I can't hear some of the Audio or other Sound issue. What should I do?

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@PoMMeS Maybe that will fix some sound issue for you with that tool

Translation for him: -> Probier mal https://www.indirectsound.com/ aus, ob das dein Problem behebt.

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@macdeffy said in I can't hear some of the Audio or other Sound issue. What should I do?:

I recently came across this website http://www.indirectsound.com, which is an app aimed to support old d3d/eax games. I tried it, and it did create a log file indicating that it is loading when FA launches. While spatial sound option still can't be enabled. I did enable the 7.1 surround on my headphones ( that would normally cause the same issues as enabling spatial sound) and with this running everything sounded normal. Enabled virtualization in enhancements, and everything still sounded normal.

I do not have a set of surround speakers currently to test out, so i can't test any speaker options beyond stereo, but perhaps someone can report back and see if this works?

Didn't work for me sadly. With the "dsound.dll" placed in (\Program Files (x86)\Steam\steamapps\common\Supreme Commander Forged Alliance\bin) I still have the same issue with the Logitech G533. All the gamesounds are amplified. For example, when zoomed out, I hear all the ACUs building (in a replay).
Back to the stereo headset of my work 🙂

Check out my maps here:

Madness 1 - 9

https://forum.faforever.com/topic/480/h-master-s-maps

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You would need to place the file in c:\programdata\faforever\bin\ for this to work in FAF

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@H-master macdeffy is right, that is the wrong bin folder 🙂

A work of art is never finished, merely abandoned

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Did it work for you?

A work of art is never finished, merely abandoned

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If i find time this weekend, i think I'll dual boot XP and 10 on an older computer. Get a baseline and compare the differences if any, assuming i can find my old 7.1 setup.

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@jip Nope 😞

Check out my maps here:

Madness 1 - 9

https://forum.faforever.com/topic/480/h-master-s-maps

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so I discovered at least something!! I ran FAF on an old XP computer just to see how it behaved. Even on XP with various sound cards, Realtek, Sound Blaster, etc. it was much the same. Clearly it didn't support multiple speakers back then either regardless of what i tried.

However in the dsound.ini that goes along with the dsound.dll file, there is an option called milesCompatibility = false. Setting this to true absolutely has an effect. With virtualization turned on and/or Spatial Audio, or 5.1 speakers, etc, the ambient noise that is so overpowering when zoomed out, goes away. Perhaps it's a little more pronounced zoomed in close. Maybe some of the sound effects are balanced a bit different.

But clearly having an effect nonetheless. There are multiple settings that may tweak the sound even further in dsound.ini that i'll investigate, or if you have an app that gives you custom EQ for games, that can be tuned further.

Didn't have any crashes or other strange things in the last week I've used it. Perhaps this can be of use to others. Maybe some audiophile will give it a test and will notice differences that my poor ears cannot.

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Where are the files dsound.dll and dsound.ini?

A work of art is never finished, merely abandoned

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https://www.indirectsound.com/downloads/IndirectSound_0_20.zip

requires x86 visual c++ 2010 https://www.microsoft.com/en-us/download/details.aspx?id=26999

messed around with other settings. didn't seem to have any effect. Ambient energy sounds prob a bit too pronounced when zoomed in.