Thanks to the whole team for all the work on this!
Best posts made by zwierzak
Can't believe that it's been 6 months and nobody thought of Gieb!
Not super active these days, but always worth watching.
I've had many games where some (not all) of the in-game chat messages weren't shown to me. In the replays, they are visible. What could cause this?
Mind sharing your solution? Chat regularly disconnects for me for no apparent reason.
Latest posts made by zwierzak
You set me on the right path, @macdeffy !
These settings worked for me:
They make the UI blurry, but that's better than frozen.
Can confirm that this is related to Windows-wide UI scaling. When setting the scale to 100% in Settings -> Display, then the bug does not occur.
Every now and then, the Java client UI freezes - I think always after some interaction, e.g. selection a different navigation tab or scrolling.
Grabbing the bottom right corner and resizing the window a few times reliably triggers this issue for me.
After freezing, the UI stays visible but doesn't update anymore. When resizing the window, any additional space is just black.
The UI continues to function though; I can, for example, click the "Show data folder" menu item if I know where to click (despite not seeing it).
In these situations, the only fix is to close and relaunch the client.
Debug logging is enabled but I don't see anything suspicious in client.log
.
Anyone else experiencing this?
Of note: This happens on a high-DPI display with Windows UI scale set to 250%.
Mind sharing your solution? Chat regularly disconnects for me for no apparent reason.
I've had many games where some (not all) of the in-game chat messages weren't shown to me. In the replays, they are visible. What could cause this?
From the ice-adapter log of a remote peer:
With Downlord's client:
{"foundation":"1","protocol":"udp","priority":2130706431,"ip":"192.168.XXX.XXX","port":6911,"type":"HOST_CANDIDATE","generation":0,"id":"1","relPort":0},
{"foundation":"2","protocol":"udp","priority":2130706431,"ip":"2001:0:14be:4c8:XXXX:XXXX:XXXX:XXXX","port":6911,"type":"HOST_CANDIDATE","generation":0,"id":"3","relPort":0},
{"foundation":"3","protocol":"udp","priority":2113937151,"ip":"fe80:0:0:0:XXXX:XXXX:XXXX:XXXX","port":6911,"type":"HOST_CANDIDATE","generation":0,"id":"4","relPort":0}
With Python client:
{"foundation":"1","protocol":"udp","priority":2130706431,"ip":"192.168.XXX.XXX","port":6466,"type":"HOST_CANDIDATE","generation":0,"id":"25","relPort":0},
{"foundation":"2","protocol":"udp","priority":2130706431,"ip":"fe80:0:0:0:XXXX:XXXX:XXXX:XXXX","port":6466,"type":"HOST_CANDIDATE","generation":0,"id":"26","relPort":0},
{"foundation":"3","protocol":"udp","priority":2113932031,"ip":"10.XXX.XXX.XXX","port":6466,"type":"HOST_CANDIDATE","generation":0,"id":"27","relPort":0},
{"foundation":"4","protocol":"udp","priority":1677724415,"ip":"149.XXX.XXX.XXX","port":27628,"type":"SERVER_REFLEXIVE_CANDIDATE","generation":0,"id":"28","relAddr":"10.XXX.XXX.XXX","relPort":6466},
{"foundation":"5","protocol":"udp","priority":2815,"ip":"116.XXX.XXX.XXX","port":12105,"type":"RELAYED_CANDIDATE","generation":0,"id":"29","relAddr":"149.XXX.XXX.XXX","relPort":27628}
It seems that the missing "SERVER_REFLEXIVE_CANDIDATE" is the issue. Since that's a server-side addition, I wonder how this can differ between clients.
@Tagada https://www.twitch.tv/snf_harzer99 (HarzerNoob)
Also, Gieb is still missing.
Thanks to the whole team for all the work on this!
@Jip In https://replay.faforever.com/15287785 , somebody said that the explosions from UEF T2 Destroyer shots looked like the ones from a battleship. Might apply to UEF T2 PD, too.
I failed to reproduce MaximusXXX's error and the game now desyncs for me, too. Probably because of the Mantis fix.
However, while testing just now, I found new problems:
Game: #15195914
Timestamp: 20:00
Issue: UEF T1 Attack Bomber seems to do very little damage
Game: #15195914
Timestamp: 28:00
Issue: Cybran T2 Naval Support Factory auto-repairs VERY quickly
Log isn't much help, as I didn't have debug enabled.