can exlusively get their commander into T3 power level in early stages) Less important but still there: Vanisher: T3 T3 Air Transport. ED5 UI and economy values (the entry itself is unnecessary IMO due to it being a clutter but right now it's worse: a suboptimal choice that costs more than building ED4 then upgrading it) These issuesare hard to remember, but very easy to write down in a note when they pop-up in play, so lemme know if you need such a list. There are also some inconsistencies immersion-wise: Cybran structures lose their regenerative capabilities from vanilla on higher tier (eg. Hydrocarbon Power Plants and T3 Storage), Manticore T3 PD sits on UEF pavement. Unrelated to BlackOps: the track mark bug in vanilla, produced by every unit rolling on treads like the Viper, Fatboy, etc. is extremely disturbing. Do you know who to reach out to? I don't care if mass spot or hydrocarbon marks are low resolution, the track mark glitches are way worse. [image: 1783629538848-inquisitor_hitbox_issue.jpg]
    • DoompantsD

      Friday Night Giant Robot Battle: Beer league recurring group interested in adding a couple bodies

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      DoompantsD
      Update: This post helped nab a great player who has been a hoot to have with us, so I figure it's worth a bump a month later to try again. We also have a couple new players that we've gotten into the game, so there's some fresh meat mixed in as they learn to GIT GUD. But averaging 5-8 players on Friday nights and we'd love to bump that up to 6-10, so if you're a fun person who loves the game win or lose, and who enjoys pivoting to some novelty modes like PhantomX and King of the Hill when we have odd numbers, give me a reply or a PM. Friendly reminder from last night to wait until battleships pass overhead before firing your Billy Backpack from underwater. lol [image: 1743878443562-ff04adf4-6575-4649-9748-1e4e24b51ddb-image.png]
    • DoompantsD

      Two games stopped playing ~40 minutes, and no connectivity screen. Everyone affected, no one hard locked. Exit Code -1.

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      @jip Will definitely test it out. Thanks as always to you and @Uveso for getting on this stuff!
    • DoompantsD

      New Player having issue with setting up account.

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      It also works with fresh installs of chrome. No idea why chrome changes the request to be denied
    • DoompantsD

      Phantom X mod (new one) broke after dev patch.

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      DoompantsD
      np. Just wanted to know if there was anything to be on the lookout for. Just as well. Phantoms rolled us repeatedly Friday. Clearly you guys nerfed innocents.
    • DoompantsD

      Phantom X - armies and structures remain when ACU dies.

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      DoompantsD
      Bumping now that the latest balance patch went out. This is still an issue as of last week. Are we just the only people that play phantom still?
    • DoompantsD

      Picture worth 1000 words. lol

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    • DoompantsD

      Random spawns and adaptive scripts not working right.

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      I'll look into it - I missed this post .
    • DoompantsD

      Uploading Mod

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      @rowey thanks! Ill have a look!
    • DoompantsD

      My Favorite Things

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      epic-bennisE
      People control k ing when they are unhappy with their own performance (Foley)
    • DoompantsD

      Co-op leaderboards not working?

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      CommAceC
      Confirmed that it's working
    • DoompantsD

      Friend getting kicked for not having mods, despite DLing them each time

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      DoompantsD
      @Brutus5000 said in Friend getting kicked for not having mods, despite DLing them each time: There is an error on uploading a mod in the log. If you are playing this mod your friend has the newest version but the rest of you don't. So worked on this last night and still no solution. The mods currently causing problems are BlackOps: Unleashed and BlackOps: EXUnits. (BlackOps: ACUs works for some reason). We have doublechecked that we are both on version 19 from the mod vault. At one point, I have even zipped up my mod folder and sent it to them to unzip -- Regardless of how we make sure the mods are installed, what happens is; IF I HOST: a) They attempt to join my game b) FAF attempts to download the BlackOps mods (even though they have the them) c) When they complete the DL, it installs it overtop the mods we already had installed. d) They then join and are insta-kicked because it says they don't have the mods. IF THEY HOST: A) they cannot start a game with the BlackOps and EXUnits mods.. only BlackOps ACU. Mod manager in the lobby says they do not have the mod. And Like I say, they have uninstalled, deleted all folders, and reinstalled.. we have zipped my mod folder up.. We have tried checking/unchecking vault fallback. It's just that no matter what files are in the mod folder, it tries to DL files from the mod vault, and then can't see those files (or they're corrupt) or something.