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    Need UI Mod? Let me know

    Scheduled Pinned Locked Moved Modding & Tools
    138 Posts 48 Posters 19.4k Views 4 Watching
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    • K Offline
      kaapalkeens @Femboy
      last edited by

      @femboy as far as I used that mod with all the scripting it has - I did not find an actual free cam I was talking about,

      Jip's cinematic mod dedicated to creating a camera movements pre-set on the motions (like a keyframe animations). But not dedicated to solving main issue Im having - Clipping to all sorts of terrain to look from bottom to up.

      As far Cinematic Mod is good - but thats not what Im looking for.

      Eternal-E 1 Reply Last reply Reply Quote 0
      • JipJ Offline
        Jip
        last edited by

        @kaapalkeens What you are describing is not possible. The behavior is part of the engine as far as I am aware. You may find something in the console commands at best. You can find them by looking for cam_.

        A work of art is never finished, merely abandoned

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        • Eternal-E Offline
          Eternal- @kaapalkeens
          last edited by Eternal-

          @kaapalkeens Your camera will fall under the horizon and you will see everything from the ground ( i would say, not a good view)

          P.S. I have checked that before, tried to do the face cam from ACU

          Profile | Eternal MOD pack | Check new client

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          • Z Offline
            Zokora
            last edited by

            Suggestion:

            Make a short clickable pop up when the first t2 eng and the first t3 eng comes out of fab.

            So in the heat of the battle, you do not forget that your t2 eng is moving across the map, because you were busy somewhere else. And missing the crucial step from t1 to t2 and t3 is almost game decision when you screw up.

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            • A Aulex referenced this topic on
            • E Offline
              Exselsior
              last edited by

              I have a request for a mod: remove return fire as an option leaving only the ground fire attack option or whatever it's called. This way I can switch between the ground fire and hold fire with a single key press instead of having to also click through the return fire option which can lead to mistakes much more easily. Hopefully that makes sense or maybe someone knows a way to accomplish this without a mod.

              arma473A 1 Reply Last reply Reply Quote 2
              • arma473A Offline
                arma473 @Exselsior
                last edited by

                @exselsior said in Need UI Mod? Let me know:

                I have a request for a mod: remove return fire as an option leaving only the ground fire attack option or whatever it's called. This way I can switch between the ground fire and hold fire with a single key press instead of having to also click through the return fire option which can lead to mistakes much more easily. Hopefully that makes sense or maybe someone knows a way to accomplish this without a mod.

                Or just make this an official part of the game. Why do we need "return fire" as an option at all, ever?

                RIP the small suggestions thread.

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                • SpikeyNoobS Offline
                  SpikeyNoob Global Moderator
                  last edited by

                  I would like a mod that indicated if a bomber is ready to drop the next bomb. Im not exactly sure how i would want it to look but i am envisioning something similar to how the washer does it. Is this possible?

                  arma473A 1 Reply Last reply Reply Quote 1
                  • arma473A Offline
                    arma473 @SpikeyNoob
                    last edited by

                    @spikeynoob said in Need UI Mod? Let me know:

                    I would like a mod that indicated if a bomber is ready to drop the next bomb. Im not exactly sure how i would want it to look but i am envisioning something similar to how the washer does it. Is this possible?

                    Would it be possible to put a circle around the bomber showing the approximate distance it would need to travel before it's ready to drop again? Like the circle around an engineer showing its build radius?

                    Then when we're picking targets we know we just pick a spot outside the circle for more or less a guaranteed drop without the need for another pass.

                    I understand the circle wouldn't be a perfectly-accurate thing because you'd have to calculate things like the ability of the bomber to turn, and how fast the bomber would be traveling because that affects where it drops the bomb to hit the target. But you could probably make a circle where 99.9% of everything outside the circle can be hit by the bomber without needing to fly past the target once and some of the things inside the circle can still be hit.

                    So the circle would shrink in size as the bomber makes progress towards loading the next bomb and the circle would be not shown at all when a bomb is loaded.

                    then separately put a circle around every target showing how far approximately the bomber would have to travel after dropping before it can drop again. This would make it pretty easy to queue up things like strats to target multiple mexes

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                    • TheVVheelboyT Offline
                      TheVVheelboy
                      last edited by

                      Ask around, I'm sure such mod was already available for certain people.

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                      • E Offline
                        Exselsior @TheVVheelboy
                        last edited by

                        @randomwheelchair The get rid of return fire mod or the bomber fire cycle indicator mod? Or both

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                        • TheVVheelboyT Offline
                          TheVVheelboy
                          last edited by

                          Oh I didn't see the arma post. I meant the bomber one. I saw it working but as for where to download it, one would have to ask around as I'm not sure if I can point to the people who were working on it.

                          As for how it looked it? It simply replaced the fuel bar and instead it was a reload bar.

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                          • E Offline
                            Exselsior
                            last edited by

                            That sounds perfect for how it looks, I don't remember the last time I had an out of fuel bomber anyway. I guess I'll dig around and see if I can find it somewhere since I want that as well and keep trying to find a way to accomplish what I want with getting around return fire or w/e it's called

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                            • archsimkatA archsimkat locked this topic on
                            • archsimkatA Offline
                              archsimkat
                              last edited by archsimkat

                              Locked by request from Dragun, who is too busy to take up more projects.

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