Huge improvement on Maelstrom, it's still pretty beefy at level 1 tho. Level 2 feels good. Level three is ok or could even be buffed a touch.
Spawning units into firing range is not real-world testing of course, but by my thinking, if the maelstrom is still too strong here, real games where units all trickle into firing rate is going to favor maelstrom even more. Anyways, heres some numbers:
T1 tanks (Strikers):
If I teleport the un-upgraded ACU into 17 T1 striker tanks ACU will just survive on it's own (no micro, no overcharge)
with Lvl 1 Maelstrom, I can teleport it into 80+ t1 strikers and it's fine.
Maybe lvl 2+ maelstrom should evaporate all t1 tanks, but probably not the first upgrade. ACU is basically unkillable by t1 land.
T2 vs Pillars seem good:
Un-upgraded ACU dies to 4 pillars.
T1 Maelstrom ACU can handle 8 and live.
T2 Maelstrom ACU can handle 20+
T3 Maelstrom kills 40+
T3 vs Titans:
Un-upgraded can handle one.
T1 Mael can handle 2
T2 Mael can handle 4
T3 Mael can handle 6 -- seems like not a lot of bang for your buck compared to level 1 and 2. Small buff like 12 or 16?
Thanks again for your time. FWIW I can confirm the hitbox changes fixed beam hits, and also the Sera missile is working great. And yeah, the Sera OC still seems capped at 15k regardless of upgrade. Did you ask me to retest? If so what would you like to see?