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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    ReUI

    Scheduled Pinned Locked Moved Modding & Tools
    uimodmod
    58 Posts 22 Posters 9.8k Views 3 Watching
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    • nullptrN Offline
      nullptr
      last edited by

      I do not want to dig into sim mods' problems. I just have no clue how this can be possible.

      “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
      — Steve Jobs.
      My UI Mods
      Support me

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      • N Offline
        Nomander Balance Team @Praxitele
        last edited by

        @Praxitele Desync at beat 1 happens quite often in sim-modded games and usually doesn't cause any desyncs later on. I think that's because the beat 1 desync is a check for the game loading process, while any future checks are actually checking the sim state. It's interesting that you figured out that UI mods are affecting it.

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        • N Offline
          Nuggets FAF Association Board
          last edited by

          Oh, yes, as Nomander basically said... you can ignore the desync message if it only happens once. A game is only "actually" desynced if the message pops up again and again

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          • C Offline
            Claymix
            last edited by

            With ReUI score enabled, I cannot observe games after I die. Clicking on players' names doesn't do anything and I can't see anything. This also happened on a fresh install of the game where the only mods enabled were the ReUI mods. Disabling ReUI score enables me to observe as intended.

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            • S Offline
              Saku_Sins
              last edited by

              I tried to download the mods in the FAF Vault but none of them seem to be working?

              N 1 Reply Last reply Reply Quote 0
              • N Offline
                Nuggets FAF Association Board @Saku_Sins
                last edited by

                @Saku_Sins said in ReUI:

                I tried to download the mods in the FAF Vault but none of them seem to be working?

                You need ReUI as a dependancy and then whatever else you want enabled

                1 Reply Last reply Reply Quote 1
                • Q Offline
                  qazwer
                  last edited by

                  1 Reply Last reply Reply Quote 0
                  • Q Offline
                    qazwer
                    last edited by

                    Screenshot_25.jpg
                    Screenshot_26.jpg
                    Screenshot_27.jpg
                    With the ReUI.Construction mod enabled, when you open a hive, hive upgrades are stored in the storage area, not in the building. You can see this in the screenshots.

                    1 Reply Last reply Reply Quote 1
                    • ObliiLaCybranceO Offline
                      ObliiLaCybrance
                      last edited by

                      thanks for all the work! mods make the game what it is!

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                      • N Offline
                        Nombringer
                        last edited by Nombringer

                        Thanks for your work.
                        REUI Reclaim is godsend at being able to spot reclaim in reclaim mode on a small monitor, but it seems to filter out any chunks of mass <10 which means it can really mess up the perception of the amount reclaim on a map.

                        I tried hacking at the code a bit to change it, but it looks like this it may happening when the reclaimComponent is being passed to the Reclaim part of the mod so I couldn't find a way to change it myself. (I could be wrong about this though)

                        Even if there's no update to add that as a setting I'm happy to just edit it myself if I knew where to look.

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                        • N Offline
                          Nomander Balance Team
                          last edited by

                          <10 mass props do not get sent from sim to UI, that's why they aren't shown.

                          N 1 Reply Last reply Reply Quote 1
                          • N Offline
                            Nombringer @Nomander
                            last edited by

                            @Nomander Hmmm. that lines up with what I was struggling with, however the unmodded cntrl_shift doesnt seem to have this issue? Or is my memory playing tricks on me?

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                            • N Offline
                              Nomander Balance Team
                              last edited by

                              The limitation applies to ctrl-shift too.

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                              • Q Offline
                                qazwer
                                last edited by

                                In the ReUI.ActionsPanel extensions ACU Enhancements mod, the enhancement icons work very poorly. I click on the icon and nothing happens. It works after about five tries. The extension for this panel for launching missiles works well.

                                nullptrN 1 Reply Last reply Reply Quote 0
                                • Q Offline
                                  qazwer
                                  last edited by

                                  And another question about Rings For All. Are there plans to make the circles follow the unevenness of the surface, like the radii around units and in other similar mods?

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                                  • nullptrN Offline
                                    nullptr @qazwer
                                    last edited by

                                    @qazwer can you create a bug report on ReUI discord server or send me in pm log where error occured.

                                    “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                                    — Steve Jobs.
                                    My UI Mods
                                    Support me

                                    1 Reply Last reply Reply Quote 0
                                    • Q Offline
                                      qazwer
                                      last edited by

                                      After yesterday's mod update, everything works fine, the buttons work right away.

                                      N 1 Reply Last reply Reply Quote 0
                                      • N Offline
                                        Nuggets FAF Association Board @qazwer
                                        last edited by Nuggets

                                        @qazwer said:

                                        After yesterday's mod update, everything works fine, the buttons work right away.

                                        The bug was caused by the missile panel (which i made) and Azot patched the acu enhancemente mod to be compatible with how the missile panel works.

                                        A change for the missile panel is needed aswell (so it doesnt happen again in the future with some other mod), but I havent gotten to it yet.

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                                        • T Offline
                                          Treos
                                          last edited by

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