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    RCIII - Civilians ~ 3v3 ~ $1,200

    Scheduled Pinned Locked Moved Tournaments
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    • FearghalF
      Fearghal
      last edited by Fearghal

      Map Pool:
      There will be approx. 20 different maps for the Tournament.
      No Game will be the same.
      Each map will have an ID number, and is assigned to the
      Match Number associated with the online tournament bracket,
      found here: https://challonge.com/eatiasiw
      .

      10 x 10 maps:
      Adaptive Tournament Decision.....................Matches: 1-4............................Game 1.............Map 1
      Waters of crater........................................................Matches: 1-4............................Game 3............Map 3
      Adaptive New Canis..............................................Matches: 5-8 ..........................Game 1.............Map 4
      Adaptive Ivy Valleys SE16...................................Matches: 5-8............................Game 3............Map 6
      Adaptive Twin Rivers.............................................Matches: 9-12, 15+16............Game 1.............Map 7
      Adaptive Mars-Mangala Fossa.....................Matches: 9-12, 15+16............Game 3............Map 9
      Africa Ultimate...........................................................Matches: 13+14, 20................Game 1.............Map 10
      Adaptive Algun..........................................................Matches: 13+14, 20................Game 3............Map 12
      5vs5 Tabula Rasa v2..............................................Matches: 17+18........................Game 1.............Map 13
      Abyssium.......................................................................Matches: 17+18........................Game 3............Map 15
      Adaptive Fields Of Pheonix................................Match: 19.....................................Game 1.............Map 16
      Adaptive Canis Revenge....................................Match: 19.....................................Game 3............Map 18
      Adaptive Hilly Plateau..........................................Match: 21.......................................Game 1............Map 19
      Adaptive Slices..........................................................Match: 21......................................Game 3...........Map 21

      20x20 maps:
      Adaptive Turtle Beach..........................................Matches: 1-4..............................Game 2...........Map 2
      Selkie Isle 5v5..............................................................Matches: 5-8............................Game 2............Map 5
      Adaptive Hutts Clutch...........................................Matches: 9-12, 15+16............Game 2............Map 8
      20x20 White Fire 8v8...............................................Matches: 13+14, 20................Game 2............Map 11
      Selkie Mirror..................................................................Matches: 17+18.........................Game 2............Map 14
      Toples...............................................................................Match: 19......................................Game 2............Map 17
      winded path.................................................................Match: 21......................................Game 2............Map 20
      .
      .
      How the maps are released:
      AI positions shown, with AI type,
      Closed spots shown,
      Any remaining spots Not closed are open for players.
      Close any un picked open positions, before game start.
      Game options are on the right of screenshot.
      .
      Round 1
      Matches 1-4 > Game 1

      Adaptive Tournament Decision
      01 Adaptive Tournament Decision.jpg
      Uveso Easy, Is Not that "easy", it is a defensive AI that defends well, but does Not necessarily seek out and attack enemy bases.

      .
      Round 1
      Matches 1-4 > Game 2

      Adaptive Turtle Beach
      02 Adaptive Turtle Beach.jpg
      One of the toughest maps. You will be pressured from All sides.
      5 open start slots to choose from, and AIx Swarm Terror.
      (All Swarm-AI used is Terror = hence referred to as just Swarm)
      .
      Round 1
      Matches 1-4 > Game 3

      Waters of crater
      03 Waters of Crater.jpg
      Your land paths are blocked by the divided firepower of 2 AI Uveso bases.
      .
      Round 1
      Matches 5-8 > Game 1

      Adaptive New Canis
      04 Adaptive New Canis.jpg
      Uveso on sides with nice position and mass
      .
      Round 1
      Matches 5-8 > Game 2
      Selkie Isle 5v5

      05 Selkie Isle 5v5.jpg
      Uveso Adaptive* (omni off) has a well protected harbor and lots of mass.
      Civilians may very well win this battle!
      .
      Round 1
      Matches 5-8 > Game 3

      Adaptive Ivy Valleys SE 16
      06 Adaptive Ivy Valleys SE16.jpg
      Civ RNGAI occupy the southern island., players have many opening spawn choices.
      (All RNG-AI used is Standard = hence referred to as just RNGAI)
      .
      Round 2 & Losers Round 1
      Matches 9-12, 15+16 > Game 1
      Adaptive Twin Rivers
      07 Adaptive Twin Rivers..jpg
      Twin Rivers changes course and Uveso Civs has the high ground on both sides.
      Would you put 2 players on the very wide main land or
      2 on the side banks.
      .
      Round 2 & Losers Round 1
      Matches 9-12, 15+16 > Game 2
      Adaptive Hutts Clutch
      08 Adaptive Hutts Clutch.jpg
      RNG Bases are set up on islands in middle of a large lake.
      Can they be contained?
      .
      Round 2 & Losers Round 1
      Matches 9-12, 15+16 > Game 3
      Adaptive Mars-Mangala Fossa
      09 Adaptive Mars - Mangala Fossa.jpg
      Swarm on the sides ready to reign terror
      .
      Semi Finals & Losers Round 1
      Matches 13+14, 20 > Game 1
      Africa Ultimate
      10 Africa Ultimate.jpg
      Uveso Rush will try to lock down their corners
      .
      Semi Finals & Losers Round 1
      Matches 13+14, 20 > Game 2
      20x20 White Fire 8v8
      11 20x20 White Fire 8v8.jpg
      Swarm first navy battle, and Players have a choice of starting slots.
      .
      Semi Finals & Losers Round 1
      Matches 13+14, 20 > Game 3
      Adaptive Algun
      12 Adaptive Algun.jpg
      RNGAI in corners and Players choose start spawns.
      .
      Losers Round 2
      Matches 17+18 > Game 1
      5vs5 Tabula Rasa v2
      13 5v5 Tabula Rasa v2.jpg
      Swarm Civies have no admirals, but they do have lots of Land and Air.
      .
      Losers Round 2
      Matches 17+18 > Game 2
      Selkie Mirror
      14 Selkie Mirror.jpg
      RNG Civilians have No multiplier on this map, and a unit cap, but they have lots of land and mass.
      Will Our Commander's allow Civs to control the middle?
      .
      Losers Round 2
      Matches 17+18 > Game 3
      Abyssium
      15 Abyssium.jpg
      Uveso Rush will attack fast and the Air slot players right flanks are open!
      .
      Losers Round 3
      Match 19 > Game 1
      Adaptive Fields Of Great Pheonix
      16 Adapive Fields Of Great Phoenix.jpg
      Uveso Experimental base in the back, protected up front by powerful Uveso Adaptive.
      Players have to fend off civilians to the North and
      make play for the southern island.
      .
      Losers Round 3
      Match 19 > Game 2
      Toples
      17 Toples.jpg
      RNG has no navy, and Not much room to expand.
      What will it do?
      .
      Losers Round 3
      Match 19 > Game 3
      Adaptive Canis Revenge
      18 Adaptive Canis Revenge.jpg
      Swarm in corners, Players have choice of 4 open slots.
      .
      Losers Round 4
      Match 21 > Game 1
      Adaptive Hilly Plateau
      19 Adaptive Hilly Plateau.jpg
      Uveso Rush on sides. Players have choice of spawn sites
      .
      Losers Round 4
      Match 21 > Game 2
      winded path
      20 winded path.jpg
      RNGAI is on your side of river in this Large wind carved canyon.
      .
      Losers Round 4
      Match 21 > Game 3
      Adaptive Slices
      21 Adaptive Slices.jpg
      Uveso Civilization is going to try to control the corners and create Experimentals.
      .
      Finals
      Match 22 > Game 1
      Adaptive Dark Liver
      22 Adaptive Dark Liver.jpg

      For the First time All 3 civilians commanders have gathered on same map.
      Azraeelian Angels' and his Swarm Terror doctrine are on the Front Left.
      Uvesos' Adaptive Army and Strong Navy are on the Front Right.
      Relent0rs' Army and Air will set up in the Rear.

      .
      Finals
      Match 22 > Game 2
      Games 2 and 3 maps will be chosen by the Captains as follows:
      Each Captain will send list of 8 map numbers, from the map pool to veto.
      The remaining maps will be vetoed 1 at a time until 3 maps are left,
      and then high seed Captain will pick "Odds or Evens"
      The winner of the "Odds or Evens" roll, will then choose the map
      to play for Game 2.
      Odds or Evens will be decided on Aeolus by using the command - !roll -.
      If a game 3 is needed, the other Captain,
      will choose one of the remaining 2 maps to play.
      (the 3rd remaining map will be used if a Tie Break is needed.)
      .
      Finals
      Match 22 > Game 3
      (See Above)
      .........................
      *Final
      Match 23 > Game 1

      *Final Match 23 only used if tie break is needed.
      The 3rd map remaining in the Finals selection will be used if tie break is needed.

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      • MrBeastM
        MrBeast
        last edited by

        I dont understand any rules, tourney dates, something else... but i am in...

        DONT BELIVE BH HE IS LIEING

        1 Reply Last reply Reply Quote 2
        • CascadeC
          Cascade
          last edited by Cascade

          This post is deleted!
          FearghalF 1 Reply Last reply Reply Quote 1
          • FearghalF
            Fearghal @Cascade
            last edited by Fearghal

            Most Bo3 matches will have:
            2 10x10 maps and 1 20x20map
            1 land, 1 water and 1 mixed map.

            Map Balance tests:
            Will always use AIx: RNGAI for human team simulation,
            and the AI to be used in game, in the AI spots.

            1 Reply Last reply Reply Quote 0
            • AzraaaA
              Azraaa
              last edited by Azraaa

              @Fearghal

              Thanks for including my AI, "AI-Swarm"
              I recommend you add AI-Uveso, and RNGAI. Both provide an awesome challenge.
              "AI-Swarm" Requires AI-Uveso anyway for markers and such so.

              Developer for LOUD Project | https://discord.gg/DfWXMg9
              AI Development FAF Discord | https://discord.gg/ChRfhB3
              AI Developer for FAF

              Community Manager for FAF
              Member of the FAF Association
              FAF Developer

              FearghalF 1 Reply Last reply Reply Quote 1
              • waffelzNoobW
                waffelzNoob
                last edited by

                Will ladder rating be accounted for?

                frick snoops!

                FearghalF 1 Reply Last reply Reply Quote 0
                • nine2N
                  nine2
                  last edited by

                  176 views

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                  • FemtoZettaF
                    FemtoZetta
                    last edited by

                    On what multiplier will the AI be?

                    FearghalF 1 Reply Last reply Reply Quote 0
                    • TheWeakieT
                      TheWeakie
                      last edited by

                      185 views

                      1 Reply Last reply Reply Quote 0
                      • FearghalF
                        Fearghal @FemtoZetta
                        last edited by Fearghal

                        About AI: - - -Check back for updates.
                        To learn more about AI-Swarm, read Azraeel info here:
                        https://forum.faforever.com/user/azraeel
                        To learn more about AI-Uveso, read Uveso info here:
                        https://forum.faforever.com/topic/350/ai-uveso-v88-ai-mod-for-faforever
                        To learn more about RNGAI, read relent0r info here:
                        https://forums.faforever.com/viewtopic.php?f=88&t=19149

                        AI-Swarm
                        3 Sub AI's:
                        -AIx: Swarm Terror : ------This is your Standard Swarm AI.
                        -AIx: Swarm Eternal : -----This one cheats harder as the game goes on and Cheats harder when its losing.
                        -AIx: Swarm Test :------- For Testing Purposes

                        AI-Uveso
                        5 sub AI's:
                        AI: Easy; -----------Builds a few units and does not attack the enemy base. But it will defend its base.
                        AI: Adaptive; -------Balanced AI, builds Land, Air, Naval and Experimental units.
                        AI: Rush; -----------T1, T2 and T3 unit spam with fast tech upgrade and few experimentals.
                        AI: Experimentals;--- Builds a few units and is focussing on building experimental units.
                        AI: Overwhelm;----- Like AI-Adaptive, but increases cheat+build factor by 0.6 after 35 minutes and again by 0.6 after 60 minutes.

                        RNGAI:
                        IS designed for 5km and 10km maps
                        IS designed for early tier focus.
                        It will not put out higher tier units that it doesn't have the economy for.

                        About AI and the Tournament:
                        Alx Sorian will only be used in Round 1 of the Tournament.
                        It is the 'easiest' but it does slow down the game a little.
                        The 3 AI mod's in this tournament Do Not slow down the PC as much,
                        and will be used exclusively from Round 2 till the Final.
                        Each round will introduce a little more difficult AI.

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                        • L
                          LikeLightning
                          last edited by

                          how do i register?

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                          • Matr1M
                            Matr1
                            last edited by

                            I'm in, where do we sign up?

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                              Inspektor_Kot
                              last edited by

                              Inspektor_Kot(R: 1756G and 1800L) is entering to crush faces

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                                Vaginator_
                                last edited by Vaginator_

                                Signing up
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                                  Magnetic
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                                  Signing up
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                                    Lunyshko
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                                    singning up
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                                    "Good luck and a safe landing commanders!"

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                                        Sign me up
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                                          sign me up!
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