@nomander said in SACU Rebalance:
Chrono can't stun lock units, so this issue shouldn't show up.
Users will expect it though , which brings another problem - communicating that this is indeed not possible. In general I think it's an option that lacks creativity anyway.
@nomander said in SACU Rebalance:
With the current mobile shield spillover of 0.3x, the 3rd stacked shield would contribute 0.49x of its hp, for a total of 2.19x. That's not mentioning that SACU bubbles have 0.2x multi, so you can stack 4 of them for 2.95x total hp and the 4th shield contributing 0.51x hp. Graph
I wasn't referring to stacking, I was referring to covering your army of Percivals with extremely strong shields. They don't need to be stacked on top of each other to be 'stacked', if you have 4 SACUs and 40 Percivals and line them up in a decent formation then you have 'stacked' the shields without them being on top of each other, or being vulnerable to (significant) overspill.
@nomander said in SACU Rebalance:
Wouldn't this require Lua very similar to regen aura? If it does, then it goes against the idea that Seraphim can't have regen aura SACU because of performance concerns.
Yes, same concept. I don't think I stated that regen aura can't be done because of performance reasons. I did not mention it because I think the option lacks creativity.
@nomander said in SACU Rebalance:
This goes completely against RAS SACU's durable but extremely inefficient eco concept.
That's why we're here - to change the concept of SACUs .
@exselsior said in SACU Rebalance:
Another idea that might be impossible, but is optical jamming something they could do? So not only is there radar jamming, but they could have holographic images of the sacu projected randomly around them. This would only be counter by Omni or by paying close attention. That might be too op/unfun to play against but itβs an idea I suppose.
I'm sure it is possible, but I don't think we should go into that direction.
@firv said in SACU Rebalance:
Jamming still seems like a waste of a slot. It serves no real purpose, its easy to spot and basicly does the exact opposite.
It's actually quite strong - I often see units firing their first salvo's into fake blips when engaging an army with jamming capabilities. Sure, it won't last. But I don't think it should last, that would make it too strong