T4 mobile anti-air
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In the T1/T2/T3 stage, air serves a number of useful purposes: scouting, transportation, bombing weakly defended targets, high-mobility gunships able to chase down raiders. And interceptors.
In the late T3/T4 stage, one team tends to build a huge ball of ASF able to shut down the opponent's air, even over the opponent's mobile land armies. Worse, if one team gets air supremacy and 20+ T3 gunships or a T4 gunship, they can shut down most land pushes.
This changes the game to the point that land pushes are hard, turning the game into a T4 arty war.
Suggestion: add a T4 mobile land AA unit to each faction, somewhere around the cost of a spider or GC. Make it strong enough to beat all T4 air and able to kill massed gunships quickly using AOE weapons.
This should make multiple-T4-pushes more effective and reduce the incentive to make 100+ ASF.
A simpler alternative would be to buff T3 MAA, but I think this has more downsides.
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T3 MAA already handles this quite well
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Is there actually an incentive to make 100 ASF, or are FAF players just silly?
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@Cyborg16 said in T4 mobile anti-air:
A simpler alternative would be to buff T3 MAA, but I think this has more downsides.
Make flak instead of T3 MAA for dealing with gunships. You will need a lot because gunships cost 1500 mass while flak costs 160. T3 MAA should be reserved for kiting T4 air/killing strats since it's weaker than flak.
Only Ahwassa can truly shut down land pushes with AA but it's the most expensive air T4, can still be partially dodged, damaged by T3 MAA, and it has relatively poor efficiency vs spread out units and land T4s.
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@Nomander said in T4 mobile anti-air:
Make flak instead of T3 MAA for dealing with gunships. You will need a lot because gunships cost 1500 mass while flak costs 160. T3 MAA should be reserved for kiting T4 air/killing strats since it's weaker than flak.
I guess this is the meta I was missing; thanks. There's definitely still a gap for MAA which is decently survivable at the T4 stage and can deal with both gunships and T4 air though.
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You're just not making enough flak and t3 maa. It's really hard (impossible) to stop a good land push with just air
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@ThomasHiatt it's not uncommon to get like 200-300 ASAFs at the endgame
You gotta shoot down enemy's 50 bombers before they get too close to your Yolo, you know
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