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    Klutz's Map Emporium

    Scheduled Pinned Locked Moved Mapping
    71 Posts 25 Posters 33.9k Views
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    • CaptainKlutzC Offline
      CaptainKlutz
      last edited by

      Concordance

      A 20x20 designed to be an alternative to Bermuda Locket in high level play. Fixes a lot of the terrain issues and RNG drops that Bermuda has while offering a different but familiar overall mapfeel.
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      Adaptive Fangtooth Islands

      My entry to the Brigadier Fletcher mapping tournament. Inspired by the many flaws of my much older Mangrove Delta map and the need for a much better flowing island-based navy map for 4v4 than Point of Reach.
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      Adaptive Violet Ridge

      Inspired by a Mapgen map that Farms played on. I found the layout of the central plateau, only accessible by two ramps, very interesting, but the original map had a lot of flaws that required making a lot of adjustments.
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      1 Reply Last reply Reply Quote 3
      • IndexLibrorumI Offline
        IndexLibrorum Global Moderator
        last edited by

        3 maps in as many weeks. Someone stop this man, he's out of control.

        Good shit Klutz!

        "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

        See all my projects:

        CaptainKlutzC 1 Reply Last reply Reply Quote 0
        • CaptainKlutzC Offline
          CaptainKlutz @IndexLibrorum
          last edited by

          @indexlibrorum If you ignore the 7 month gap in posting 😂 thanks!

          1 Reply Last reply Reply Quote 1
          • CaptainKlutzC Offline
            CaptainKlutz
            last edited by

            Fixed the "double suns" lighting bug on Stickleback Ridge, and reworked the spawns of Tamara Pass, as well as uploading a draft of a new 1v1 map, Jacob's Ladder.

            c89165de-95aa-40b1-8862-de4a5a3591ff-image.png

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            • R Offline
              Rama
              last edited by

              I downloaded some of your maps a long while back to test out with my mod. They were really nice maps! I see you made your maps open to being modified. Hope you don't mind if I make a few Survival versions, possibly, in the future. And hope to see more asynchronous maps! I love asynchronous maps and they work really well for survival play!

              CaptainKlutzC 1 Reply Last reply Reply Quote 0
              • CaptainKlutzC Offline
                CaptainKlutz @Rama
                last edited by

                @rama That's right! You're able to use any of my maps to create derivative works! All you have to do is credit me in the map description. And I'm glad to hear you like the asymmetric maps, I have a couple that I never finished that might be worth polishing up into a playable state.

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                • CaptainKlutzC Offline
                  CaptainKlutz
                  last edited by

                  Go on, have another, because you've behaved so nicely.

                  Carbide Canyon

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                  • CaptainKlutzC Offline
                    CaptainKlutz
                    last edited by

                    How a map looks at the beginning of prototyping (about 2 hours in)
                    ec28ddaa-3488-41f4-a475-ea641a4e0397-image.png

                    Versus how it looks at the end of prototyping (about 4 hours of work later)
                    470a35cc-00cb-460e-bec0-6436368b7761-image.png

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                    • CaptainKlutzC Offline
                      CaptainKlutz
                      last edited by

                      Version 2 of Adaptive Tourmaline (still under heavy work) now on the FAF vault
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                      • CaptainKlutzC Offline
                        CaptainKlutz
                        last edited by

                        Trying to make a red desert defrosting at the end of winter, what do you think?
                        80337861-4e2f-425e-8e2a-5b63cb3d4297-image.png

                        deletethisD 1 Reply Last reply Reply Quote 1
                        • deletethisD Offline
                          deletethis @CaptainKlutz
                          last edited by

                          @captainklutz That looks delicious!

                          Was it supposed to look delicious?

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                          • CaptainKlutzC Offline
                            CaptainKlutz
                            last edited by

                            Hey everyone, new survival map now on the vault based on the Survival Genesis script.

                            PushAndPull Survival

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                            Push the enemies on the left and hold your position on the right. Supports 1-8 players. Mod compatible. Games last 15 minutes - 1 hour.

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                            • nflandersN Offline
                              nflanders
                              last edited by

                              @CaptainKlutz Hi, please make a version of the Dual Gap map. Why another DualGap? Newbies < 1000 can't play anything else and therefore don't go to unfamiliar ones. (Astrocrater, this is not a map XD) I wish there was a map similar to DualGap but with some new ideas...

                              CaptainKlutzC 1 Reply Last reply Reply Quote 0
                              • CaptainKlutzC Offline
                                CaptainKlutz @nflanders
                                last edited by

                                @nflanders Very few people play dualgap clones in any meaningful quantity, the original is timeless for a reason. There are so many dualgap maps already that it would be a waste of my time compared to the number of players it would get. Even with this in mind, I only make maps I want to make, not what I think would be popular. While it's a fine map, I personally don't enjoy the gameplay dualgap enables and don't want to create something in that vein. And finally, I think creating a very derivative work would be disrespectful to the original author. Hope you understand. Thanks

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