New version SWLandWarTMRebalance (v35) is available.
The new patch is built around 2 things.
Firstly, the fleet, as well as land units, have been reworked for Survival modes and for naval warfare in versus. The fleet now has twice the health, but submarines have received a 50% damage boost. T2 pseudo-experimental ships have also been reworked and moved to T3. This UEF ship has also become a Seraphim faction ship.
Secondly, the mod had a huge problem with scaling the economy, in my opinion. It was possible to achieve some crazy income figures, especially when a player left one team (either desync or something) and their economy was transferred to another player. Having received an economic boost, this player built matter fabricators much faster, and as a result, it was almost impossible to win due to the lack of artillery, air, or any other means (we are playing Land War mode).
So Balthazar kindly helped me out and created a mod that adds limits on fabricators to the game. Now you can't spam them in large quantities. Currently, the limit is set at 25, but this may be changed later. I am very grateful to Balthazar, thank him very much.
However, now that there are strict limits on fabricators, I've moved the T2 UEF matter fabricator as an intermediate mass extractor between T2 and T3. Now the T3 mass extractor produces more mass than before, and therefore costs more. However, I had to remove T3 mass extractors from other factions; they are only upgraded in the UEF.
I hope this won't confuse players too much.
Also, the AEON faction's Mass Fabricator has become a building that generates a very small income (0.25), but retains the same adjacency bonuses and provides a very significant discount to factories, especially when building expensive units. There is no limit on UEF and AEON Mass Fabricators, as they now have different functions.
Also, T4 (T3 reworked) Mass Fabricators are now built only on HydroCarbon plant nodes. This makes these nodes additional areas of interest.