AEONS are GARBAGE!
-
Percies are slower than chickens and same speed as GCs let alone t3 units. They have zero agency in choosing fights and are horrible at combat because of it. The best usage of percies is keeping anything away from your actual damage dealers, which for UEF is often just spearheads.
HP is overstated, percies have 5.62 hp per mass, harbs have 5.47.
DPS is just wrong with .26 dps per mass for percies and .38 dps per mass for harbs. (Spearhead is .6 btw)
Range is the only real thing there isn’t an answer for, and that’s what GC exists for. If percies are forced to move into harbs, they lose the engagement when both are in range of each other.
It’s way more controversial of a take to consider percy better than harb, percy is a unit that needs buffs even.
-
@FtXCommando said in AEONS are GARBAGE!:
Percies are slower than chickens and same speed as GCs let alone t3 units.
Percies are 2.2 speed, while chicken/GC are 2.5/2.4 speed respectively. You're thinking of bricks with 2.4 speed. The rest of what you said with them being unable to start fights is correct though.
-
I thought they got buffed last patch to be 2.4 like GC so I edited it. I just manifested by own proposal to buff them I think. So sad.
-
Also I'd like to mention that Aeon gets another anti-Percival unit in their double range double shield ACU long before a GC can be built, so it's not like Harbs are even bad on one-lane maps where in theory Percivals always kite and win. Harbs are great for keeping Percies off your ACU in that situation because the Percies have to try to swarm your ACU to kill it instead of dying one by one but that requires moving forward into Harbs/shields.
-
Aeon is just boring to play tbh, even if they are balanced or the strongest.
-
Seems like this type of complaint all stems from what I believe makes FAF so great, the fact that certain things are only possible for higher skilled players meaning the skill gap actually means something.
Just because I'm garbage at using aeon doesn't mean aeon is garbage.