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Static vs Mobile Flak should be reevaluated

Scheduled Pinned Locked Moved Balance Discussion
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  • D
    Deribus Global Moderator
    last edited by 29 Dec 2020, 02:35

    At T1, static AA is basically 3 mobile clumped together, at least mass and DPS wise.

    Average T1 AA comparison, static vs mobile

    • Mass: 150 vs 55
      DPS: 68 vs 27
      DPS/Mass: 0.45 vs 0.49

    At T3, static AA is much more efficient in exchange for the loss of mobility.

    Average T3 AA comparison, static vs mobile

    • Mass: 800 vs 840
      DPS: 333 vs 181
      DPS/mass: 0.42 vs 0.21

    At T2 though, mobile flak absolutely wipes the floor with its static counterpart for no apparent reason.

    Average T2 AA comparison, static vs mobile

    • Mass: 400 vs 160
      DPS: 150 vs 146
      DPS/Mass: 0.38 vs 0.91

    The only reason you'd ever build static instead of mobile flak is because you're panicking at an incoming snipe. Otherwise, mobile is just as effective (if not more because it can dodge and follow air) for only 40% the cost.

    I'm not sure if mobile flak needs a nerf, or static flak needs a buff, but the (lack of) difference between the two doesn't make any sense.

    1 Reply Last reply Reply Quote 1
    • A
      arma473
      last edited by 29 Dec 2020, 04:59

      Mobile flak fires very slow projectiles. Static flak fires very fast projectiles. Mobile flak is very strong against bombers and gunships and you don't want to put an interceptor cloud over it, but it's not going to stop corsairs from getting a first pass.

      1 Reply Last reply Reply Quote 3
      • J
        JazzFunkNoob
        last edited by 29 Dec 2020, 11:19

        Static flak is also quite effective against strat bombers. Against t2 bombers t1 mobile aa might actually be more mass efficient than t2 mobile flak. Also gunships can dodge a lot of the t2 mobile flak damage if microed a bit.

        A 1 Reply Last reply 29 Dec 2020, 14:51 Reply Quote 2
        • A
          advena @JazzFunkNoob
          last edited by 29 Dec 2020, 14:51

          @harzer99 said in Static vs Mobile Flak should be reevaluated:

          Static flak is also quite effective against strat bombers. Against t2 bombers t1 mobile aa might actually be more mass efficient than t2 mobile flak. Also gunships can dodge a lot of the t2 mobile flak damage if microed a bit.

          I did tests how to counter T3 bomber.
          Against 1 T3 bomber assuming equal mass investment static T1 AA > static T2 AA > mobile T2 AA.
          That's about 20-30% difference between static T1 and static T2 so when static T2 AA can hit more than 1 bomber it becomes better than T1.

          1 Reply Last reply Reply Quote 0
          • E
            Evan_
            last edited by 29 Dec 2020, 15:12

            It's true that usually mobile flak is better than static as it can move around and is much cheaper, but static flak has way more hp, (~2500 vs ~1000, granted it can't dodge), greater range, slightly more dps, and much faster build time. It's something that can go up fast and is relatively effective against BOTH t2 and t3 air. As you said it's a good panic weapon for incoming snipes, it doesn't have to be really good to make up for not being able to move IMO.

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            • M
              MazorNoob
              last edited by 29 Dec 2020, 18:19

              I'd love to see tests against microed corsairs. Well microed corsairs can fire and retreat with almost no damage from mobile flak, I wonder if it fails against static flak.

              1 Reply Last reply Reply Quote 0
              • I
                IceDreamer Banned
                last edited by 30 Dec 2020, 01:58

                AIr has been OP forever, I told everyone that to fix it requires a fundamental repositioning of the entire Air section of the game as much weaker to AA than it is right now (See SupCom 1 for successful Air balance).

                Nobody listened.

                People are too stubborn.

                This will never be fixed. Until I become a millionaire and make SupCom3. So, 15 years 😛

                1 Reply Last reply Reply Quote 2
                • D
                  Deribus Global Moderator
                  last edited by 30 Dec 2020, 10:11

                  IceDreamer Equilibrium mod when?

                  1 Reply Last reply Reply Quote 0
                  • P
                    Psions Banned
                    last edited by Psions 31 Dec 2020, 06:29

                    Well IceDreamer the original game (vanilla) had far better balance in many key areas than FAF, but the game style is completely different so its very hard to compare. Balance choices for convenience caused more problems while also providing many solutions to problems vanilla had.

                    Anyway, back to the topic at hand.

                    I think Static AA is fine as is. Mobile AA is better at dealing with Air clumps, while Static is more generalist. Also you can build static AA anywhere with a T2 engineer. Mobile AA requires a T2 Land factory investment, and then either a secondary factory or transportation if you are on any map with island and not having the advtage of being a hover faction.

                    If a replay was posted for analysis it would probably show this.

                    T 1 Reply Last reply 31 Dec 2020, 13:35 Reply Quote 0
                    • E
                      epic-bennis Banned
                      last edited by 31 Dec 2020, 11:52

                      Yeah I thought the same a while ago. i think the key here to understand is that mobile flak requires HQ. If you compare mobile shields versus static shield then the mobile version probably also looks pretty good in comparison to static. Buff static shields??

                      1 Reply Last reply Reply Quote 0
                      • T
                        TheVVheelboy @Psions
                        last edited by 31 Dec 2020, 13:35

                        @Psions
                        Ehh, but you need access to t2 HQ anyway? Unless I missed some balance patches that allow you to get t2 engies without t2 HQ?
                        Not to say I don't see t2 engies following armies compared to flak being mixed in quite often? Unless I'm really missing something among the lines...

                        W 1 Reply Last reply 31 Dec 2020, 15:16 Reply Quote 0
                        • W
                          Wainan @TheVVheelboy
                          last edited by 31 Dec 2020, 15:16

                          @JusticeForMantis You can get T2 engies from an air or naval factory, or you can upgrade your ACU to make T2.

                          1 Reply Last reply Reply Quote 0
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