Wish-A-Mod Foundation
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@FreadyFish given that you see them around cursor it can be done in linear time.
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@maudlin27 Very useful! I have actually made an addition to the Group Scatter mod, that I havent released, that can cycle units from most damaged or healthiest, but for now its just one at a time. I have thought for some time to make it possible to click perhaps multiple times to add more and more to the selection. Maybe double every time so it doesnt require 50 clicks. Just going binary healthy/damaged would be easier to use ofc, I will look into it and see if I can add multiple options for different use cases
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I believe so, yes!
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@Ctrl-K said in Wish-A-Mod Foundation:
Additional orders extension
Yes, there is definitely this in your build! Thank you very much. I have already used the mod, but I did not figure out everything earlier due to the pressure of factors that affected the condition.
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@FreadyFish
I am glad that this topic is here, we must pay tribute to the enthusiasts working on improving the gameplay, thanks to this, the game is still relevant. I understand all this perfectly well, as well as the fact that the game sometimes takes up time and resources. In this situation and in this state, it seems to me that if the developer has not completed this project, then our efforts only prolong the suffering of the game. Depending on my condition, I sometimes behave like a conspirator in our multidimensional world. -
@FreadyFish said in Wish-A-Mod Foundation:
@magge Should be possible! I guess we just listen to the click events. What should it show ideally and how? Would be fun to have that in the score graph actually for all players, see where things heats up. What is this tool you use?
Thanks for considering it! I have used Desktop APM (First Random Image from Google:)
It has a lot of features, which I do not use, and I just was interested in the Live APM, and a history of APM after a game.
I am not sure if the LUA version of SC can track click- and keyboard events. If it is possible, you could start small by just adding a small LUA window that shows the current live APM.
And if you feel it deservers more developer time, you can flesh it out by adding a history event, or whatever you think seems good. Bringing it over to the score graph would of course be phenomenal, but I fear that approach would be far more complex.
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Something that does the same as the existing mod "Idle Engineers CBT" but looks better and is less buggy would be great.
Also a mod that makes sure that Nuke, SMD and T4 icons are always on top, when icons are overlapping (and is compatible with other icon mods).
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Something that does the same as the existing mod "Idle Engineers CBT" but looks better and is less buggy would be great.
Idle Engineers Light
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T4 icons are always on top
Engine limitation
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@Ctrl-K said in Wish-A-Mod Foundation:
Something that does the same as the existing mod "Idle Engineers CBT" but looks better and is less buggy would be great.
Idle Engineers Light
Can only recommend this mod, i've had all kinds of bugs with other engi mods, but havent had anything with this one. (even works with union control showing the correct amount of idle engies)
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@bronedooy Your wish has been (partially) granted! Test it and let me know if it works as you imagined, we will adjust and add the rest before we upload it to the vault.
It adds 5 new hotkeys to the Selection category
1 - Select_highest_engineer_inview
2 - Select_highest_engineer_inview_idle
3 - Add_closest_similar
4 - Select_highest_engineer_inview_or_add
5 - Select_highest_engineer_inview_idle_or_addWhat you described will work with 1 or 2 plus 3, the only change is that instead of selecting T3 only, it selects the highest tech engineer on screen. This way it will work at the T2 stage as well.
For 4 and 5 I find them more useful, as you can do everything with just one key. Click once and you select, click again as many times you need to add more engineers.
How is it going for you with #2?
If you check AddClosestSimilarUnit function in selection.lua it basically does that but for just 1 unit, with some modification it will solve your #2 wish as well.
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@StormLantern Did you try Idle Engineers Light as recommended by others? Let me know if you still prefer something else
Like Ctrl-K said, I do not think it is possible to change the icon overlapping unfortunately, but I will keep an eye open for any workaround. It would be very nice indeed.
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@FreadyFish I tried it, I can say that I really like the 5th point. But it only works if Idle Engineer Light is enabled. The 1st point does not work if Idle Engineer Light is enabled. When the 1st item is working, the 5th one is not. 3rd works in both cases. (Well, they all don't work without ui mod tools).
The 2nd and 4th do not respond under any circumstances.
Tomorrow I will try to check everything again on another window with a clean client.
In addition, I will say that you can increase the effectiveness of teams by adding the ability to select all T3 (and similar ones) at the same time, when necessary. For example, if you press the command together with shift (I often think about this when you need to select all the similar ones or only T3, T2, T1). Also, the most convenient option is to adjust the number of selected units through the duration of the pressed hotkey. But this is already a utopia, although I know you've been thinking about this topic already. In general, you have "straight hands and a kind heart" if you have to be inspired by the joy of other people and implement such ideas into life. Thank you for this great deed!!
In fact, the item "Add units similar to those highlighted ONLY on the screen" you have almost implemented, there is not enough so that you can have ALL the similar (or even all similarly improved) AT ONCE. And the effective selection of engineers through the button should be the most complex and sophisticated in the implementation of the mod. But as I understand it, no one has brought this to full realization before. It would (probably) really change the quality of the build. -
@bronedooy Ah yes, I should have mentioned that UMT must be active. Sounds strange, it works for me with all my mods active, and with only UMT active as well.
I wonder if it is your dual screen setup that is causing the problem. Could you try with just one screen? And test it first with only UMT active, in case it is some other mod causing problems.
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@bronedooy Updated with wish #2, I also renamed all the previous hotkeys so you should rebind them
Available hotkeys:
- Highest tech Engineer/SACU inview
- Highest tech idle Engineer/SACU inview
- Add closest similar unit
- Highest tech Engineer/SACU inview or add closest
- Highest tech idle Engineer/SACU inview or add closest
- Onscreen similar units / double click for all
I looked into #3, using autohotkey for rebinding XButtons but realized it has some limitations. I can make it do shift-(key), but for some reason it adds the shift. Tried many variants but nothing worked. Anyway, if you want to try it, here is the script. XButton1 = Shift-O, XButton2 = Shift-P - change these (O/P) as needed and reload the script if it is running. It only activates when ForgedAlliance.exe is the active window, so you could add it to autostart and jsut have it on in the background so you dont need to remember it before every game.
There are other programs that does this better, I have ended up using Logitech G Hub for this (I realized) that comes with my mouse - it works, and I think there are other paid and possibly some free software that does this at a lower level which makes it work seamlessly.
I will start looking into some other wishes for now, but we can revisit your other ones later.
Let me know how it goes with your problems and if it is related to using dual screen please. I only have one screen available at the moment so can't test it myself right now. When all is good, we can upload V1 to the vault.
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I will definitely use it in the evening, yesterday I tried with 1 screen too.
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@magge I don't think so either, but I tried another approach of listening in on the OnCommandIssued event. This would not include every single click, but maybe that is a good thing? Curious if you or someone else can see something I don't here, before I go too far down this road.
This is a simple test, but it does correctly logs the current APM over the last minute. Multiple commands given at once counts as one action, but we could still aggregate that data and a lot more, if it could be interesting in the statistics.
APM_1.zip if you want to try, but this is really all it does right now:
INFO: Current APM: 6 .. Total actions: 6 .. Total commands: 20 INFO: apmlog: { INFO: - 21.650968551636: { INFO: - - AggressiveMove: 1 INFO: - } INFO: - 4.588408946991: { INFO: - - BuildMobile: 1 INFO: - - None: 1 INFO: - } INFO: - 6.1044588088989: { INFO: - - Move: 1 INFO: - } INFO: - 6.5816397666931: { INFO: - - Move: 1 INFO: - } INFO: - 5.6394691467285: { INFO: - - Move: 1 INFO: - } INFO: - 9.7966756820679: { INFO: - - BuildMobile: 13 INFO: - - None: 1 INFO: - } INFO: }