Sign up 2100
Best posts made by Seraphim-Noob
-
RE: AEONS are GARBAGE!
12000 games doesnt mean anything. there are 0 rated with 8k games and cant play any faction at any stage.
Rating matters. and youre 1400. so you didnt even got the fundamentals of the game...so no. i dont think that youre capable of playing "every faction" -
RE: Macro Mania | $500 | 1v1, 2v2 and 3v3 | Open-Rating
Sign up Seraphim-Noob as a Free agent
-
RE: AEONS are GARBAGE!
@Kilatamoro It is still the fastest tank together with the sera hover tank. and the 2nd range upgrade is still totally worth it. Its not as strong as before but surely strong enough to compete with the other ACUs
-
RE: AEONS are GARBAGE!
If you micro you have a very strong T1 Tank. A very good arty for buildings
On T2 you have the fastest Hover Tank + a strong High HP tank + hover Flak + hover shields
Your ACU is a very strong fighting ACU because of Range + shield
On early T3 you have the best Unit. Late T3 is a problem but therefore you have (except for Mega which is far more expensive) the strongest Land T4Air: Best T2 Gunships
Navy: Good Frig, Good Destro, Best Bship, Best Aircraft Carrier, Missle Ship
Conclusion: Your post has to be the biggest Troll in FAF history or i would really advice you to get help from a professional
Latest posts made by Seraphim-Noob
-
RE: Build order optimization simulation? Possible?
Or maybe the build model could be simulated another way outside of faf?
in theory yes - in practice no
the issue is that you'd need to simulate the whole engine. the engie doesnt go at its max speed and then stops. it accelerates and brakes. and 1000 other minor things like that will add up which then will cause a massive diff between your simulation and a real gamebut you can pick up my approach - the ai can read all the orders of each engie, it can now every metric (where which treegroup is and how much mass it contains etc) and it can read all eco stats - so in theory you could use the ai just for the work that originally i intended to do manually. if thats better...idk. especially for astro crater it is very simple to find the optimal bo
-
RE: Build order optimization simulation? Possible?
I had an approach that looked like this:
A sim mod with two modes.- Record Mode: It simply recorded all my movements, orders, positions, etc., and saved them to a .txt file. This .txt file could then be used by the BO Executioner, an external application that was able to display all the eco stats and also toggle the Record Mode to the second mode: Execution Mode.
With Execution Mode activated, you didn't have to click anything. The engineers would execute exactly the orders you had previously recorded, at +10 sim speed. The idea was that if you wanted to make a change at minute 5, you wouldn't have to replay the first 5 minutes over and over again at -10 speed.
It was never designed to be fully automated, but rather as a helpful tool to increase the speed at which you could manually improve the build order yourself.
I feel like, at the moment, humans are simply too good at finding the right solutions compared to AI. AI needs thousands of errors to eventually find something good, whereas a human can narrow it down to maybe 5–10 possible approaches and then just try them out.
Anyway, I eventually hit a wall because, after a few minutes, the engineer orders would start drifting apart, and the simulation was no longer deterministic. That caused me to transform the whole project into a smaller little helper. This helper is what eventually became what Nomander posted.
- Record Mode: It simply recorded all my movements, orders, positions, etc., and saved them to a .txt file. This .txt file could then be used by the BO Executioner, an external application that was able to display all the eco stats and also toggle the Record Mode to the second mode: Execution Mode.
-
RE: $30 u1900 1v1 Tournament #9 - Mapgen edition
sadly i dont have time and cannot compete in this tourney
-
RE: Macro Mania | $500 | 1v1, 2v2 and 3v3 | Open-Rating
Sadly i cant participate anymore because i dont have time
-
RE: Macro Mania | $500 | 1v1, 2v2 and 3v3 | Open-Rating
Sign up Seraphim-Noob as a Free agent
-
RE: Faster Way to Check Terrain Pathability
we need the functionality of the mapeditor in the base game to see where passable slopes are and where not