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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
    Z
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    Topics

    • Z

      ACU TML too strong for short-range combat

      Watching Ignoring Scheduled Pinned Locked Moved Balance Discussion
      21
      1 Votes
      21 Posts
      848 Views
      phongP
      @FtXCommando As I said, I understand some are attached to the more interesting dynamics this flaw of the UI created but it also created some shitty dynamics as well. Gameplay depth should rely on players' choices, and the game should properly convey all the information needed to inform those choices. Gameplay depth should not rely on noticing damage values or 3d model variations. It's a RTS not a "spot the difference" game. If the original devs had included units that don't have associated icons, I'd have to concede that this was an intended mechanic, but they never did. Instead they went with stealth, cloak or jamming when they wanted gameplay elements revolving around intel gathering. That's because hiding icons (and thus information down into the detailed 3d level) runs counter to the goal and usefulness of the continuous zoom feature which defines this game to a much greater extent than the stuff you mentioned in your post. And when those aforementioned abilities trip you up, it doesn't feel like it's the game screwing you instead of your opponent.
    • Z

      Client UI freezing

      Watching Ignoring Scheduled Pinned Locked Moved I need help
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      0 Votes
      4 Posts
      305 Views
      Z
      You set me on the right path, @macdeffy ! These settings worked for me: [image: 1725473036234-edd99120-66a6-4616-abe5-115c8aedb8c6-image.png] They make the UI blurry, but that's better than frozen.
    • Z

      Some chat messages not shown while playing

      Watching Ignoring Scheduled Pinned Locked Moved Game Issues and Gameplay questions
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      1 Votes
      1 Posts
      177 Views
      No one has replied