Change the handling of Reports - When is a report valid?
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@maudlin27 Its just censorship.
Yes it is not good to share this knowledge, yes not everybody should know about it and yes people shouldn't use it (generally speaking). However, it just feels like you're taking the easy way out by censoring / banning everything in that direction.You also mention that if they don't stream the chance is lower. I don't really care about the chance and it's kind of a weird comment to see. What does it matter if I got a 10% chance to get reported or 100%? What matters if its bannable or not. The fact that something is bannable in games where "no one asked" (as in: a closed community (like my example earlier), a 1v1 between 2 players and so on) is just crazy to me. Someone can just look into replays see 2 players where having fun with exploits and report them to get the banned.
I'm not saying moderators are actively looking through the replays (I don't know why this was mentioned multiple times now). I'm saying anybody, or more importantly someone who dislikes person X can do this. -
@Giebmasse said in Change the handling of Reports - When is a report valid?:
We even ask that only players participating in the game generally should report events from games. Big part of the responsibility of "is this reporteable" is up to the participating players who are most closely affected by potential events. The moderation team does not crawl through replays for fun, we have plenty to do otherwise already. Circumstances where a non-participant report of a ctrl-k event in a game would have to be something special for us not to just discard it.
The fact that FAF doesn't have a big playerbase means, that high rated players constantly play against or with the same players. If someone really wants to get another player banned, I'm sure he could search through enough replays to eventually find a reportable offence for almost everyone that happened a long time ago. This can be abused to get people banned before or in tournaments so you don't have to play against them or also just if you don't like them.
Therefore I suggest a timelimit of how old a reported "offence" is allowed to be. Maybe 1-2 month? Serious offences like cheating should be excluded, however I don't see an issue to apply this timelimit to most other FAF rules e.g. base ctrl k, griefing, exploits...
Because if it really was an issue, that was affecting someone in a negative way, then it would have been reported in a timely manner. -
@Tersto said in Change the handling of Reports - When is a report valid?:
I'm sure he could search through enough replays to eventually find a reportable offence for almost everyone that happened a long time ago. This can be abused to get people banned before or in tournaments so you don't have to play against them or also just if you don't like them.
To be clear, in general, this should not happen. We do not, in most cases, issue bans on people who were reported by users who were not in the game. There are some exceptions to this, but the example of player x trawling through replays of player y to find a violation shouldn't be an issue.
A few examples where this doesn't apply are cheating/exploiting, rating manipulation, cheat maps, etc.The idea of a statute of limitations is interesting, though, because I too think it would be strange if a player reported another for, say, a 6 month old violation.
However, we can't say it's entirely nefarious - it might simply be because a player did not know how to make a report, or did not know reports exist (this is fairly common).
A game from some time ago might also be part of a pattern of behaviour and we'd want to consider it then.As a result, i'm not sure we can make a hard and fast rule to say if something was x months old it can't be checked, because there will always be edge cases where we should be.
And then, what's the point of having it stated for a certain amount of time if we can't always guarantee that's the case? Better to have people be aware that we will take it into account that a report is old.I will say that it is rare that a report is made for something that didn't happen in the same day, let alone more than a week past, when a specific game is being reported.
However, you can be assured that we would notice reports being made against much less recent games and consider that, as above.
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@Nuggets said in Change the handling of Reports - When is a report valid?:
The fact that something is bannable in games where "no one asked" (as in: a closed community (like my example earlier), a 1v1 between 2 players and so on) is just crazy to me.
I think it's important to distinguish games that were streamed and games that were really private. I can get behind the idea of not wanting to have the knowledge spread how exploits work in detail. And on top of that, people will inevitably imitate what they see streamers do, especially if it's unusual stuff. They might not know that it is an exploit, do it in a game, get banned and then be pissed, because they perceive it was ok when the streamer did it.
So when the game is streamed it's really not a "no one asked" situation, because it has ripples into the wider community. The easy way out is to just not stream games where you want to do dumb shit that is against the rules.I do agree though that it doesn't feel like a good situation that the current rules are that every game is considered public because a replay file exists. The answer that practically there is a really, really low chance of getting reported by someone not involved in the game, is not really satisfying in my opinion. Personally, I would say that games that were not streamed or remarkable in some other way (like being a tournament game) should not be reportable by external people. Or, better worded: there must be an identifiable harm, that the behaviour in this game did to the community (for example rating manipulation or spreading exploit knowledge in a stream), to make a report by an external person valid.
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@Tersto said in Change the handling of Reports - When is a report valid?:
f someone really wants to get another player banned, I'm sure he could search through enough replays to eventually find a reportable offence for almost everyone that happened a long time ago. This can be abused to get people banned before or in tournaments so you don't have to play against them or also just if you don't like them.
We're aware of this possibility, which is why as a general rule we do not accept reports from players who did not participate in the reported game. We are also extra suspicious whenever we get a large number of reports for a specific player. Consequently, we haven't gotten into a situation where such report trawling has lead to a ban, to the best of my knowledge.
To name a very recent (this month) example of this approach working as intended: we received a report against TheWreck. The reported game was more than a month old, and was reported by someone who did not participate in the game. We investigated the reporter and found it was a random player with no history of playing with TheWreck, nor a history of filing other reports against TheWreck. The reporter did near-exclusively played the map that the report resulted from, so we have now assumed that this was happenstance following from this reporter looking at high rated replays on that map. The report was discarded both for the age of the game, and the lack of participation by the reporter.
Therefore I suggest a timelimit of how old a reported "offence" is allowed to be. Maybe 1-2 month? Serious offences like cheating should be excluded, however I don't see an issue to apply this timelimit to most other FAF rules e.g. base ctrl k, griefing, exploits...
This is a decent enough idea, but I want to reiterate that this is a solution looking for a problem. It addresses a hypothetical that has not happened, and is already well covered by our current methods.
@BlackYps said in Change the handling of Reports - When is a report valid?:
Or, better worded: there must be an identifiable harm, that the behaviour in this game did to the community (for example rating manipulation or spreading exploit knowledge in a stream), to make a report by an external person valid.
You describe the exact approach we currently use to cover non-participant reports. Because we cannot cover each hypothetical, we've consistently phrased it as "we do not generally accept reports from people not participating in the game". Even with this type of phrasing we already frequently get attempts at rule-lawyering (for this and similar rules), where people argue that "well, it's not exactly against the rules as written, so you can't ban me", which is why we have to resort to these more general phrasings. But the situation you describe is the exact protocol we now adhere to.
@Nuggets said in Change the handling of Reports - When is a report valid?:
So the definition of griefing is "the act of deliberately annoying or disrupting other players' enjoyment of a game" (generally).
By having the consent of your team, you are not annoying or disrupting your teammates enjoyment of the game. Furthermore, by having the consent of your team, they have clearly decided the game is over, so the enemy can't really argue that the guy stole their enjoyment. While the offender did "steal" the enjoyment of the opponents, its with the consent of his team, so no different from recalling or quitting in their own way.Correct, but as the game logs do not record the vibe of the team at the time or their support of someone ctrl-K'ing their base and we feel disinclined to use an Oujia board to check, we're going to insist that you use the recall option instead. That one actually leaves the necessary logs and does not later result in a discussion on whether or not everyone in the team was on board with the decision. And since the end result is the same, the continued insistence of some select players to use Ctrl-K instead, followed (inevitably) by a forum post or appeal asking why they were banned, mostly just signals a preference for plausible deniability over accountability. Which is not a standard we’re interested in accommodating.
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@Tersto said in Change the handling of Reports - When is a report valid?:
@Giebmasse said in Change the handling of Reports - When is a report valid?:
We even ask that only players participating in the game generally should report events from games. Big part of the responsibility of "is this reporteable" is up to the participating players who are most closely affected by potential events. The moderation team does not crawl through replays for fun, we have plenty to do otherwise already. Circumstances where a non-participant report of a ctrl-k event in a game would have to be something special for us not to just discard it.
The fact that FAF doesn't have a big playerbase means, that high rated players constantly play against or with the same players. If someone really wants to get another player banned, I'm sure he could search through enough replays to eventually find a reportable offence for almost everyone that happened a long time ago. This can be abused to get people banned before or in tournaments so you don't have to play against them or also just if you don't like them.
Therefore I suggest a timelimit of how old a reported "offence" is allowed to be. Maybe 1-2 month? Serious offences like cheating should be excluded, however I don't see an issue to apply this timelimit to most other FAF rules e.g. base ctrl k, griefing, exploits...
Because if it really was an issue, that was affecting someone in a negative way, then it would have been reported in a timely manner.I'll be direct, this is not really a problem, we don't need to be chasing ghosts.
Sure, theoretically if you stretch the scenarios as far as possible and assume reports are processed blindfolded or completely isolated from any other data points we take into account when processing reports.We've had people thrawling through reports just trying to cause problems for another user, this is easily spotted and dealt with accordingly.
Basically in any case if a report is not made by a game participant and in a timely manner, faint warning bells are ringing in the background when checking the report for its validity and if the reporter had any malicious intent.
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@IndexLibrorum said in Change the handling of Reports - When is a report valid?:
You describe the exact approach we currently use to cover non-participant reports. Because we cannot cover each hypothetical, we've consistently phrased it as "we do not generally accept reports from people not participating in the game". Even with this type of phrasing we already frequently get attempts at rule-lawyering (for this and similar rules), where people argue that "well, it's not exactly against the rules as written, so you can't ban me", which is why we have to resort to these more general phrasings. But the situation you describe is the exact protocol we now adhere to.
I feel that it would make sense to spell out the reasoning of rules more explicitly in the rule page. Currently we have the rules that explain what is allowed or forbidden and we have moderators stepping around specific questions by saying "we don't generally do X", but if we leave the discourse at that it keeps being frustrating for both sides. As a player you don't get a clearcut answer, only vague statements that don't help you to gauge when you risk a ban. As a moderator you don't want to be too broad with your statements because some smartass will abuse the statement and find behaviour that should be punished but that would be against the wording of the moderator.
If we instead spell out the reasonings and goals in the rule page, then it becomes clearer for everyone. We could add statements like "A report from a person not in the game will only be considered if it explains how the behaviour in the game is harmful for the community at large. Otherwise it will be discarded." This would also make it clearer what reasoning the mod team uses to interpret the rules.
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@BlackYps said in Change the handling of Reports - When is a report valid?:
@IndexLibrorum said in Change the handling of Reports - When is a report valid?:
You describe the exact approach we currently use to cover non-participant reports. Because we cannot cover each hypothetical, we've consistently phrased it as "we do not generally accept reports from people not participating in the game". Even with this type of phrasing we already frequently get attempts at rule-lawyering (for this and similar rules), where people argue that "well, it's not exactly against the rules as written, so you can't ban me", which is why we have to resort to these more general phrasings. But the situation you describe is the exact protocol we now adhere to.
I feel that it would make sense to spell out the reasoning of rules more explicitly in the rule page. Currently we have the rules that explain what is allowed or forbidden and we have moderators stepping around specific questions by saying "we don't generally do X", but if we leave the discourse at that it keeps being frustrating for both sides. As a player you don't get a clearcut answer, only vague statements that don't help you to gauge when you risk a ban. As a moderator you don't want to be too broad with your statements because some smartass will abuse the statement and find behaviour that should be punished but that would be against the wording of the moderator.
To be fair here, the players do absolutely know what risks a ban: breaking the rules on that page. Not being reported for it, (and that we do not proactively seek out, nor (generally) ban people based on the reports of those not in the game) does not change this. Technically, they are only "getting away" with it by virtue of not being reported by players in the game.
So it really wouldn't change anything to spell it out more, and as has been said previously by you and Index, spelling it out too broadly is unhelpful because we can't cover all edge cases, and it only invites a situation where a specific edge case hasn't been written down.
@BlackYps said in Change the handling of Reports - When is a report valid?:
If we instead spell out the reasonings and goals in the rule page, then it becomes clearer for everyone. We could add statements like "A report from a person not in the game will only be considered if it explains how the behaviour in the game is harmful for the community at large. Otherwise it will be discarded." This would also make it clearer what reasoning the mod team uses to interpret the rules.
I would think something similar to this, - i.e a statement to give a few examples, but specifically not be an exhaustive list around why we would sometimes do this, is reasonable to add, but i'm not entirely sure it will change much.
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I'm not really looking to clarify the rules here. I think it would be an improvement what @BlackYps mentioned but the main issue is what is even considered to be a bannable offense.
(Not to mention people are actively laughing at how broad the rules are written. It literally includes everything - and by that i dont mean just bannable things) -
@IndexLibrorum said in Change the handling of Reports - When is a report valid?:
Correct, but as the game logs do not record the vibe of the team at the time or their support of someone ctrl-K'ing their base and we feel disinclined to use an Oujia board to check, we're going to insist that you use the recall option instead.
I'm sorry but why would you need any vibe check here? If nobody in your team reported you do a base ctrlk then it should be de facto assumed that nobody in the team had an issue with this.
I simply don't understand how someone on the enemy team can ever, EVER, report you for a base ctrlk. They should have no saying on the matter imo.
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Base ctrlk can still impact the match outcome, and enemy players might report it if they believe it undermined fair play. If you believe the match is lost, simply leave or use recall. It is not up to players to destroy the entire base or a significant part of it just because they feel like to express, "I will take away the toys, because I am done".
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@magge said in Change the handling of Reports - When is a report valid?:
Base ctrlk can still impact the match outcome, and enemy players might report it if they believe it undermined fair play. If you believe the match is lost, simply leave or use recall. It is not up to players to destroy the entire base or a significant part of it just because they feel like to express, "I will take away the toys, because I am done".
I'm sorry but who is the faf moderation team to tell us how to act when your team deems the match as lost? The enemy team doesn't like it cause they can't have fun killing my base now? well tough luck it shouldn't be on them to decide this to begin with.
It impacting the match outcome has nothing do with the conversation. If the enemy players report it because it " undermined fair play" then the ban shouldn't be for base ctrl k but for manipulating rating or something similar. Recalling from the game also impacts the match outcome because you can theoretically still win. It's 2 sides of the same coin, you just choose how you go out. You can use the exact same arguments against any 'allowed' way to leave the game as well.
I also think the argument makes zero sense anyway because the polar opposite is allowed. You're allowed to recall with your team, the entire team is allowed to just leave (without base ctrl k), you're allowed to play turtle until the last moment, even hiding your acu in a transport in a corner of the map on 1 mass income, but if your team decides to do a quadruple base ctrlk while flying into the enemy on t2 transports so you go out with a bang then your entire team can get banned if they report you because you somehow ruined their fun??
The enemy team should not have a say on this, period.
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I understand your concern that this action may fall under a different category, and we can review the rule wording or the ban description itself to improve clarity.
The issue is not, if the match is "technically" winnable, or "already lost" or if you/the enemy players are "having fun" - The rules are in place to ensure fair play and sportsmanship for all players in all matches.
If you/someone else disagree with the rule itself, then the issue is not about the wording, description or phrasing - it is the core of the rule itself.
And if you/someone else are aiming to propose a significant change to the rule core, then it is important to support it with a well-reasoned argument.
Players have the tool recall, or as last resort, quit manually to exit a match within the rules. If the team agrees the game is lost, recall lets everyone leave in a clean and fair way.
If you have suggestions on how the wording or descriptions of the rules could be improved, please share your ideas so we have material to work with.
In case you/a group/someone else fundamentally disagree with the rule itself - I am not entirely sure how best to proceed here.
Perhaps an official proposal to the board would be the next step, or a general vote for the association group before that? If someone is familiar with the process, please let us know.
To underline, the reason why the rules are written in a generalized way - rather than focused on specific scenarios - is because players come up with made-up "if"-situations, which are not practical for fair enforcement.
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I see zero material difference between
Scenario 1:
“Do you want to keep playing X?”
“No”
base ctrl +kScenario 2:
“Do you want to keep playing X?”
“No”
flies acu into 100 asf on a transportScenario 3:
“Do you want to keep playing X?”
“No”
Puts ACU in corner, drags lines of PD, sams, shields, and goes to watch YouTube on 2nd monitorX didn’t care in any scenario. Team’s morale was 0. Game was over. Enemy team having a say in how you decide to implement your give up is ridiculous. We don’t even ban people for doing the most malicious actions here which would be intentionally prolonging the game or alt+f4 to cause a disconnect screen as both involve time waste for the same conclusion. They’re strictly the worst options and yet they don’t have any sort of rule beyond the vague “game ruining” one.
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There are a few other concerns we have regarding ctrl-k vs recall which are:
-Players may feel pressured to agree that there was a consensus to quit, even when they didn't want to, because of the possibility of moderation.
This situation is hopefully very rare, but it's one we don't want to happen.
-Players may report for ctrl-k for whatever reason later, even if they originally agreed (or did not care at the time)
We are especially concerned about the second scenario because we don't want a situation where a banned player states that at the time it was agreed... but we've received a report for base ctrl-k.
The ambiguity causes us problems that I think we would all rather avoid.
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That exact same ambiguity exists for any other way of ending the game (left without consulting the team, flew his ACU into enemy air, went afk) except these are not defaulted to a ban but base ctrl+k is.
If you ask your team if they want to play on and nobody does, who cares how you ended the game? If somebody says they changed their mind, why didn’t they say they wanted to play on in the chat when asked?
Shouldn’t the ban be for leaving a game without asking anybody? Isn’t that what recall ultimately is built on? Why are you banning a hypothetical person that achieved exactly that but decided he wanted to end it with base ctrl+k instead of hitting the leave button? Is that really the thing to be prioritizing here?
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@TheWeakie said in Change the handling of Reports - When is a report valid?:
I'm sorry but who is the faf moderation team to tell us how to act when your team deems the match as lost?
We don't want to make this decision. It was been made excessively clear last year, and the year before that, that there are players who feel it is not the moderation team's place to determine when a game is over. The resulting discussions about such decisions have taken a lot of time away from more important things.
Two developments last year have made it possible to remove this issue entirely:
- The recall function allows players to vote to end the game. The moderation team no longer needs to check to see if a game is over, the team members can determine this among themselves.
- The rule about leaving a game-mid game being considered griefing was changed after an association vote. Players that want to leave (after the first 5 minutes) can do so, so when a recall vote fails and a player still believes the game is over they can quit.
With these two changes we've given everyone exactly what they wanted: players get to decide for themselves when a game is over.
However, we also still have people who want to Ctrl-K their base to force the decision to end the game on the other participants, or to simply grief. This we do not allow. Ctrl-K'ing base will remain as a bannable offence for this reason. And now that we have multiple easy ways to handle situations, there is no room to argue whether a Ctrl-K base should have been acceptable or not. The answer, for now and all future cases, is that it is not acceptable. Ctrl-K'ing your base will get you banned.
@TheWeakie said in Change the handling of Reports - When is a report valid?:
I'm sorry but why would you need any vibe check here? If nobody in your team reported you do a base ctrlk then it should be de facto assumed that nobody in the team had an issue with this.
I simply don't understand how someone on the enemy team can ever, EVER, report you for a base ctrlk. They should have no saying on the matter imo.
I've floated the suggestion internally before that only teammembers should be able to report base ctrl-K. There are some arguments against it, such as that many players do not really know how to report someone. This is mostly the case for lower rated lobbies, of course.
If you want to adjust the rule so that only players from the reported player's team can report this offense, then handle it in the same way the rule change for leaving the game was handled: write a nice proposal for it and get the association to vote for it. I don't feel strongly about this change, whether in favor or against it, but will help you with setting up your proposal if you'd like.
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In the coming days I will be creating a thread in the Associacion part of the forums to discuss the ctrl-k rule and suggest potential adjustments to it.
Therefore I would ask everyone to cease discussion in this thread regarding that specific rule and its implementation and wait for that thread where we hopefully can reach a consensus and make a positive change.If you have constructive arguments for keeping the current rule as is or for changing it please reach out to me and share them. I would like to include both viewpoints in my initial post.
If you aren't yet part of the Associacion and would like to partake in this discussion this is a good moment to join! Check out how to join here: https://forum.faforever.com/topic/2346/how-to-become-a-member-of-the-association
Please note that this post as well as the coming thread are my own view point and do not represent the stance of the Board.
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The ctrl-k rule is just one part of a bigger problem. Its the enforcement of rules in games where no participant asked them to be enforced. I'm not trying to say you should just exploit or whatever in your average teamgame. But what I am trying to say is that anything that happens (lets take my example) in a 1v1 game should not be held accountable to some rule where BOTH / ALL players in that game know about it AND are fine with it.
I didn't know these kind of changes had to go through the association, and was expecting to get more done here. I will be looking to make a proposal, but have to think about it myself first how exactly to form this idea into words -
But lets talk about another rule; the sharing of resources / reserved mex.
This is a previous statement from the moderation team:
“Sharing resources — Resources such as reclaim and mass extractors do not have to be shared evenly, but be open to sharing them fairly with your team.
There are no reserved mass extractor slots or reclaim. Teammates taking available resources does not constitute as griefing”At first look it seems fine, but then you try to apply the rule to maps that have been played forever. Take Seton's or even dual gap or astro. This rule says that if a mex from a different slot gets taken and the "supposed owner" reclaimes it to get it (if the other guy didnt give it on request) means he can get banned.
Lets not come out with the stupid response of "be open to new strategies" or "there are no reserved mex". If you think thats the case, you haven't played faf for more than 3 games. If people know about mex distribution and they still knowingly take a mex from a different slot, it should be allowed for the "correct" slot to reclaim and build his own.The only reason there isn't a massive clowning going on about this rules is because most people don't know about it.