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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
    cychwa_klaymbergC Offline
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    Topics

    • cychwa_klaymbergC

      Mod for dynamic growth in prices for economic buildings

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      cychwa_klaymbergC
      it sounds complicated
    • cychwa_klaymbergC

      Question about veterancy

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      N
      For FAF you should use the documentation in the intellisense docs: https://github.com/FAForever/fa/blob/9868135d041a49e4e48afce1ae8dcbd8d5c814bc/engine/Core/Blueprints/UnitBlueprint.lua#L81 Setting up intellisense is easy, it's just VSCode and the FA Lua extension. It will show tooltips for documentation, add autocomplete, and help navigate the code. Further instructions for a dev environment are here: https://faforever.github.io/fa/development
    • cychwa_klaymbergC

      Nuke

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      If that doesnt work for you try this instead. create mod folder like this your mod name --mod info.lua --units --projectiles place "UEB2305" unit bp and script into units folder place "TIFMissileNuke01" projectile bp and script into projectiles folder modify unit UEB2305 like this = ProjectileId = "/mods/yourmodname/projectiles/TIFMissileNuke01/TIFMissileNuke01_proj.bp", modify projectile as you wish. 100% works you may have to adjust mesh if you dont include those files aswell
    • cychwa_klaymbergC

      Black Ops Acus

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    • cychwa_klaymbergC

      Hava a question...need help

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      cychwa_klaymbergC
      Thanks for answeers. I simply made a script (essentially copied it) similar to the T2 Seraphim station, attached it to both the hive and the unit, and it wouldn't even run. I figured that since the unit already had the script and it was stored elsewhere/in the mod/, my mod couldn't call it correctly. So you understand, I have a Merge mod file only
    • cychwa_klaymbergC

      Stupid new lobby description

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      cychwa_klaymbergC
      At first, I thought it was a new feature where lobby descriptions can't be longer than two lines. Well, if it's a bug, it's great that we (or rather, you) found it.
    • cychwa_klaymbergC

      Spam Land Wars mode as new experience – Where Ground Armies Never Sleep

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      cychwa_klaymbergC
      New version SWLandWarTMRebalance (v35) is available. The new patch is built around 2 things. Firstly, the fleet, as well as land units, have been reworked for Survival modes and for naval warfare in versus. The fleet now has twice the health, but submarines have received a 50% damage boost. T2 pseudo-experimental ships have also been reworked and moved to T3. This UEF ship has also become a Seraphim faction ship. Secondly, the mod had a huge problem with scaling the economy, in my opinion. It was possible to achieve some crazy income figures, especially when a player left one team (either desync or something) and their economy was transferred to another player. Having received an economic boost, this player built matter fabricators much faster, and as a result, it was almost impossible to win due to the lack of artillery, air, or any other means (we are playing Land War mode). So Balthazar kindly helped me out and created a mod that adds limits on fabricators to the game. Now you can't spam them in large quantities. Currently, the limit is set at 25, but this may be changed later. I am very grateful to Balthazar, thank him very much. However, now that there are strict limits on fabricators, I've moved the T2 UEF matter fabricator as an intermediate mass extractor between T2 and T3. Now the T3 mass extractor produces more mass than before, and therefore costs more. However, I had to remove T3 mass extractors from other factions; they are only upgraded in the UEF. I hope this won't confuse players too much. Also, the AEON faction's Mass Fabricator has become a building that generates a very small income (0.25), but retains the same adjacency bonuses and provides a very significant discount to factories, especially when building expensive units. There is no limit on UEF and AEON Mass Fabricators, as they now have different functions. Also, T4 (T3 reworked) Mass Fabricators are now built only on HydroCarbon plant nodes. This makes these nodes additional areas of interest.
    • cychwa_klaymbergC

      Looking modder

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    • cychwa_klaymbergC

      LAND WAR T3 modded game Tournament

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      cychwa_klaymbergC
      We have no enought members...
    • cychwa_klaymbergC

      LAND WAR T3 modded game Tournament

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      cychwa_klaymbergC
      @kriegmarine hi. Thats about October - 9 T3 land tourney?
    • cychwa_klaymbergC

      Хочу провести турик игры с модами

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      https://forum.faforever.com/topic/1478/how-do-i-host-a-tournament/1
    • cychwa_klaymbergC

      Land modded war like another expirience

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      cychwa_klaymbergC
      Im try with all faction T1 engi mod without All ACU and this is more interesting and tactically