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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
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    Seraphim-Noob

    @Seraphim-Noob

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    Best posts made by Seraphim-Noob

    • RE: Seton's Summer Slam 2

      Sign up 2100

      posted in Tournaments
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      Seraphim-Noob
    • RE: AEONS are GARBAGE!

      12000 games doesnt mean anything. there are 0 rated with 8k games and cant play any faction at any stage.
      Rating matters. and youre 1400. so you didnt even got the fundamentals of the game...so no. i dont think that youre capable of playing "every faction"

      posted in Suggestions
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      Seraphim-Noob
    • RE: u1900 1v1 Tournament Mapgen Edition

      Seraphim-Noob 1639

      posted in Tournaments
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      Seraphim-Noob
    • RE: u1900 1v1 Tournament #3

      Sign up 1607

      posted in Tournaments
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      Seraphim-Noob
    • RE: King and Prince of crazyrush

      hello. im participating! 1685

      posted in Tournaments
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      Seraphim-Noob
    • RE: Macro Mania | $500 | 1v1, 2v2 and 3v3 | Open-Rating

      Sign up Seraphim-Noob as a Free agent

      posted in Tournaments
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      Seraphim-Noob
    • RE: $30 u1900 1v1 Tournament #9 - Mapgen edition

      Sign up

      posted in Tournaments
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      Seraphim-Noob
    • RE: AEONS are GARBAGE!

      @Kilatamoro It is still the fastest tank together with the sera hover tank. and the 2nd range upgrade is still totally worth it. Its not as strong as before but surely strong enough to compete with the other ACUs

      posted in Suggestions
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      Seraphim-Noob
    • RE: RCVII - AI Allies ~ 4v4 ~ $2,000

      Sign Up Seraphim-Com

      posted in Tournaments
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      Seraphim-Noob
    • RE: AEONS are GARBAGE!

      If you micro you have a very strong T1 Tank. A very good arty for buildings
      On T2 you have the fastest Hover Tank + a strong High HP tank + hover Flak + hover shields
      Your ACU is a very strong fighting ACU because of Range + shield
      On early T3 you have the best Unit. Late T3 is a problem but therefore you have (except for Mega which is far more expensive) the strongest Land T4

      Air: Best T2 Gunships

      Navy: Good Frig, Good Destro, Best Bship, Best Aircraft Carrier, Missle Ship

      Conclusion: Your post has to be the biggest Troll in FAF history or i would really advice you to get help from a professional

      posted in Suggestions
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      Seraphim-Noob

    Latest posts made by Seraphim-Noob

    • RE: Build order optimization simulation? Possible?

      @c0rtex said:

      Or maybe the build model could be simulated another way outside of faf?

      in theory yes - in practice no
      the issue is that you'd need to simulate the whole engine. the engie doesnt go at its max speed and then stops. it accelerates and brakes. and 1000 other minor things like that will add up which then will cause a massive diff between your simulation and a real game

      but you can pick up my approach - the ai can read all the orders of each engie, it can now every metric (where which treegroup is and how much mass it contains etc) and it can read all eco stats - so in theory you could use the ai just for the work that originally i intended to do manually. if thats better...idk. especially for astro crater it is very simple to find the optimal bo

      posted in Modding & Tools
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      Seraphim-Noob
    • RE: Build order optimization simulation? Possible?

      I had an approach that looked like this:
      A sim mod with two modes.

      1. Record Mode: It simply recorded all my movements, orders, positions, etc., and saved them to a .txt file. This .txt file could then be used by the BO Executioner, an external application that was able to display all the eco stats and also toggle the Record Mode to the second mode: Execution Mode.
        With Execution Mode activated, you didn't have to click anything. The engineers would execute exactly the orders you had previously recorded, at +10 sim speed. The idea was that if you wanted to make a change at minute 5, you wouldn't have to replay the first 5 minutes over and over again at -10 speed.
        It was never designed to be fully automated, but rather as a helpful tool to increase the speed at which you could manually improve the build order yourself.
        I feel like, at the moment, humans are simply too good at finding the right solutions compared to AI. AI needs thousands of errors to eventually find something good, whereas a human can narrow it down to maybe 5–10 possible approaches and then just try them out.
        Anyway, I eventually hit a wall because, after a few minutes, the engineer orders would start drifting apart, and the simulation was no longer deterministic. That caused me to transform the whole project into a smaller little helper. This helper is what eventually became what Nomander posted.
      posted in Modding & Tools
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      Seraphim-Noob
    • RE: $30 u1900 1v1 Tournament #9 - Mapgen edition

      sadly i dont have time and cannot compete in this tourney

      posted in Tournaments
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      Seraphim-Noob
    • RE: $30 u1900 1v1 Tournament #9 - Mapgen edition

      Sign up

      posted in Tournaments
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      Seraphim-Noob
    • RE: Seton's Summer Slam 2

      Sign up 2100

      posted in Tournaments
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      Seraphim-Noob
    • RE: Macro Mania | $500 | 1v1, 2v2 and 3v3 | Open-Rating

      Sadly i cant participate anymore because i dont have time

      posted in Tournaments
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      Seraphim-Noob
    • RE: Macro Mania | $500 | 1v1, 2v2 and 3v3 | Open-Rating

      Sign up Seraphim-Noob as a Free agent

      posted in Tournaments
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      Seraphim-Noob
    • RE: Faster Way to Check Terrain Pathability

      we need the functionality of the mapeditor in the base game to see where passable slopes are and where not

      posted in Modding & Tools
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      Seraphim-Noob
    • RE: King and Prince of crazyrush

      hello. im participating! 1685

      posted in Tournaments
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      Seraphim-Noob
    • RE: RCIX - The Chosen Ones ~ 4v4 ~ $2,360

      Sign Up

      posted in Tournaments
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      Seraphim-Noob