@sladow-noob I appreciate the reply.
If you take any of my comments to another area, though, it should either be:
- Side-point, but seems important: The fact that global rating currently doesn't seem to change when ladder matches are played.
(I really don't have many games played, nor a massive rating! I just think the metric used here is a bad one, especially given the lack of ladder games played by other contributors.) or:
- I believe that this quote has things the wrong way around:
"Anyone should be able to create a balance suggestion or discussion post, provided they pass whatever minimal criteria already established........ From there, only people above a certain threshold (whatever may be established idk) can actually comment on the discussion post."
I think the problem is people with no real confidence being able to start balance topics. (I don't start them, since I don't believe my understanding is good enough to do so... If I have thoughts, I chat with good players about them!)
Even low-rated players are generally able to help re-iterate the reasons that XXX is the way it is, imo.
I don't find myself disagreeing with pro players very often in those balance suggestions. The problem really does seem to be allowing the same low-rated players to start as many balance suggestions as they possibly want.
All that being said, I think locking posting restrictions for low-rated players absolutely might be too strong a 'fix'. Maybe restricting balance suggestions per player /month might be a better idea, to encourage people to chat in general areas before putting out an 'official' balance suggestion.
(Again, thanks for your patience and contributions)
edit: I think @snowy801 found the wrong 'sylph' when checking ingame accounts (mine has an underscore - "sylph_"). Not that it matter much, since the global ratings are close between the 2, and I think they're a bad indicator when used alone this way.
Regarding your comment about 700-rating 1v1 players floating mass - I just don't see it! My 1v1 games against such players usually (I'd guess 3/4 games) have both players on zero mass floated all game.
Still, my point about different game types can be demonstrated elsewhere - such as your comment about blazes not being better than yenzynes since 'T3 shields are a thing'. From the 1v1 games I play (and also those I watch, such as the recent 'pro' invitational that turbo won) T3 is quite, quite rare, and Yenzyne having no T2 shield support is a huge factor that weakens them; on TOP of the fact that blazes (range, firerate, speed) are better than yenzynes even without the t2 shields that aeon can back them up with! Of course, balance doesn't exist in a vacuum, if that was your point, but some game types really don't allow T3 to balance T2 discrepancies like that.)
Point is, balance discussion are dependant on the gametype being played, and slapping a global rating on people to silence them seems counter-productive.