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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
    cychwa_klaymbergC Offline
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    Topics

    • cychwa_klaymbergC

      Neural networks for creating mods

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      NuggetsN
      I've had my AI create the document. No guarantee on anything in there, but thats basically the info its using for me and its working great. https://drive.google.com/file/d/1mSeR1qdLo9m2N5cTELc5W9PXrE-RsA7W/view?usp=sharing
    • cychwa_klaymbergC

      Mod for dynamic growth in prices for economic buildings

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      cychwa_klaymbergC
      it sounds complicated
    • cychwa_klaymbergC

      Question about veterancy

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      N
      For FAF you should use the documentation in the intellisense docs: https://github.com/FAForever/fa/blob/9868135d041a49e4e48afce1ae8dcbd8d5c814bc/engine/Core/Blueprints/UnitBlueprint.lua#L81 Setting up intellisense is easy, it's just VSCode and the FA Lua extension. It will show tooltips for documentation, add autocomplete, and help navigate the code. Further instructions for a dev environment are here: https://faforever.github.io/fa/development
    • cychwa_klaymbergC

      Nuke

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      C
      If that doesnt work for you try this instead. create mod folder like this your mod name --mod info.lua --units --projectiles place "UEB2305" unit bp and script into units folder place "TIFMissileNuke01" projectile bp and script into projectiles folder modify unit UEB2305 like this = ProjectileId = "/mods/yourmodname/projectiles/TIFMissileNuke01/TIFMissileNuke01_proj.bp", modify projectile as you wish. 100% works you may have to adjust mesh if you dont include those files aswell
    • cychwa_klaymbergC

      Black Ops Acus

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    • cychwa_klaymbergC

      Hava a question...need help

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      cychwa_klaymbergC
      Thanks for answeers. I simply made a script (essentially copied it) similar to the T2 Seraphim station, attached it to both the hive and the unit, and it wouldn't even run. I figured that since the unit already had the script and it was stored elsewhere/in the mod/, my mod couldn't call it correctly. So you understand, I have a Merge mod file only
    • cychwa_klaymbergC

      Stupid new lobby description

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      cychwa_klaymbergC
      At first, I thought it was a new feature where lobby descriptions can't be longer than two lines. Well, if it's a bug, it's great that we (or rather, you) found it.
    • cychwa_klaymbergC

      Spam Land Wars mode as new experience – Where Ground Armies Never Sleep

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      cychwa_klaymbergC
      A new version of SWLandWarTMRebalance (v77) is available. This is a fairly complete and functional version of the mod, which includes a full-fledged research mechanic. Research is divided into several tabs. [image: 1793803036700-2026-11-04_17-32-28.png] [image: 1793803036712-2026-11-04_17-33-22.png] [image: 1793803036724-2026-11-04_17-34-27.png] [image: 1793804728217-2026-11-04_17-36-03.png] Here is the research available at the moment: Increasing the parameters of combat units increasing the specified parameters for combat units belonging to particular groups (implemented via additional categories) increases to stats for commanders and defenses, as well as economic boosts such as base income and percentage-based income increases and also research to increase limits for mass fabricators! abilities that appear on a separate panel and can be used by the player; they are subject to a cooldown timer. Such abilities include artillery strikes, nuclear missile launches, and the deployment of faction-specific unit groups (the composition of which can be upgraded). Furthermore, the research tree contains enhancements that increase the number of units deployed and reduce the cooldown time for these abilities. Ythotha’s Storm can be summoned anywhere, except for the enemy spawn point. You cannot simply cast the Itota’s Storm ability directly onto the enemy base. Summon Percival (sniper bots) at the clicked location; they act as a temporary squad that deals damage for 30 seconds before disappearing. *The nuclear missile is implemented by summoning a missile silo to the player's base and launching a free missile. The silo consumes no resources and disappears on its own. The missile travels across the entire map and can be intercepted by anti-missile defense systems Airstrikes are implemented by spawning bombers at a distance from the target; they then fly to drop their bombs at a location specified by the player. They can be shot down, and they also disappear after 30 seconds. You can even control them! and other useful things The mod may cause a black screen if any UI mods are installed that alter the interface or add new panels and windows. Additionally, if certain units (such as bombers or nuclear missiles) are prohibited by the map itself or by lobby settings, they will not spawn. To ensure a clean gameplay experience in my mod, I have removed the available bombers from the factory build menus. We play without air units anyway; however, should you choose to enable air units, please note that these specific units will not be available for construction in your factories. RP points are awarded automatically over time (based on settings configured in the lobby), and their accrual rate doubles every 10 minutes, as the game’s dynamics and player power scaling are non-linear. I consider this a good solution; in this aspect of the game, it is fair and balanced for all players, independent of the mass they have accumulated (i.e., their economic gameplay skills) or the mass they have destroyed. Everyone starts on the same footing—the conditions are equal for all. While the balance isn’t perfect and could certainly be improved, it is reasonably adequate.
    • cychwa_klaymbergC

      Looking modder

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    • cychwa_klaymbergC

      LAND WAR T3 modded game Tournament

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      cychwa_klaymbergC
      We have no enought members...
    • cychwa_klaymbergC

      LAND WAR T3 modded game Tournament

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      cychwa_klaymbergC
      @kriegmarine hi. Thats about October - 9 T3 land tourney?
    • cychwa_klaymbergC

      Хочу провести турик игры с модами

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      S
      https://forum.faforever.com/topic/1478/how-do-i-host-a-tournament/1
    • cychwa_klaymbergC

      Land modded war like another expirience

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      cychwa_klaymbergC
      Im try with all faction T1 engi mod without All ACU and this is more interesting and tactically