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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Wish-A-Mod Foundation

    Scheduled Pinned Locked Moved Modding & Tools
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    • nullptrN Offline
      nullptr
      last edited by

      T4 icons are always on top

      Engine limitation

      “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
      — Steve Jobs.
      My UI Mods
      Support me

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      • N Online
        Nuggets FAF Association Board @nullptr
        last edited by

        @Ctrl-K said in Wish-A-Mod Foundation:

        Something that does the same as the existing mod "Idle Engineers CBT" but looks better and is less buggy would be great.

        Idle Engineers Light

        Can only recommend this mod, i've had all kinds of bugs with other engi mods, but havent had anything with this one. (even works with union control showing the correct amount of idle engies)

        1 Reply Last reply Reply Quote 1
        • FreadyFishF Offline
          FreadyFish Moderator @bronedooy
          last edited by

          @bronedooy Your wish has been (partially) granted! Test it and let me know if it works as you imagined, we will adjust and add the rest before we upload it to the vault.

          bronedooy_1.zip

          It adds 5 new hotkeys to the Selection category

          1 - Select_highest_engineer_inview
          2 - Select_highest_engineer_inview_idle
          3 - Add_closest_similar
          4 - Select_highest_engineer_inview_or_add
          5 - Select_highest_engineer_inview_idle_or_add

          What you described will work with 1 or 2 plus 3, the only change is that instead of selecting T3 only, it selects the highest tech engineer on screen. This way it will work at the T2 stage as well.

          For 4 and 5 I find them more useful, as you can do everything with just one key. Click once and you select, click again as many times you need to add more engineers.

          How is it going for you with #2?

          If you check AddClosestSimilarUnit function in selection.lua it basically does that but for just 1 unit, with some modification it will solve your #2 wish as well.

          B 1 Reply Last reply Reply Quote 1
          • FreadyFishF Offline
            FreadyFish Moderator @StormLantern
            last edited by

            @StormLantern Did you try Idle Engineers Light as recommended by others? Let me know if you still prefer something else

            Like Ctrl-K said, I do not think it is possible to change the icon overlapping unfortunately, but I will keep an eye open for any workaround. It would be very nice indeed.

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            • B Offline
              bronedooy @FreadyFish
              last edited by

              @FreadyFish I tried it, I can say that I really like the 5th point. But it only works if Idle Engineer Light is enabled. The 1st point does not work if Idle Engineer Light is enabled. When the 1st item is working, the 5th one is not. 3rd works in both cases. (Well, they all don't work without ui mod tools).
              The 2nd and 4th do not respond under any circumstances.
              Tomorrow I will try to check everything again on another window with a clean client.
              In addition, I will say that you can increase the effectiveness of teams by adding the ability to select all T3 (and similar ones) at the same time, when necessary. For example, if you press the command together with shift (I often think about this when you need to select all the similar ones or only T3, T2, T1). Also, the most convenient option is to adjust the number of selected units through the duration of the pressed hotkey. But this is already a utopia, although I know you've been thinking about this topic already. In general, you have "straight hands and a kind heart" if you have to be inspired by the joy of other people and implement such ideas into life. Thank you for this great deed!!
              In fact, the item "Add units similar to those highlighted ONLY on the screen" you have almost implemented, there is not enough so that you can have ALL the similar (or even all similarly improved) AT ONCE. And the effective selection of engineers through the button should be the most complex and sophisticated in the implementation of the mod. But as I understand it, no one has brought this to full realization before. It would (probably) really change the quality of the build.

              FreadyFishF 1 Reply Last reply Reply Quote 0
              • FreadyFishF Offline
                FreadyFish Moderator @bronedooy
                last edited by

                @bronedooy Ah yes, I should have mentioned that UMT must be active. Sounds strange, it works for me with all my mods active, and with only UMT active as well.

                I wonder if it is your dual screen setup that is causing the problem. Could you try with just one screen? And test it first with only UMT active, in case it is some other mod causing problems.

                1 Reply Last reply Reply Quote 1
                • FreadyFishF Offline
                  FreadyFish Moderator
                  last edited by FreadyFish

                  @bronedooy Updated with wish #2, I also renamed all the previous hotkeys so you should rebind them

                  bronedooy_2.zip

                  Available hotkeys:

                  • Highest tech Engineer/SACU inview
                  • Highest tech idle Engineer/SACU inview
                  • Add closest similar unit
                  • Highest tech Engineer/SACU inview or add closest
                  • Highest tech idle Engineer/SACU inview or add closest
                  • Onscreen similar units / double click for all

                  I looked into #3, using autohotkey for rebinding XButtons but realized it has some limitations. I can make it do shift-(key), but for some reason it adds the shift. Tried many variants but nothing worked. Anyway, if you want to try it, here is the script. XButton1 = Shift-O, XButton2 = Shift-P - change these (O/P) as needed and reload the script if it is running. It only activates when ForgedAlliance.exe is the active window, so you could add it to autostart and jsut have it on in the background so you dont need to remember it before every game.

                  FAF_mouse_XButtons.zip

                  There are other programs that does this better, I have ended up using Logitech G Hub for this (I realized) that comes with my mouse - it works, and I think there are other paid and possibly some free software that does this at a lower level which makes it work seamlessly.

                  I will start looking into some other wishes for now, but we can revisit your other ones later.

                  Let me know how it goes with your problems and if it is related to using dual screen please. I only have one screen available at the moment so can't test it myself right now. When all is good, we can upload V1 to the vault.

                  1 Reply Last reply Reply Quote 1
                  • B Offline
                    bronedooy
                    last edited by

                    I will definitely use it in the evening, yesterday I tried with 1 screen too.

                    1 Reply Last reply Reply Quote 1
                    • FreadyFishF Offline
                      FreadyFish Moderator @magge
                      last edited by FreadyFish

                      @magge I don't think so either, but I tried another approach of listening in on the OnCommandIssued event. This would not include every single click, but maybe that is a good thing? Curious if you or someone else can see something I don't here, before I go too far down this road.

                      This is a simple test, but it does correctly logs the current APM over the last minute. Multiple commands given at once counts as one action, but we could still aggregate that data and a lot more, if it could be interesting in the statistics.

                      APM_1.zip if you want to try, but this is really all it does right now:

                      INFO: Current APM: 6 .. Total actions: 6 .. Total commands: 20
                      
                      INFO: apmlog: {
                      INFO: -   21.650968551636: {
                      INFO: -   -   AggressiveMove: 1
                      INFO: -   }
                      INFO: -   4.588408946991: {
                      INFO: -   -   BuildMobile: 1
                      INFO: -   -   None: 1
                      INFO: -   }
                      INFO: -   6.1044588088989: {
                      INFO: -   -   Move: 1
                      INFO: -   }
                      INFO: -   6.5816397666931: {
                      INFO: -   -   Move: 1
                      INFO: -   }
                      INFO: -   5.6394691467285: {
                      INFO: -   -   Move: 1
                      INFO: -   }
                      INFO: -   9.7966756820679: {
                      INFO: -   -   BuildMobile: 13
                      INFO: -   -   None: 1
                      INFO: -   }
                      INFO: }
                      
                      1 Reply Last reply Reply Quote 0
                      • S Offline
                        Sainse Balance Team
                        last edited by Sainse

                        I wish a mod that allows for hotkeys to choose:

                        • Nearest transport (empty)
                        • Nearest transport (with any number units on the board)
                        • Iterate though units in the transport, i.e. choose the first one in the transport, the second one and so on. Without needing do to it with the mouse for multiple drops like now
                        1 Reply Last reply Reply Quote 0
                        • K Offline
                          Kilatamoro
                          last edited by

                          A mod that draws a radius for every known enemy SMD when you press launch on your SML to choose a target. And maybe also draws a wide line from your SML to where your cursor is that becomes red when it obviously crosses an enemy SMD's radius.

                          S 1 Reply Last reply Reply Quote 2
                          • K Offline
                            Kilatamoro
                            last edited by

                            A visible cooldown for Billy nuke on your com. Otherwise you have to look at the in-game timer and remember the cooldown duration.

                            N 1 Reply Last reply Reply Quote 1
                            • K Offline
                              Kilatamoro
                              last edited by

                              If a 1st factory is assisting a 2nd factory, and you have selected a 3rd factory and order it to assist the 1st, it should automatically start assisting the 2nd instead. Would help when you are building a lot of factories, and the "king" factory is very far away.

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                              • K Offline
                                Kilatamoro
                                last edited by

                                A mod that doesn't allow cancelling a current order in an assisting factory after you have CTRL+SHIFT-clicked (cancelled) its assist order so that it is allowed to finish its current unit under construction 1st.

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                                • S Offline
                                  Set @Kilatamoro
                                  last edited by Set

                                  @Kilatamoro said in Wish-A-Mod Foundation:

                                  A mod that draws a radius for every known enemy SMD when you press launch on your SML to choose a target. And maybe also draws a wide line from your SML to where your cursor is that becomes red when it obviously crosses an enemy SMD's radius.

                                  There is a mod called SMD ring that I use religiously both for marking all the SMDs on my team and the enemy team. I also use a straight edge to make sure I can thread the needle between smds. You can also see the line the launch order makes to ensure it doesn't cross over an SMD ring and move the target to bring the line away from a ring ... This is how to do it. I think having a mod that automates this is not good for FAF but that's my opinion.

                                  1 Reply Last reply Reply Quote 1
                                  • N Offline
                                    Nomander Balance Team @Kilatamoro
                                    last edited by

                                    @Kilatamoro said in Wish-A-Mod Foundation:

                                    A visible cooldown for Billy nuke on your com. Otherwise you have to look at the in-game timer and remember the cooldown duration.

                                    The ACU model has a small animation for the missile hatch closing depicting the reload time. It's not visible at a distance, but it's good to know about. It also reloads in 30s and rebuilds in ~30s with T3 suite (or 3 T3 engis) so those numbers match up.

                                    1 Reply Last reply Reply Quote 0
                                    • S Offline
                                      Sainse Balance Team
                                      last edited by

                                      For a shielded units there is a special icon when the shield is manually disabled.

                                      I wish a mod that add a special "reload" icon when shield is recharging (after losing all its hp)

                                      1 Reply Last reply Reply Quote 1
                                      • ArranA Offline
                                        Arran
                                        last edited by

                                        Sercammus faf mod to not break all cycle type hotkeys (e.g. for factories or templates). In this mod I like the ACU info card, construction prediction times and mostly ECO stall predictions on constructions.

                                        1 Reply Last reply Reply Quote 0
                                        • ArranA Offline
                                          Arran
                                          last edited by

                                          A mod to play as Nomads in the Co-Op missions. If there is another way to accomplish this outside of a sim mod, let me know!

                                          1 Reply Last reply Reply Quote 0
                                          • O Offline
                                            obituarypizza
                                            last edited by

                                            is there already a mod that allows you to ban units for ai but not human players? if not i think that would make a fine addition.

                                            1 Reply Last reply Reply Quote 0

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