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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
    cychwa_klaymbergC Offline
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    Topics

    • cychwa_klaymbergC

      Mod for dynamic growth in prices for economic buildings

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      cychwa_klaymbergC
      it sounds complicated
    • cychwa_klaymbergC

      Question about veterancy

      Watching Ignoring Scheduled Pinned Locked Moved Modding & Tools
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      For FAF you should use the documentation in the intellisense docs: https://github.com/FAForever/fa/blob/9868135d041a49e4e48afce1ae8dcbd8d5c814bc/engine/Core/Blueprints/UnitBlueprint.lua#L81 Setting up intellisense is easy, it's just VSCode and the FA Lua extension. It will show tooltips for documentation, add autocomplete, and help navigate the code. Further instructions for a dev environment are here: https://faforever.github.io/fa/development
    • cychwa_klaymbergC

      Nuke

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      If that doesnt work for you try this instead. create mod folder like this your mod name --mod info.lua --units --projectiles place "UEB2305" unit bp and script into units folder place "TIFMissileNuke01" projectile bp and script into projectiles folder modify unit UEB2305 like this = ProjectileId = "/mods/yourmodname/projectiles/TIFMissileNuke01/TIFMissileNuke01_proj.bp", modify projectile as you wish. 100% works you may have to adjust mesh if you dont include those files aswell
    • cychwa_klaymbergC

      Black Ops Acus

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    • cychwa_klaymbergC

      Hava a question...need help

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      cychwa_klaymbergC
      Thanks for answeers. I simply made a script (essentially copied it) similar to the T2 Seraphim station, attached it to both the hive and the unit, and it wouldn't even run. I figured that since the unit already had the script and it was stored elsewhere/in the mod/, my mod couldn't call it correctly. So you understand, I have a Merge mod file only
    • cychwa_klaymbergC

      Stupid new lobby description

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      cychwa_klaymbergC
      At first, I thought it was a new feature where lobby descriptions can't be longer than two lines. Well, if it's a bug, it's great that we (or rather, you) found it.
    • cychwa_klaymbergC

      Spam Land Wars mode as new experience – Where Ground Armies Never Sleep

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      cychwa_klaymbergC
      A new version of SWLandWarTMRebalance (v55) is available. There are many small, specific fixes—honestly, I’ve already forgotten most of them... Nevertheless, here are the main changes added since my last comment here: The ACU Overcharge has been reworked. Its cooldown has been reduced to 8–10 seconds, depending on the faction and the commander's combat potential. In automatic mode, Overcharge deals 12,500 damage to a single target, whereas in manual mode, it deals 4,000 damage within a radius of 6 units. The Twister MK2 and MK3 received dome shields with capacities of 500 and 1000. The price of heavy T2 turrets has been increased to an average of 3,500, depending on their functionality. Small dome shields have also been added for heavy T1 turrets. However, their damage output has been reduced, making these turrets more defensive than offensive. T3 Mass Extractors can no longer be built from scratch by engineers or ACUs. The only way to obtain one is to build an intermediate Mass Extractor and upgrade it. This change prevents players from skipping the economic upgrade phase and introduces an element of risk (as intermediate extractors are prone to exploding).
    • cychwa_klaymbergC

      Looking modder

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    • cychwa_klaymbergC

      LAND WAR T3 modded game Tournament

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      cychwa_klaymbergC
      We have no enought members...
    • cychwa_klaymbergC

      LAND WAR T3 modded game Tournament

      Watching Ignoring Scheduled Pinned Locked Moved Tournaments
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      cychwa_klaymbergC
      @kriegmarine hi. Thats about October - 9 T3 land tourney?
    • cychwa_klaymbergC

      Хочу провести турик игры с модами

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      https://forum.faforever.com/topic/1478/how-do-i-host-a-tournament/1
    • cychwa_klaymbergC

      Land modded war like another expirience

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      cychwa_klaymbergC
      Im try with all faction T1 engi mod without All ACU and this is more interesting and tactically